Stuka zu fuss is the top tier Rocket Artillery in the game at the time, but also the second most expensive one,
Stuka zu fuss is superior than all rocket artillery in multiple ways:
but the worst of them all is how Infantry retreating pathfinding works, they all bunch up ,and its easy to know where is the retreating path , when ever a player troops is suppressed by MGs , just do a straight line behind the troops while aiming a single missile on the pinned squads.
at the current state a single stuka zu fuss can be a game changer even for team games of 4v4 due to its very high stats.
how we can fix that?
in the certain case its just frustration to the player who is getting attacked by stuka zu fuss, its really hard to counter it as its always at max range of the target due to no accuracy drop per range.
each faction needs to get 1-2 rocket artillery to counter blobs effectively except the OKW , a single stuka zu fuss is enough.