[ALL] Two small changes

#1
6 months ago

I was wanting changes for adjusting balance, mostly small changes that are reasonable. Two of them:

Tiger PzKpfw VI: Call in now requires either a Support Armor Korps or Heavy Panzer Korps built in addition to Battle Phase 3 and 12 CP.

Reasoning: Why not? It should make sense that the call in is a middle ground between the Elefant and Panzer IV Command tank. You only need to be at T4 but you can have T3 armor production to have access to this unit.

Combat Engineers, Pioneers, Panzergrenadiers w/Leader, Rear Echelon Troops, Assault Engineers, Vehicle Crews, Sturmpioneers, Royal Engineers, and Infantry Sections w/ Defensive Operations active can all repair sandbag positions. This is done with manual repair ability, by default right click would vault them.

Reasoning: sandbags are rudimentary but effective and free pieces of heavy cover that can give one side the advantage in a firefight. Currently, only British engineers and infantry under defensive doctrine can repair sandbags and Combat Engineers in the campaign can repair sandbag fighting positions. It's only fair the others should be able to repair sandbags in between combat in case of camping on an objective or important chokepoint.

Comments

  • #2
    5 months ago
    FelinewolfieFelinewol… Posts: 685
    edited November 2020

    "Since brits can do it, all should be able to do it"

    • Since USF can decrew, all should be able to do it.
    • Since WM has 0 pop MG bunkers, then everyone should have it :)

    For reference, everyone USED to be able to repair sandbags.
    It was removed for balance reasons. Bring it back and you bring back what prompted it's removal.

  • #3
    5 months ago

    @Felinewolfie said:
    "Since brits can do it, all should be able to do it"

    • Since USF can decrew, all should be able to do it.
    • Since WM has 0 pop MG bunkers, then everyone should have it :)

    For reference, everyone USED to be able to repair sandbags.
    It was removed for balance reasons. Bring it back and you bring back what prompted it's removal.

    What prompted its removal?

  • #4
    5 months ago
    FelinewolfieFelinewol… Posts: 685
    edited November 2020

    @KiethSomataw99 said:

    @Felinewolfie said:
    "Since brits can do it, all should be able to do it"

    • Since USF can decrew, all should be able to do it.
    • Since WM has 0 pop MG bunkers, then everyone should have it :)

    For reference, everyone USED to be able to repair sandbags.
    It was removed for balance reasons. Bring it back and you bring back what prompted it's removal.

    What prompted its removal?

    It made cover too durable.
    Also they kept lowering the health of sandbags.
    Keeps things dynamic, yknow.

    Bunker health was also lowered.

    Ah and they made trenches a different size
    so they'd be easier to destroy.

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