CoH 2 Changelog

124

Comments

  • #92
    3 years ago
    Balance Preview Update 09/04/2015
    • Partisan cost increased from 210 to 250 to bring the unit in line with its cost.
    • Partisan guns changed from MP44 to MP40s (PPSH for placeholder) they will deal slightly less damage but still be good at dealing with weapon teams
    • Partisans now have camouflage to gain extra utility after their initial deployment
    • Added Sniper bonus accuracy to the M20 Utility Car
    • M20 Utility car detection radius increased from 10 to 25 to help detect camouflage units
    • UC Detection radius increased from 10 to 25 help detect camouflage units
    • 222 Scout car detection radius increased from 10 to 25 help detect camouflage units
    • WC51 detection radius increased from 10 to 25 help detect camouflage units
    • M3 Scout car detection radius increased from 10 to 25 help detect camouflage units
    • T34 Population increased from 8 to 10 to prevent overwhelming numbers of the tank
    • Wasp damage reduced from 8 to 4 it was doing too much damage initially
    • Wasp range reduced from 35 to 32.5 was able to kite units too easily
    • Churchill Flamethrower range reduced from 38 to 34 was able to attack at to safe of a distance
    • British Command Tank buffs change to the following because initial modifiers were currently over performing.
    Accuracy weapon modifer reduced from 2 to 1.35
    Recieve accuracy modifers increased from 0.5 to 0.7
    Reload Weapon Modifer increased from 0.5 to 0.7
    Cooldown Weawpon Modifer increased from 0.5 to 0.7
    • Fixed an issue of flame barrage landing on OKW battle group headquarters
    • Increase range of KT from 40 to 45 to improve its usability into the late game as it can be kited quite easily by tank destroyers
    • Reduce flame bonus damage to buildings from 1.5 to 1.25 because they killed buildings too quickly especially the dot damage
    • Reduce flame bonus damage against commonwealth emplacements from 1.5 to 1.25 because they killed buildings too quickly especially the dot damage
    • Molotov initial damage reduced from 20 to 10 because they were initially killing many entities on the first explosion
    • Panzerwerfer Damage profile changed from 1/0.35/0.05 to 1/0.75/0.5 which will round out the damage a lot better yielding more consistent results
    • Comet health reduced from 800 to 720, Scatter increased from 3.2 to 4.2 to bring this unit in line with its other counterparts
    • Hammer and Anvil upgrades increased from from 200/25 to 250/50 to make players have to decide and invest into specialization, previously it was too easy to rush into one of them and skip all the other tech)
    • Hammer and Anvil research time increased from 5 to 30 seconds
    • British Sniper weapon behavior change from wants prone firing to none to improve usability will allow it to shoot / aim quicker
    • Gammon Bomb damage reduced from 240 to 200 was dealing too much damage
    • Reduce jadgtiger cost from 800/290 to 720/245 bringing the cost inline with its performance
    • Glider HQ can now build britsh medics
    • Fixed issue with infantry section vet 3 scoped rifles providing a dps decrease instead of an increase
    • Tiger and Tiger Ace Vet 2 sight bonus reduced from 10 to 5
    • Added more of a stagger of time between the planes of Stuka Close Air Support
    • Fixed an issue of rifleman sandbag not showing up.
    Handheld Flamethrowers ONLY:
    Fire Aim Time

    Post firing aim time increased to 0.5
    AOE
    AOE Accuracy changed from 0.6/2.8/5 to 15/15/15
    AOE radius changed from 4 to 2
    AOE damage distance changed from 0.4/0.7/1 to 1/1/1
    AOE damage friendly changed from 0.25/0.625/1 to 0.25/0.25/0.25
    AOE distance changed from 2/1.5/1 to 2/2/2
    Behaviour
    Reaction radius changed from 2.1 to 2.5
    Burst
    Burst duration changed from 1/0.5 to 1/1
    Cover
    Dmg multiplier vs garrison cover increased from 1 to 2
    Dmg multiplier vs heavy cover increased from 1 to 2
    Dmg multiplier vs light cover increased from 1 to 1.25
    Dmg changed from 8 to 16
    Tracking
    Weapon tracking speed horizontal changed from 90 to 45
  • #93
    3 years ago
    Balance Preview Update 09/04/2015
    • Partisan cost reduced back to 210 now that they do less damage
    • Fixed an issue with partisans not camouflaging properly
    • Panzerwerfer Damage profile reduce to 1/0.5/3 because previous damage profile was way too lethal
    • Fixed an issue of default bren lmg not gaining sniper bonus damage
    • Comet health back to 800 because we pushed back hammer tech
    • Platoon Command post cost decreased to 280/35 to 180/30 offsetting manpower cost to the upgrades
    • AEC upgrade cost changed to 100/15 and research time from 5 to 30
    • Bofors upgrade cost increased from 50/10 to 100/15 research time increased to 30 seconds
    • Company Command post cost decreased from 360/115 to 280/100
    • Hammer Specialization changed from 250/50 to 200/60
    • Anvil Specialization changed from 250/50 to 200/60
    • Fixed issue with gliders not being able to build medics
  • #94
    3 years ago
    OrcaOrca Posts: 74 admin
    October 5th Hotfix

