Japan as new faction

#1
10 months ago

actually in the game are 5 factions; two axis and three allies.

for made more variety and balance can be good add the faction of japan for the axis

why can be good add japan?

in my opinion the add of japan ca be very good because japan ca be the nation in axis that can create masive units just like their enemys. This can add a lot of variety in the battles and in the style games.

Japan can have some abilities of assault for the standar units just like this:
-Charge: the japanese tropes charge to the enemys increasing his speed but making more vulnerable to the enemy fire

and some units or abilities can made kamikase attacks destroying the enemy but to them also in the process
-kamikase granade: the squad charge to the enemy with hand granades.
-kamikase plane: a japanese pilot crash his plane in the selected unit.

this abilities can add a big variation in the matches and made the game more entertaining

And i hear how someone say that add japan can't be historical because him will fight in europe. But actually the game battles are not historical

I saw some battles that US Forces are fighting in Stalingrado. This is historical? no, but any way this can happen.
so, why not add japan? with japan can be more maps for fight.

and in conclusion japan can be a good and feasible faction in Company Of Heroes 2

Comments

  • #2
    10 months ago
    VegnaVegna Posts: 983

    Problem is lacking the punch. German forces might be small but they have the power for it. Japan lacks that.

    The issue in all the other threads on the history side isn't where they will be fighting, but their lack of forces worth having. They were great in the jungle where the allies couldn't deploy so much of their power, but on the maps we have the Japanese forces will just be a joke.

  • #3
    9 months ago
    The_Hunter_2The_Hunte… Posts: 22
    edited March 31

    I did vote for the south pacific on that survey.

    It would be nice to have the Marines Doctrine for USF.
    IJA is going to be stretch to get. Just like for Italians.
    But good like.

  • #4
    6 months ago

    @The_Hunter_2 said:
    I did vote for the south pacific on that survey.

    It would be nice to have the Marines Doctrine for USF.
    IJA is going to be stretch to get. Just like for Italians.
    But good like.

    Maybe instead of a Doctrine, US marines should be a different faction from the US Army and it's better if IJA is not just another faction in Coh 2 instead it should be CoH 3 in the Pacific theatre.

  • #5
    6 months ago

    @Vegna said:
    Problem is lacking the punch. German forces might be small but they have the power for it. Japan lacks that.

    The issue in all the other threads on the history side isn't where they will be fighting, but their lack of forces worth having. They were great in the jungle where the allies couldn't deploy so much of their power, but on the maps we have the Japanese forces will just be a joke.

    I think no, It can be balanced they can play like the GLA in Generals using fox holes to pop out of anywhere in the map and since you mentioned that it can be not historical since we are gonna put the Japs in the European theatre we might as well put the medium and heavy tanks that was experimental and was supposed to be used but never used in world war 2.

  • #6
    6 months ago
    VegnaVegna Posts: 983

    @PersonanonGrata said:

    I think no, It can be balanced they can play like the GLA in Generals using fox holes to pop out of anywhere in the map and since you mentioned that it can be not historical since we are gonna put the Japs in the European theatre we might as well put the medium and heavy tanks that was experimental and was supposed to be used but never used in world war 2.

    They'd need to buy those fox holes though or early game capturing becomes too easy.

    Yes, because their forces were only viable in the jungle based environments and even then they ended up struggling against organised forces.

    Even with their medium and heavy tanks, they can't compete. Most were barely a match for the Sherman, never mind an IS-2.

  • #7
    6 months ago
    > @Vegna said:
    > (Quote)
    > They'd need to buy those fox holes though or early game capturing becomes too easy.
    >
    > Yes, because their forces were only viable in the jungle based environments and even then they ended up struggling against organised forces.
    >
    > Even with their medium and heavy tanks, they can't compete. Most were barely a match for the Sherman, never mind an IS-2.

    You can give them a boost to balance it out giving a Japanese commander with the ability give bonuses on ambush attacks since Japanese forces are really good at ambushing and booby traps.
  • #8
    6 months ago
    VegnaVegna Posts: 983

    @PersonanonGrata said:
    You can give them a boost to balance it out giving a Japanese commander with the ability give bonuses on ambush attacks since Japanese forces are really good at ambushing and booby traps.

    They'll still be bad. They'd have to look and act nothing like the Japanese units did historically to be viable.

  • #9
    5 months ago

    @PersonanonGrata said:

    @The_Hunter_2 said:
    I did vote for the south pacific on that survey.

    It would be nice to have the Marines Doctrine for USF.
    IJA is going to be stretch to get. Just like for Italians.
    But good like.

