I was counting on a good patch. Balance of the game 2020 from the USSR.
- Increase the damage of the IS-2 to 200-240. since he has a gun with 122mm and in the game he deals damage like SU-85, T-34-76 and T-34-85.
- Increase the damage of the ISU-152 to 320 damage. Why do Elefant and Jagdtiger do 300-320 damage? although they have 128 and 88 mm. and ISU-152 weak damage on technology.
- If you remove Conscripts rate of fire then reduce the cost of improvement from 50 to 35 ammo.
- Give some improvement for the USSR Technique.
- Change Conscripts 1 veteran ability Trip Wire Flares to "Extra Rifles"? Type SVT-40 or change the characteristic of Conscripts?
Plans for 2020.
- Reduce cost to 220
- From 6 people remove three Mosin rifles.
- Increase damage to 16.
- 1 veteran Trip Wire Flares will be replaced with "Extra Rifles."
- The passive ability "Extra Rifles" gives three more Mosin rifles.
- The accuracy does not change.
- After improving the PPSh-41 Assault Kit, give them a combat grenade.
M3A1 Scout Car
- Remove this technique from T1. Since it is not playable against Panzerfaus and AT Pupchen.
- The Wehrmacht already has panzerfaust with the equipment of the enemy.
- OKV already has BT Pupchen, flogged with enemy equipment.
Replace it with BA-64 armored car.
New Unit BA-64
- Cost 220/15
- Armament DT-29
- Damage 10
- The accuracy is slightly higher as that of the "M5 USSR"
- Has the ability to "Intelligence".
Has an upgrade to DShK-38 for 50 ammo, and rename it to BA-64D.
- Arms DShK-38
The characteristics are the same as that of the DShK-38 easel machine gun.
Unlocks the ability "Armor Piercing Rounds". for 15 ammo.
In 2013, the German SdKfz 221 / SdKfz 222 was not anti-aircraft. To make it anti-aircraft it was necessary to improve to 50 Ammo. Now she has passed the imba and M3A1 is not.
Think about this option?
- Since they have armor, give them the passive ability "Bulletproof Vest".
- A bulletproof vest reduces their damage taken by -20%.
Maxim Heavy Machine Gun
- Give the opportunity to upgrade to DShK-38 (If there are Commanders with DShK-38)
- Cost improvement 75 ammo.
BM-37 82mm Mortar
- Give the opportunity to upgrade to PM-38 (If there are Commanders with PM-38)
- Cost improvement 75 ammo.
- For PM-38, increase damage from 80 to 120.
- Make the "Light Artillery Barrage" ability free. As it was before.
- Add "Artillery Smoke Shells".
- Replace 1 veteran ability “Tracking” with “Camouflage technique”.
T-34-76 and T-34-85
- Give an improvement in OT-34. Cost improvement 75 ammo. To improve must have commanders from the "Building KV-8"
- Give an improvement to "Shielded Shields." The cost is 100/25. Must have commanders with "Vehicle Crew Self Repair".
- Replace 1 veteran ability "Secure Mode" with "Improved Ram." Now after using "Ram" the main gun does not break.
- Change characteristics when using "Focused Sight".
-50% maximum speed.
-100% sight range from the rear and stern.
+40 sight range in front.
Add a firing range of 10-15.
- Make a volley instant.
- Add Fire Volley. Cost ability 50-75 Ammo.
Add more interest to the game.
1) Make all Population bins from 0 to 3.
So that there are not many bunker buildings near the Wehrmacht, OKW and the USA.
- Normal bunker for 0 Population
- Machine Gun Bunker, Refill and Heal Population increases to 3.
2) Add the capabilities of the Conscripts built by the Trenches.
- The Soviet Trenches provides an opportunity to improve: For this, you need a commander with "Repair Kit for Conscripts".
- 1) Upgrade the Trench to the "Machine Gun Nest" cost of 50-75 ammo.
- 2) Upgrade the Trench to the "Mortar Nest" cost 50-75 ammo.
Add to the future change any Soviet Unit Commanders 2020.
1) "New" 85mm 52-K anti-aircraft gun. (Against medium tanks, firing range like all ATs)
2) "New" 25mm "72-K" automatic anti-aircraft gun (Against Aviation, Infantry and vehicles. Firing range Like British Boffars)