    Bugs
    • Crew/decrew using USF Radio Net ability will no longer stack reload times on all Sherman tanks.
  • #95
    3 years ago
    Brad_REBrad_RE Posts: 40
    October Balance Preview

    Flak Weapon Updates:
    All Flak Weapons
    This flag was set to false in order to prevent flak weapons from instantly killing all squad members in garrison structures.
    • Damage all in hold flag set from true to false
    Centaur
    Slight damage reduction in order to allow players to react to this unit. Previously at 20 damage the lethality rate of the Centaur was over performing.
    • Damage reduced from 20 to 14
    Flamethrowers Update
    Cover Table
    We are reducing the bonus damage that flamethrowers apply to garrison to give players more to react with their units in garrison. Previously we would see weapon teams be killed before they could ungarrison.
    • Garrison cover bonus damage reduced from 1.5 to 1.25
    Vehicle Flamethrowers
    We tuned vehicle flamethrowers to make them more consistent across the board. We have reduced the damage on most heavy flame vehicles because it was over performing while increasing the damage on the wasp due to its underperformance.
    • Churchill Crocodile Flamethrower damage reduced from 12 to 10
    • KV-8 damage reduced from 16 to 10
    • Universal Carrier Wasp damage increased from 6 to 10
    Flame Damage Over time
    We are increasing the time per tick for damage over time. This will include all incendiary abilities, Molotov’s, and flamer dots that vehicles leave behind. The tick in game time should translate to about 1 second real time which should help player gauge the amount of damage they will take if they choose to stand in the fire.
    • Damage frequency reduced from 0.5 to 1.25
    • Dot radius increased from 3 to 5
    Artillery Update
    Air Superiority
    Previously the huge blast radius of these bombs made it very difficult for players to dodge.
    • AOE Radius of bombs reduced from 10 to 5
    Heavy Artillery Shells
    We want to reduce the effectiveness of artillery shells against production buildings.
    • Now do 25% less damage against base structures
    LEIG
    In our effort to make AOE more consistent we saw a huge jump in performance with indirect fire units such as the LEIG and Pak Howtizer. We are adjusting its stats to bring it more in line with other indirect fire units.
    • Suppression Amount reduced from 0.3 to 0.23
    • Auto fire reload Increased from 6 to 7
    • Barrage reload increased from 3 to 5
    • Damage far reduced from 0.25 to 0.2
    • Damage medium reduced from 0.5 to 0.4
    • Projectile lowest angel increased from 10 to 40
    • Vet 1 Range bonus reduced from 15% to 5%
    Pak Howitzer
    In our effort to make AOE more consistent we saw a huge jump in performance with indirect fire units such as the LEIG and Pak Howitzer. We are adjusting its stats to bring it more in line with other indirect fire units.
    • Radius reduced from 6 to 4
    • Suppression reduced from 0.3 to 0.23
    • Auto Attack Reload increased from 5.2 to 7
    • Barrage Reload increased from 3 to 4
    • Projectile lowest angel increased from 10 to 40
    General TBF Balance Tuning
    Infantry Sections
    We are addressing the heavy attrition costs that infantry sections have.
    • Reinforcement cost reduced by 10% (28 per model)
    Sten MK Vi Silence SMG
    We are reducing the overall DPS due to players not being able to react to these units when engaged in close quarters.
    • Rate of fire reduced from 26 to 14
    Churchills
    Reducing the armor of the Churchill to allow reduce the amount of deflection while maintain the Churchill’s ability to soak up damage.
    • Default Churchill health reduced from 1600 to 1400
    • Armor reduced from 280 to 200 (All Variants)
  • #96
    3 years ago
    Brad_REBrad_RE Posts: 40
    Balance Preview Updated 10/14/2015

