Using the World Builder

#1
5 years ago
Here are directions for using the World Builder, released yesterday as part of Company of Heroes 2's Turning Point Update.

1. You can start the WorldBuilder by running:
\Steam\steamapps\common\Company of Heroes 2 - Test Build\WorldBuilder_CoH_2.exe
2. You must save their scenario in:
\Steam\steamapps\common\Company of Heroes 2 - Test Build\CoH2\Data\Scenarios\MP\<MyScenario>
3. You can only create MP scenarios at this time.
4. If you run the following command from their Steam install folder:
Archive.exe -a CoH2\Archives\MPScenarios.sga -e CoH2\Data
The archive tool will extract all our MP maps, which you can then load to figure out how we’ve done things.
5. When you save their scenario it will generate a bunch of files, you can:
a. Edit the .options file in NotePad for more options.
b. Create a custom minimap by creating a file called <MyScenario>_mm_low.tga. If you add a boarder, the minimap_size in the .options file is the size in pixels of the playable area of the scenario (original size minus boarder size).
c. Create a custom preview by creating a file called <MyScenario>_mm_preview.tga. (Usually the same image as the minimap.)
d. Create a custom loading screen by creating a file called <MyScenario>_loading_background.tga.
6. You can create a Scenario Pack (an archive containing all scenario files including the custom ones named above) by going File->Export Package.
7. Any Scenario Packs in their …\My Documents\My Games\Company of Heroes 2\mods\scenarios\folder will be available in the Custom Match lobby.
8. All users must have the same Scenario Pack installed to be able to start a custom game.

Comments

  • #2
    5 years ago
    I am stuck on the second one. I open the worldbuilder and when I try to load a scenario, can't find one. My whole Data\Scenarios is empty. No idea how to load up a map.
  • #3
    5 years ago
    I am stuck on the second one. I open the worldbuilder and when I try to load a scenario, can't find one. My whole Data\Scenarios is empty. No idea how to load up a map.

    Ummm. you're supposed to make the scenarios with the world builder and save them in that folder right? It's empy if you haven't saved any scenarios there.
  • #4
    5 years ago
    The WB crashes...and i am not the only one having ths issue...

    Problem signature:
    Problem Event Name: APPCRASH
    Application Name: WorldBuilder_CoH_2.exe
    Application Version: 0.0.0.11349
    Application Timestamp: 528136e4
    Fault Module Name: WorldBuilder_CoH_2.exe
    Fault Module Version: 0.0.0.11349
    Fault Module Timestamp: 528136e4
    Exception Code: c0000005
    Exception Offset: 001c4dd9
    OS Version: 6.1.7601.2.1.0.256.1
    Locale ID: 1032
    Additional Information 1: 0a9e
    Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
    Additional Information 3: 0a9e
    Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

    This message comes as soon as i launch the application...

    Damn!!!! Was almost certain that something would go wrong...
  • #5
    5 years ago
    Routaloid wrote: »

    Ummm. you're supposed to make the scenarios with the world builder and save them in that folder right? It's empy if you haven't saved any scenarios there.

    Well that is the point, I can't make a scenario because I don't have any scenarios to start with. It won't make a new map, it instead wants to open a scenario.
  • #6
    5 years ago

    Well that is the point, I can't make a scenario because I don't have any scenarios to start with. It won't make a new map, it instead wants to open a scenario.

    I opened the World Builder. I clicked on "new mp" or "file" and from the menu choosing "new multiplayer map" then as you say it wants to open a new scenario.. i just didn't click on 'open'. Instead I pressed 'enter' on my keyboard .. I could start build a map. I only have to figure out how to place the start + entry points for the players. I tried but it gets messed up. I am totaly new in this :p
  • #7
    5 years ago
    I followed the instructions from Noun. I extracted the mp maps that relic made. I have the steppes frontline map in front of me. I removed the fog for a better view. I see the starting points and entry points from the players. There are more then 1 entry points for each player I wonder why. I'll read more of Nouns instructions ;)
  • #8
    5 years ago
    I followed this tutorial from the coh1 world builder. It's almost the same but not completely. If somebody with experience in mapmaking could build a new step by step tutorial for coh2 like this one http://forums.relicnews.com/showthread.php?207599-The-mapmakers-tutorials that would be great.
  • #9
    5 years ago
    Noun wrote: »
    Here are directions for using the World Builder, released yesterday as part of Company of Heroes 2's Turning Point Update.

