Hello everyone, im a big fan of the COH(1,2) and Dow 2 (similar games) they are something else to be honest but id like to point some things out from my experience...i meanly play USF but 2 months ago i decided to play 20 matches with each faction and see how things worked out, lets say i had a balance issue that i did whant to expose
-Brits : i had some problems with the brits but it was ok in the end
-Soviets : izi games solid faction in my opinion
-Werh : decent ,spam spam spam untill you get the big boyz then you roll over xD
-OKW: not the most hard faction to play...if you gain vet on your troops and keep em alive you win im most scenarious
PS: If the a unit like Fallschirmjäger whould not be on axis and will be on Allies omg people would Rrrrrageee like hell..but if its at axis...welll its fine....they not have granades that can wipe 2 squads...or tanks that you dont need to micro that well,or even 5 stars vets
-USF: ohhh boy now its getting interesting,i found this to be amusing i lost most of the games with USF dunno why and its my favorite faction its wierd i mean lets explain
-RE: OK infantry good for what they do not the best not the worst i find em ok
-Rifleman - Again good infantry unit cant ask more from a first unit the only problem with em its that they are the only one in USF that can do something in early game thats why YOU have to spam em and one of the reasons USF is kinda boring...you cant go anything else...the Axis is spaming Mg and you need 3-4 atleast and the blob USF meta is born...
The only commander that can refresh american start its the Pathfinders ( becouse you add one path squad with the riflemans,but in the end normal pathfinders are just a lil more powerfull rifleman they do the same ) and the assaultEnginners that i rarely or never see them becouse they are locked behind a rarely use doctrine
-Mortal Team : -Basic mortal team cant ask much i think its the weakest of all but i might be wrong ( its weakest then the russian one becouse it has 6 people and can survive much more on the field thats for sure ) decent troop all around its USF only tool to get past a MG spam in early becouse of its smoke
-Ambulance : - Solid unit and the best part you can get the medics out and leave em at the base
Tier 1 : - USF needs a Sniper unit...i understand pathfinders will take that role but its a role they cant furfill they are not snipers...they are Riflemans changed a little, adding a sniper unit will greatly help agains MG spam and it will change the USF tier 1 for sure...no more Rifle Spam becouse thats the only thing they can do...i understand you can counter MG with mortal but its based on RNG...it may hit it may not hit and you loose time...and the smoke is a hit or miss...depends they can have another MG backing up or the entire army and it can give the MG time to reposition
-Sniper Ability : - Smoke Greanade Or TrueSight (While in cover the Sniper unit will have slighter vision range) or Tracking Shoot (A bullet that do little to no damage to a target but will give vision to the player on that unit for a period of time )
Tier 1 ( Liutenent ) - First lets speak about the tech itself...i see everywhere people cry about USF getting free units when they tech...its not free first you have to pay for him then you have to pay for the unlock if you need something from that tier and second he is nothing special...its a Rifleman squad and to be honest i dont need a extra rifleman on that stage of the game...i already have 3-4 rifle why add another one..if i go 2x rifle to get the 3x with this guy il loose map control if i go 3x and get this guy...they will bleed my manpower like creazy in the long run..its a tech that shoot you in the leg in most scenarios...i think the Liutenent,captain needs a major rework ... the major its fine he brings something new but the other 2 guys...are lame rifleman squads ( with some irelevant abilitys that almost no one uses like the captain one )...
-.50 Call MG - lets be serios this guy is a joke....he comes wayyyyy to late to do something, and its not something special about him i find him boring and sad
-M15A1 AA half-track : - a unit that needs way more micro then anything on axis side xD but good enough
Tier 2 ( Captain ) : - Same as a liutenent .... a Rifleman squad and one ability that is almost never used becouse he is not a stationary unit he is out fighting and a decent ability "On Me" all and all a Rifleman
-AT gun...Another joke well the weapon itself is good but becouse of the Axis tanks that have tons of armors and have CRAZY accuracy on infantry it usually dont do its job
-M5A1 stuart : Another good USF unit not for his raw power but for his utility, this lil sucker won me some crazy matches becouse he damaged the panther or the panzer engine very nice unit again
Tier 3 Major - This is an impovement from the other "Free" stuff that USF gets he is not a Rifleman he cant fight like the Captain or Liutenent but he has some nice utility Skills +1 Like the Major
-Jackson : Good range good Damage, has the same problem as the AT gun becouse of the High armor of the Axis tanks 4/6 attacks bounce...and he has been nerfed to the ground...still no better alternative so it will suffice
-Motor C - Not bad i kinda like it its guffy and funny and it will do the job
Now lets talk about the Call in Units And commanders
-Assault En : - nice unit but its locked behind one commander and thats bad for the USF and OKW not enough commanders and no variation...if you whant to have assault eng you need to go Armored division even if you dont like that commander
The LMG upgrade its great maybe to great to be honest
-Rangers : "rangers lead the way" not here boys, they lead nothing its like a basic rifleman unit without the snare ability on vet 1 but they do a little more damage (rifleman 8,Rangers 10) with thompsons are like Paratroopers with no abilitis except grenade,the only difference its that they dont bleed as much becouse 5 man squad and they are harder to hit by 10% i think but thats all
They even look basic...they are Rifleman with a backpack on and the veteran level are copy paste from Paratroopers.
Rangers needs some active skills like : Sprint or Smoke to help em get closer and do there job
As well as variation in the description it say "High trained Marksman" so i though to well give them to pick from Assault Package (Thomsons+Sprint or smoke) OR Markmanship package (M1903 Springfield or M1 Garant ) for Medium/long range distance fighting that will make em adaptable you have the Vanilla that are good medium range, thomson that is good close range and M1903 Springfield that is good medium long range
-Pershing : The only Heavy tank that is unlock behind a Commander what can i say great job ( and i think its equivalent to a Tiger i can be wrong here dont know for sure )
m10 wolverine : Another joke of the USF to be honest this tank should not be locked behind a doctrine,when you get this "Badboy" the Axis already has a Panzer or the panzer its at the gates waiting to come on the battlefield and the Wolverine its just bad not worth its cheap but as i say cant do much his purpose is to destroy light tanks and vehicle yes but it come out to late for that and dont start with the Crushing potential of the Wolverine xD we all know thats not possible when the enemy have these days almost all basic units has zooks or shrecks he will die before taking out a single men
M8 Greyhound : decent but nerfed to oblivion
-M4A3E8 "Easy Eight" Sherman : good tank i like it
-105mm Sherman Bulldozer : Brummbar wanna be but still it does his job don't gonna complain ;D
-Chatillope : good piece or artilery but cant shoot its main gun and that's a drawback you shoot and then 2 minute its a dummy tank and can be easly flanked and destroy by a fast tank on a raid in base
-Priest : - "Noice"
USF Base : Path problems...your troops will get stuck in the base or will go around and wast a lot of time trying to equip a weapon from the rack usually its done with the BAR and the LMG ...the zooka its oky becouse its in the middle
-Cavalry Rifleman : Whyyyyy?....why not make a new unit instad of RIFLEMAN AGAIN!!!!
Conclusion : - I don't want to say that Axis its OP or broken or something like that or Soviets or brits ...i just say USF has very many flows and it feels like a Rushed out race just to be there...
I want to hear you opinions what will you change and what not
It looks like you're new here. If you want to get involved, click one of these buttons!