    LEIG / Pak Howitzer
    • Barrage Reload changes reverted
    • No Longer can auto face

    Sten MK VI Silence
    • Burst duration increased from 0.325 / 0.425 to 0.6 / 0.4
    Churhills
    • Armor increased from 200 to 240
  • #97
    3 years ago
    Brad_REBrad_RE Posts: 40
    Balance Preview Updated 10/16/2015

    LEIG / Pak Howitzer
    • Suppression further reduced from 0.23 to 0.215 to prevent small cases of pinning
    • Projectile lowest angle reduced from 40 to 35 to make it arc a little bit less
    British Sniper
    • Added accuracy modifers penalty on retreating units like every other snipers
    • Added 0.5 accuracy to the cover table against garrison like other snipers
  • #98
    3 years ago
    December Balance Preview Notes (UPDATED LINK)
    Mod available @ http://steamcommunity.com/sharedfile.../?id=557952243

    OKW Revamp
    • Resource income increased to 100%
    • Starting fuel reduced from 40 to 0
    • Self-Destruct removed
    Tech Tree
    • HQ: Kubelwagen, Volksgreandiers, Sturms, Raktenwerfer, sWS Truck
    • Battlegroup HQ (200/30): IR, ISG, Flak
    • Mechanized Regiment HQ (200/40): Puma, Luch, Walking Stuka
    • Schwerer Panzer HQ(200/100): JP4, P4, Panther, Obers,
    Kubelwagen
    • Can capture (15% faster capture rate)
    • Suppression removed
    • Range reduced from 40 to 35
    • Cost reduced from 240/5 to 210
    • Armor increased from 4 to 4.5
    • Rear armor increased from 2 to 4.5
    Combat Package
    • Cost reduced from 90 to 70 (Reverted)
    Sturmpioneers
    • Cost reduced from 320 to 300
    • Removed flame explode critical
    Volksgreandiers
    • Added regular grenade back
    • Kark 98k Rifle increased from 10 to 12
    • Cost increased from 235 to 250
    Panzer II Luchs
    • Cost increased from 55 fuel to 65 fuel
    King Tiger
    • Removed from tech tree
    • Now unlockable call in unit
    • Limited to 1
    • Population reduced from 26 to 21
    Munition / Fuel Transfer
    • Removed from the game
    Veterancy 4-5
    • All modifiers have been reduce partially to bring their overall performance down
      • Fallschirmjager vet 4 and 5 weapon accuracy modifier reduced from 1.3 to 1.15
      • Jaeger Light Infantry vet 4 range reduced from 5 to 2.5, vet 5 cooldown reduced from 0.8 to 0.75, vet 5 received accuracy increased from 0.71 to 0.8
      • Obersoldaten vet 4 received accuracy increased from 0.71 to 0.8
      • Volksgrendiers vet 4 Sight radius reduced from 1.4 to 1.2, vet 4 weapon accuracy reduced from 1.3 to 1.15, vet 5 cooldown accuracy increased from 0.7 to 0.8
      • Raktenwerfer43 vet 4 speed modifier reduced from 1.25 to 1.15, vet 4 increase range reduced from 10 to 5, vet 5 sight modifier reduced from 16 to 12
      • LEIG vet 5 weapon penetration modifier reduced from 1.3 to 1.15, vet 5 damage modifier reduced from 1.30 to 1.15
      • MG34 vet 4 received accuracy modifier increased from 0.71 to 0.8, vet 5 weapon accuracy modifier reduced from 1.2 to 1.15, vet 5 sight radius modifier reduced from 11 to 6
      • 251 17 Flak Halftrack vet 4 weapon penetration modifiers reduced from 1.25 to 1.15, vet 5 speed modifier reduced from 1.3 to 1.15, vet 5 rotation speed modifiers reduced from 1.3 to 1.15
      • Hetzer vet 4 range modifier reduced from 8 to 5
      • JP4 vet 4 reload modifier increased from 0.75 to 0.85, vet 4 reduced accuracy modifier reduced from 1.3 to 1.15
      • King Tiger vet 5 reload modifier increased from 0.7 to 0.8
      • Ostwind vet 4 damage modifier reduced from1.25 to 1.15, Sstwind vet 5 range modifier reduced from 1.25 to 1.15
      • Panther vet 5 sight modifier reduced from 16 to 12, panther vet 5 accuracy modifier reduced from 1.5382 to 1.25
      • Panzer IV vet 4 weapon scatter modifier increased from 0.75 to 0.8, vet 5 accuracy modifier reduced from 1.5382 to 1.25
    Multiplayer Update