    Maybe instead of a Doctrine, US marines should be a different faction from the US Army and it's better if IJA is not just another faction in Coh 2 instead it should be CoH 3 in the Pacific theatre.

    At least we can see CoH 3 come to reality. We haven't seen anything yet and with covid-19 going around. We haven't seen a shred of hope from relic yet or might see some other games some of us might get or not.

  • #10
    5 months ago
    VegnaVegna Posts: 983

    @The_Hunter_2 said:
    At least we can see CoH 3 come to reality. We haven't seen anything yet and with covid-19 going around. We haven't seen a shred of hope from relic yet or might see some other games some of us might get or not.

    Relic is working on AoE4 for microsoft.

  • #11
    5 months ago
    The_Hunter_2The_Hunte… Posts: 22
    edited April 3

    @Vegna said:

    @The_Hunter_2 said:
    At least we can see CoH 3 come to reality. We haven't seen anything yet and with covid-19 going around. We haven't seen a shred of hope from relic yet or might see some other games some of us might get or not.

    Relic is working on AoE4 for microsoft.

    Everyone know that.

  • #12
    5 months ago
    PersonanonGrataPersonano… Posts: 25

    @Vegna said:

    @PersonanonGrata said:
    You can give them a boost to balance it out giving a Japanese commander with the ability to give bonuses on ambush attacks since Japanese forces are really good at ambushing and booby traps.

    They'll still be bad. They'd have to look and act nothing like the Japanese units did historically to be viable.

    The Japanese as a unit is already viable, the suicide attack is even far deadly. The campaign would be fine without the Tanks since we all know Japs had the high ground advantage but in MP comes the experimental tanks and anti-tank weapons just to even out the odds. You underestimate the IJA so much I can see.

  • #13
    5 months ago
    VegnaVegna Posts: 983

    @PersonanonGrata said:
    The Japanese as a unit is already viable, the suicide attack is even far deadly. The campaign would be fine without the Tanks since we all know Japs had the high ground advantage but in MP comes the experimental tanks and anti-tank weapons just to even out the odds. You underestimate the IJA so much I can see.

    Yeah when you have to make them nothing like they historically were by them relying on units they didn't deploy in combat, that is underestimating them.

  • #14
    5 months ago
    PersonanonGrataPersonano… Posts: 25

    @Vegna said:

    @PersonanonGrata said:
    The Japanese as a unit is already viable, the suicide attack is even far deadly. The campaign would be fine without the Tanks since we all know Japs had the high ground advantage but in MP comes the experimental tanks and anti-tank weapons just to even out the odds. You underestimate the IJA so much I can see.

    Yeah when you have to make them nothing like they historically were by them relying on units they didn't deploy in combat, that is underestimating them.

    No, you're not getting point, my point is that IJA can be balanced out against the US Marines. I don't know on what standpoint you are talking about but I'm talking on the gameplay standpoint not historical and even if we talk from a historical standpoint the Japs still really made a good job in the early years of World War 2.

  • #15
    5 months ago
    VegnaVegna Posts: 983

    @PersonanonGrata said:
    No, you're not getting point, my point is that IJA can be balanced out against the US Marines. I don't know on what standpoint you are talking about but I'm talking on the gameplay standpoint not historical and even if we talk from a historical standpoint the Japs still really made a good job in the early years of World War 2.

    Which means nothing, US Marines doesn't exist in CoH2. It needs to be balanced against the Soviets, USF and UKF. To have them stand a chance against them they will not play like or have units that the IJF actually deployed.

    Also if we are adding stuff to make them viable to play, why don't we branch it out? US can get the T28, British the Tortoise and German the Mause.

    Game doesn't cover the early war in multiplayer where the factions have been built for and can't cover the reasons they did do well.

  • #16
    5 months ago
    PersonanonGrataPersonano… Posts: 25

    @Vegna said:

    @PersonanonGrata said:
    No, you're not getting point, my point is that IJA can be balanced out against the US Marines. I don't know on what standpoint you are talking about but I'm talking on the gameplay standpoint not historical and even if we talk from a historical standpoint the Japs still really made a good job in the early years of World War 2.

    Which means nothing, US Marines doesn't exist in CoH2. It needs to be balanced against the Soviets, USF and UKF. To have them stand a chance against them they will not play like or have units that the IJF actually deployed.

    Also if we are adding stuff to make them viable to play, why don't we branch it out? US can get the T28, British the Tortoise and German the Mause.

    Game doesn't cover the early war in multiplayer where the factions have been built for and can't cover the reasons they did do well.

    That would make them OP and very unbalanced and I think yes you are right they can't be in CoH 2.

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