    1. You can start the WorldBuilder by running:
    \Steam\steamapps\common\Company of Heroes 2 - Test Build\WorldBuilder_CoH_2.exe
    2. You must save their scenario in:
    \Steam\steamapps\common\Company of Heroes 2 - Test Build\CoH2\Data\Scenarios\MP\<MyScenario>
    3. You can only create MP scenarios at this time.
    4. If you run the following command from their Steam install folder:
    Archive.exe -a CoH2\Archives\MPScenarios.sga -e CoH2\Data
    The archive tool will extract all our MP maps, which you can then load to figure out how we’ve done things.
    5. When you save their scenario it will generate a bunch of files, you can:
    a. Edit the .options file in NotePad for more options.
    b. Create a custom minimap by creating a file called <MyScenario>_mm_low.tga. If you add a boarder, the minimap_size in the .options file is the size in pixels of the playable area of the scenario (original size minus boarder size).
    c. Create a custom preview by creating a file called <MyScenario>_mm_preview.tga. (Usually the same image as the minimap.)
    d. Create a custom loading screen by creating a file called <MyScenario>_loading_background.tga.
    6. You can create a Scenario Pack (an archive containing all scenario files including the custom ones named above) by going File->Export Package.
    7. Any Scenario Packs in their …\My Documents\My Games\Company of Heroes 2\mods\scenarios\folder will be available in the Custom Match lobby.
    8. All users must have the same Scenario Pack installed to be able to start a custom game.

    1 and 2 don't make any sense to me at all.

    http://i803.photobucket.com/albums/yy317/HvyMetal_photo/WorldBuilder_CoH_2_zps8dc5a697.jpeg

    I am not seeing any "Test Build" anywhere in this at all.

    Please enlighten me.

    Thanks
  • #10
    5 years ago
    In case you can't find the world builder, here is the path I found mine under...
    • \Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\WorldBuilder_CoH_2.exe
    Cheers.
  • #11
    5 years ago
    In case you can't find the world builder, here is the path I found mine under...
    • \Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\WorldBuilder_CoH_2.exe
    Cheers.

    http://i803.photobucket.com/albums/yy317/HvyMetal_photo/WorldBuilder_CoH_21_zps7a445556.jpeg

    hmmmmm Not seeing any WorldBuilder_CoH_2.exe do you?


  • #12
    5 years ago
    HvyMetal wrote: »
    Find it? You should be able to do a file search.
  • #13
    5 years ago
    Can someone run me through the map extraction?
    • 4. If you run the following command from their Steam install folder:
      Archive.exe -a CoH2\Archives\MPScenarios.sga -e CoH2\Data
      The archive tool will extract all our MP maps, which you can then load to figure out how we’ve done things.
  • #14
    5 years ago
    I'm stuck at Step 4 too.
    I run "Archive.exe -a CoH2\Archives\MPScenarios.sga -e CoH2\Data" with the Windows Explorer. The Archive.exe starts and do something for a few seconds but my own maps are not displayed in the game.
  • #15
    5 years ago
    I am finding a problem starting in general. I can find it in my files, but if I right click on it, it opens more files for the imagines. It is like an archive file than a program.
  • #16
    5 years ago
    Anybody have an idea why I can't assign starting points to players? I managed to do something to make this available in my first scenario but I have no idea what I did.
  • #17
    5 years ago
    Can someone run me through the map extraction?
    • 4. If you run the following command from their Steam install folder:
      Archive.exe -a CoH2\Archives\MPScenarios.sga -e CoH2\Data
      The archive tool will extract all our MP maps, which you can then load to figure out how we’ve done things.
    If someone who has extracted the official maps, can you dropbox me a link? I will post the extracted maps on Www.TheWarGazette.com along with the best of CoH2 maps & mods on the site.
  • #18
    5 years ago
    Hay I have made a map and everything has worked but...
    - In game my points can not be captured ?
    - also the none playable area is just black
    Please reply to this so i can successfully make maps :)
    Also it would be really good if you made monthly competitions to see the best map made, and the best map made would be put into the game :) thx caboni
  • #19
    5 years ago
    carboni123 wrote: »
    Hay I have made a map and everything has worked but...
    - In game my points can not be captured ?
    - also the none playable area is just black
    Please reply to this so i can successfully make maps :)
    Also it would be really good if you made monthly competitions to see the best map made, and the best map made would be put into the game :) thx caboni