    USF

    Rifle Company
    We made some adjustments to Rifle Company to address the ongoing issue of mainline infantry having such a strong anti-garrison weapon. Another thing we wanted to address was the ability to break the intended pacing of veterancy.
    • Rifle flamers Moved to rear echelons (CP reduced to 0)
    • Fire Up! Now replaces elite rifleman (Squad will move at maximum speed for a period of time. After the squad will suffer exhaustion after)
    Rear Echelons
    We have scaled up Rear echelons up slightly to reduce spam.
    • Rear echelons cost up from 160 to 200
    • Rear echelon rifle damage up from 8 to 10
    Rifleman
    Increased the requirement on rifleman vet to reflect their new current performance at veterancy level 3.
    • Veterancy 3 requirements from 2240 to 2576
    M10
    Slight cost increase to reflect the unit’s performance.
    • Cost increased from 270/80 to 300/90
    Bazooka
    Usability improvement change.
    • Accuracy increased from 0.029/0.043/0.058 to 0.034/0.048/0.063
    P-47 Rocket Strike
    Ease of life change
    • Sight reduced to 0
    • Added mini map ui icon
    • Can no longer be targeted in base sectors
    UKF
    Emplacements
    • Can no longer be abandoned
    Infantry Section
    Slight adjustment to Infantry section making them slightly better at fighting out of cover but slightly reduced performance in cover. Also adding the PTRS profile to the Boys AT Rifle to not make it a DPS downgrade against infantry.
    • Infantry Section reload penalty reduced from 1.5 to 1.4
    • Infantry Section cooldown penalty reduced from 1.3 to 1.2
    • Infantry Section damage reduced from 16 to 14
    • Infantry Section target size increased from 0.8 to 0.9
    • Infantry Section Veterancy 3 accuracy bonus reduced from 1.4 to 1.2
    • Boys AT Rfile accuracy Increased from 0.035/0.048/0.063 to 0.253/0.574/0.69
    • Boys AT Rifle damage reduced from 40 to 27
    • Boys AT Rifle now has bonus 13 damage against vehicles
    Sniper
    We are adjusting the British Sniper’s veterancy ability and weapon to allow more counter play with light recon vehicles.
    • Coordinated Fire veterancy requirements removed
    • Critical Shot now requires veterancy 1
    • Removed chance to damage engine on penetration
    Heavy Engineers
    Adding appropriate cost and research time to this ability.
    • Added cost to the upgrade 70 Munitions
    • Research time increased from 10 to 30 seconds
    Churchill
    Increasing its cost to reflect the unit’s performance
    • Cost increased from 540/150 to 540/180
    Churchill Crocodile
    • Flame thrower range reduced from 32 to 25
    • Veterancy 1 requirements increased from 2020 to 2525
    • Veterancy 2 requirements increased from 4040 to 5050
    • Veterancy 3 requirements increased from 8080 to 10100
    6LB AT Gun
    • Cost increased from 280 to 320
    Valentine
    Reducing CP point to bring the pacing in line with other light tanks
    • Command point requirements reduced from 8 to 6
    Hawker Typhoons
    Ease of life change
    • Rockets now only target vehicles
    • Strafing runs only target infantry
    • Sight reduced to 0
    • Added mini map ui icon
    • Can no longer be targeted in base sectors
    Wehrmacht

    Stuka Close Air Support (Loiter)
    Ease of life change
    • Only targets vehicles now
    • Sight reduced to 0
    • Added mini map ui icon
    • Can no longer be targeted in base sectors
    Strafing Run (Loiter)
    Ease of life change
    • Sight reduced to 0
    • Added mini map ui icon
    • Can no longer be targeted in base sectors
    Elite Troops
    Removing this ability from the commander tree as it interferes with the general pacing of unit veterancy
    • Ability replaced with Stormtroopers
    Osttruppen Reserves
    Removing the ability to interfere with the general pacing of unit veterancy
    • Removed random chance to receive veterancy on spawn
    Jaeger Light Infantry Upgrade
    Allowing players to get this upgrade relatively at the same time as the LMG42.
    • Command point requirements reduced from 3 to 1
    Close Air Support Doctrine, Ostruppen Doctrine
    Removing this ability that allows players to manipulate their resource with no counter play involved
    • Replaced with Supply Drop Zone
    Soviets

    Soviet Industry
    Removing this ability that allows players to manipulate their resource with no counter play involved.
    • Ability replaced Allied Supply Drop
    IL-2 Strumovik Attacks
    Ease of life change
    • Only targets infantry now
    • Sight reduced to 0
    • Added mini map ui icon
    • Can no longer be targeted in base sectors
    KV2:
    Bringing this unit in line with other heavy vehicles
    • Population reduced from 24 to 19
    • HP increased from 800 to 1040
    Bugfixes:
    • Updated squad plans on Guards Troops and captain squad to prevent unwanted movement.
  • #99
    3 years ago
    December Balance Preview Notes (UPDATED LINK)
    Mod available @ http://steamcommunity.com/sharedfile.../?id=557952243

    OKW Revamp
    • Resource income increased to 100%
    • Starting fuel reduced from 40 to 0
    • Self-Destruct removed
    Tech Tree
    • HQ: Kubelwagen, Volksgreandiers, Sturms, Raktenwerfer, sWS Truck (100/15)
    • Battlegroup HQ (200/30): IR, ISG, Flak
    • Mechanized Regiment HQ (200/40): Puma, Luch, Walking Stuka
    • Schwerer Panzer HQ(200/100): JP4, P4, Panther, Obers,
    Kubelwagen
    • Can capture (15% faster capture rate)
    • Suppression removed
    • Range reduced from 40 to 35
    • Cost reduced from 240/5 to 210
    • Armor increased from 4 to 4.5
    • Rear armor increased from 2 to 4.5
    Combat Package
    • Cost reduced from 90 to 70 (Reverted)
    Sturmpioneers
    • Cost reduced from 320 to 300
    • Removed flame explode critical
    Volksgreandiers
    • Added regular grenade back
    • Kark 98k Rifle increased from 10 to 12
    • Cost increased from 235 to 250
    Panzer II Luchs
    • Cost increased from 55 fuel to 65 fuel
    King Tiger
    • Removed from tech tree
    • Now unlockable call in unit
    • Limited to 1
    • Population reduced from 26 to 21
    Munition / Fuel Transfer
    • Removed from the game
    Veterancy 4-5
    • All modifiers have been reduce partially to bring their overall performance down
      • Fallschirmjager vet 4 and 5 weapon accuracy modifier reduced from 1.3 to 1.15
      • Jaeger Light Infantry vet 4 range reduced from 5 to 2.5, vet 5 cooldown reduced from 0.8 to 0.75, vet 5 received accuracy increased from 0.71 to 0.8
      • Obersoldaten vet 4 received accuracy increased from 0.71 to 0.8
      • Volksgrendiers vet 4 Sight radius reduced from 1.4 to 1.2, vet 4 weapon accuracy reduced from 1.3 to 1.15, vet 5 cooldown accuracy increased from 0.7 to 0.8
      • Raktenwerfer43 vet 4 speed modifier reduced from 1.25 to 1.15, vet 4 increase range reduced from 10 to 5, vet 5 sight modifier reduced from 16 to 12
      • LEIG vet 5 weapon penetration modifier reduced from 1.3 to 1.15, vet 5 damage modifier reduced from 1.30 to 1.15
      • MG34 vet 4 received accuracy modifier increased from 0.71 to 0.8, vet 5 weapon accuracy modifier reduced from 1.2 to 1.15, vet 5 sight radius modifier reduced from 11 to 6
      • 251 17 Flak Halftrack vet 4 weapon penetration modifiers reduced from 1.25 to 1.15, vet 5 speed modifier reduced from 1.3 to 1.15, vet 5 rotation speed modifiers reduced from 1.3 to 1.15
      • Hetzer vet 4 range modifier reduced from 8 to 5
      • JP4 vet 4 reload modifier increased from 0.75 to 0.85, vet 4 reduced accuracy modifier reduced from 1.3 to 1.15
      • King Tiger vet 5 reload modifier increased from 0.7 to 0.8
      • Ostwind vet 4 damage modifier reduced from1.25 to 1.15, Sstwind vet 5 range modifier reduced from 1.25 to 1.15
      • Panther vet 5 sight modifier reduced from 16 to 12, panther vet 5 accuracy modifier reduced from 1.5382 to 1.25
      • Panzer IV vet 4 weapon scatter modifier increased from 0.75 to 0.8, vet 5 accuracy modifier reduced from 1.5382 to 1.25
    Multiplayer Update