    Hi Carboni. To be able to capture points you need to check the 'paint capturable' in the spline tool options. OnkelSam explains it very well in this tutorial video http://www.youtube.com/watch?v=EL-AcuCX0Zc it starts at about 18:40 Good Luck :)
  • #20
    5 years ago
    Mistake, i just opened the world builder ..not the spline tool, the terrain option .. :p
  • #21
    5 years ago
    I found the World Builder even though, no one responded. However, I made two attempts at maps, but they would not export over. Now, it decided to not even let me look at the last files. It says what I have are read-only files. And also, at the same time, now World Builder won't even allow me to create a new multi-player map saying the following after I type anything from a one letter to an actual title:

    "The Location 'C:\Users\Owner\Documents\my games\Company of Heroes2\Log Files\World Builder_11_20_00-27m\New Scenario. sgb' is not valid or the file name is too long (>64 char)
    A valid folder would be e.g.' C:\Program Files (x86)\Steam\steamapps\common\ Company of Heroes 2 [URL="file://\\CoH2\data\scenarios"]\\CoH2\data\scenarios[/URL]. Other valid paths can be found in the module file for the map. "

    1. I really do not know what these means, since I have never written, have anything with either tag lines mentioned and can't locate them.
    2. Even if I could locate them, where do I find the Target line to change this when Properties does not allow that.
    3. What does naming a new file have anything to due with above statement when the file I am trying to make does not exist, when nothing was made or saved.
    4. If the first problems are fixed, what was preventing the exporting and converting to a read only find.

    This is really annoying since I made two full map originally. Now, they won't export and vanished, plus World Builder is now screwed. The last thing I did was close the program.


  • #22
    5 years ago
    OK so although the initial instructions are somewhat accurate, they are incomplete and also assume that everyone knows how to open command windows that stays open so you can run a dos command with command lines which you need to run extract the maps:

    1. Go to your company of heroes directory in explorer:
    ( mine is : D:\Steam\steamapps\common\Company of Heroes 2)
    2. hold down SHIFT and right click a folder (like world builder, for instance)
    3. select "open command window here"
    4. command window pops up, type "cd.." to go back a directory in the tree. Now you are in the folder you were browsing with the "archive.exe" executeable.
    5. type in "Archive.exe -a CoH2\Archives\MPScenarios.sga -e CoH2\Data" as instructed in the first post in the thread to extract all the maps.

    hope that helps a bit
  • #23
    5 years ago
    First of all , thank you jones3d, really appreciate that!
    And now I got a further question:
    How am I able to add custome animations to the worldbuilder / nis?
    Thank you
  • #24
    5 years ago
    jones3d tip was really usefull finally I was able to extract all those files!:cool:
    I have a map with no errors that I can save and it gets exported okey but I cant find it when I load the game in custom play. Can anyone tell me were are the .sga file of the custom map supposed to be so I can check whether the world builder exported my map there or not?
  • #25
    5 years ago
    [solved] Oh! apparently if you dont fully fill the scenario name, abr and so forth the map wont appear. But know it does.:o
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

  • © SEGA. SEGA, the SEGA logo, Relic Entertainment, the Relic Entertainment logo, Company of Heroes and the Company of Heroes logo are either trademarks or registered trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the US Patent and Trademark Office. All other trademarks are the property of their respective owners.