    USF

    Rifle Company
    We made some adjustments to Rifle Company to address the ongoing issue of mainline infantry having such a strong anti-garrison weapon. Another thing we wanted to address was the ability to break the intended pacing of veterancy.
    • Rifle flamers Moved to rear echelons (CP reduced to 0)
    • Fire Up! Now replaces elite rifleman (Squad will move at maximum speed for a period of time. After the squad will suffer exhaustion after)
    Rear Echelons
    We have scaled up Rear echelons up slightly to reduce spam.
    • Rear echelons cost up from 160 to 200
    • Rear echelon rifle damage up from 8 to 10
    Rifleman
    Increased the requirement on rifleman vet to reflect their new current performance at veterancy level 3.
    • Veterancy 3 requirements from 2240 to 2576
    M10
    Slight cost increase to reflect the unit’s performance.
    • Cost increased from 270/80 to 300/90
    Bazooka
    Usability improvement change.
    • Accuracy increased from 0.029/0.043/0.058 to 0.034/0.048/0.063
    P-47 Rocket Strike
    Ease of life change
    • Sight reduced to 0
    • Added mini map ui icon
    • Can no longer be targeted in base sectors
    UKF
    Emplacements
    • Can no longer be abandoned
    Infantry Section
    Slight adjustment to Infantry section making them slightly better at fighting out of cover but slightly reduced performance in cover. Also adding the PTRS profile to the Boys AT Rifle to not make it a DPS downgrade against infantry.
    • Infantry Section reload penalty reduced from 1.5 to 1.4
    • Infantry Section cooldown penalty reduced from 1.3 to 1.2
    • Infantry Section damage reduced from 16 to 14
    • Infantry Section target size increased from 0.8 to 0.9
    • Infantry Section Veterancy 3 accuracy bonus reduced from 1.4 to 1.2
    • Boys AT Rfile accuracy Increased from 0.035/0.048/0.063 to 0.253/0.574/0.69
    • Boys AT Rifle damage reduced from 40 to 27
    • Boys AT Rifle now has bonus 13 damage against vehicles
    Sniper
    We are adjusting the British Sniper’s veterancy ability and weapon to allow more counter play with light recon vehicles.
    • Coordinated Fire veterancy requirements removed
    • Critical Shot now requires veterancy 1
    • Removed chance to damage engine on penetration
    Heavy Engineers
    Adding appropriate cost and research time to this ability.
    • Added cost to the upgrade 70 Munitions
    • Research time increased from 10 to 30 seconds
    Churchill
    Increasing its cost to reflect the unit’s performance
    • Cost increased from 540/150 to 540/180
    Churchill Crocodile
    • Flame thrower range reduced from 32 to 25
    • Veterancy 1 requirements increased from 2020 to 2525
    • Veterancy 2 requirements increased from 4040 to 5050
    • Veterancy 3 requirements increased from 8080 to 10100
    6LB AT Gun
    • Cost increased from 280 to 320
    Valentine
    Reducing CP point to bring the pacing in line with other light tanks
    • Command point requirements reduced from 8 to 6
    Hawker Typhoons
    Ease of life change
    • Rockets now only target vehicles
    • Strafing runs only target infantry
    • Sight reduced to 0
    • Added mini map ui icon
    • Can no longer be targeted in base sectors
    Wehrmacht

    Stuka Close Air Support (Loiter)
    Ease of life change
    • Only targets vehicles now
    • Sight reduced to 0
    • Added mini map ui icon
    • Can no longer be targeted in base sectors
    Strafing Run (Loiter)
    Ease of life change
    • Sight reduced to 0
    • Added mini map ui icon
    • Can no longer be targeted in base sectors
    Elite Troops
    Removing this ability from the commander tree as it interferes with the general pacing of unit veterancy
    • Ability replaced with Stormtroopers
    Osttruppen Reserves
    Removing the ability to interfere with the general pacing of unit veterancy
    • Removed random chance to receive veterancy on spawn
    Jaeger Light Infantry Upgrade
    Allowing players to get this upgrade relatively at the same time as the LMG42.
    • Command point requirements reduced from 3 to 1
    Close Air Support Doctrine, Ostruppen Doctrine
    Removing this ability that allows players to manipulate their resource with no counter play involved
    • Replaced with Supply Drop Zone
    Soviets

    Soviet Industry
    Removing this ability that allows players to manipulate their resource with no counter play involved.
    • Ability replaced Allied Supply Drop
    IL-2 Strumovik Attacks
    Ease of life change
    • Only targets infantry now
    • Sight reduced to 0
    • Added mini map ui icon
    • Can no longer be targeted in base sectors
    KV2:
    Bringing this unit in line with other heavy vehicles
    • Population reduced from 24 to 19
    • HP increased from 800 to 1040
    Bugfixes:
    • Updated squad plans on Guards Troops and captain squad to prevent unwanted movement.
  • #100
    3 years ago
    December Balance Preview Notes
    Mod available @ http://steamcommunity.com/sharedfile.../?id=557952243
    • OKW Flamethrowers CP reduced from 1 to 0
    • LEIG/Pakhowitzer suppression removed
    • fixed some bugs with okwtrucks and g43s
  • #102
    2 years ago
    Kyle_REKyle_RE Posts: 473 admin

    DECEMBER 3 UPDATE

    GENERAL UPDATES

    NEW COMMANDERS

    Oberkommando West – Overwatch Doctrine
    * Goliath
    * Forward Receivers
    * Early Warning
    * For the Fatherland
    * Sector Assault

    US Forces – Tactical Support Company
    * M1919A6 Light Machine Gun
    * P47 Recon Run
    * M5 Half-Track Transport
    * P47 Strafing Run
    * M4 Sherman Calliope

    Learn more about these new commanders in our Know Your Commanders blog post.

    NEW INTEL BULLETINS
    * Boom Goes Me! intel bulletin for the Goliath added
    * Champagne or a Super Nova intel bulletin for the Calliope added

    Misc
    * Updated the pop cap in tool tips to reflect actual pop cap numbers (all factions)

    LEADERBOARDS UPDATE
    * The Leaderboards are now accessible in-game via the Player Card and Automatch lobby.
    * Your leaderboard level and level icon are now displayed on your Player Card as well.

    In addition, you can now also check your recent stats on your Player Card for info such as your Recent Match History and W/L ratio per time.

    PATHFINDING IMPROVEMENTS
    * Specifically better pathfinding when moving a unit backwards (better reversing behavior).

    OBERKOMMANDO WEST UPDATE

    To learn more about the reasoning and design decisions behind these changes, check out our OKW Revamp blog.

    GENERAL CHANGES
    * Resource income increased from 66% to 100%
    * Starting Fuel decreased from 40 to 10
    * Starting Manpower increased from 240 to 340

    TECH TREE CHANGES
    The buildable units, abilities and costs in the OKW's Headquarter structures have been altered.

    Command Headquarters
    * Buildable Units
    * Volksgrenadiers
    * Sturmpioneers
    * Kübelwagen
    * Raktenwerfer 43 Anti-Tank Rocket Launcher
    * sWS Supply Half-Track

    Battlegroup Headquarters
    * Fuel cost decreased from 40 to 25
    * Self-Destruct ability removed
    * Buildable Units
    * 7.5cm le.IG 18 Infantry Support Gun
    * SdKfz 251/20 Half-Track w/ Infrared Searchlight
    * SdKfz 251/17 Flak Half-Track

    Mechanized Regiment Headquarters
    * Fuel cost increased from 40 to 50
    * Munitions Transfer ability removed
    * Fuel Transfer ability removed
    * Self-Destruct ability removed

    Buildable Units:
    * Panzer II Ausf. L “Luchs” Light Tank
    * SdKfz 234 “Puma” Heavy Armored Car
    * SdKfz 251 “Stuka zu Fuß” Half-Track

    Schwerer Panzer Headquarters
    * Fuel cost increased from 80 to 120
    * Self-Destruct ability removed
    * Buildable Units:
    * Obersoldaten
    * Jagdpanzer IV/70 (V)
    * Panzer IV Ausf. J Medium Tank
    * Panther PzKpfw V Medium Tank

    COMMANDER CHANGES

    Feuersturm Doctrine
    * Flammenwerfer 35 Co* mmand Point requirement decreased from 1 to 0

    UNIT CHANGES

    Volksgrenadiers
    * Manpower cost increased from 235 to 250
    * Kark 98k Rifle Damage increased from 10 to 12
    * Veterancy Rank 4 Squad Sight Radius buff decreased from 1.4 to 1.2
    * Veterancy Rank 4 Weapon Accuracy buff decreased from 1.3 to 1.15
    * Veterancy Rank 5 Weapon Cooldown buff increased from 0.7 to 0.8

    Sturmpioneers
    * Manpower cost decreased from 320 to 300
    * Flame Explode critical removed
    * Fallschirmjäger
    * Veterancy Rank 4 Weapon Accuracy buff decrease from 1.3 to 1.15
    * Veterancy Rank 5 Weapon Accuracy buff decrease from 1.3 to 1.15

    Jäger Light Infantry
    * Veterancy Rank 4 Weapon Range buff decreased from 5 to 2.5
    * Veterancy Rank 5 Weapon Cooldown buff increased from 0.75 to 0.8
    * Veterancy Rank 5 Squad Received Accuracy buff increased from 0.71 to 0.8

    Obersoldaten
    * Veterancy Rank 4 Squad Received Accuracy buff increased from 0.71 to 0.8
    * MG34 Heavy Machine Gun Team
    * Veterancy Rank 4 Squad Received Accuracy buff increased from 0.71 to 0.8
    * Veterancy Rank 5 Weapon Accuracy buff decreased from 1.2 to 1.15
    * Veterancy Rank 5 Squad Sight Radius buff decreased from 11 to 6

    ****Raktenwerfer 43 Anti-Tank Rocket Launcher **
    * Veterancy Rank 4 Squad Movement buff decreased from 1.25 to 1.15
    * Veterancy Rank 4 Weapon Range buff decreased from 10 to 5
    * Veterancy Rank 5 Squad Sight Radius buff decreased from 16 to 12

    7.5cm le.IG 18 Infantry Support Gun
    * Suppression removed
    * Can now autoface
    * Veterancy Rank 5 Weapon Penetration buff decreased from 1.3 to 1.15
    * Veterancy Rank 5 Weapon Damage buff decreased from 1.5 to 1.15
    * Garrison) cover damage multiplier increased from 0.25 to 0.35

    Kübelwagen
    * Capture added (15% faster capture rate)
    * Suppression removed
    * Range decreased from 40 to 35
    * Manpower & Fuel cost decreased from 240/5 to 210/0
    * Armor increased from 4 to 4.5
    * Rear armor increased from 2 to 4.5

    sWS Supply Half-Track
    * Manpower & Fuel cost increased from 0/0 to 100/15

    SdKfz 251/17 Flak Half-Track
    * Veterancy Rank 4 Weapon Penetration buff decreased from 1.25 to 1.15
    * Veterancy Rank 5 Squad Movement buff decreased from 1.3 to 1.15
    * Veterancy Rank 5 Squad Rotation buff decreased from 1.3 to 1.15

    Panzer II Ausf. L “Luchs” Light Tank
    * Fuel cost increased from 50 to 65
    * Penetration reduced from 25 to 20

    Flammpanzer 38 “Hetzer”
    * Veterancy Rank 1 requirements decreased from 2730 to 1560
    * Veterancy Rank 2 requirements decreased from 5460 to 3120
    * Veterancy Rank 3 requirements decreased from 10920 to 6240
    * Veterancy Rank 4 requirements decreased from 13650 to 7800
    * Veterancy Rank 4 Weapon Range buff decreased from 8 to 5
    * Veterancy Rank 5 requirements decreased from 18155 to 10375

    Flakpanzer IV Ostwind
    * Veterancy Rank 4 Weapon Damage buff decreased from 1.25 to 1.15
    * Veterancy Rank 5 Weapon Range buff decreased from 1.25 to 1.15

    Jagdpanzer IV/70 (V)
    * Veterancy Rank 4 Weapon Reload buff increased from 0.75 to 0.85
    * Veterancy Rank 4 Weapon Accuracy buff decreased from 1.3 to 1.15

    Panzer IV Ausf. J Medium Tank
    * Veterancy Rank 4 Weapon Scatter buff increased from 0.75 to 0.8
    * Veterancy Rank 5 Weapon Accuracy buff decreased from 1.5382 to 1.25

    Panther PzKpfw V Medium Tank
    * Veterancy Rank 5 Squad Sight Radius buff decreased from 16 to 11
    * Veterancy Rank 5 Weapon Accuracy buff decreased from 1.5382 to 1.25

    Tiger B “Königstiger”
    * Now unlockable call in unit
    * Limited to 1
    * Population cost decreased from 26 to 21
    * Veterancy Rank 5 Weapon Reload buff increased from 0.7 to 0.8

    Panzershrecks
    * Reduce infantry sniping.
    * Added infantry target table modifier of 0.5

    MULTIPLAYER UPDATES

    COMMANDER CHANGES

    Elite Troops Doctrine
    Removing the Elite Troops ability from the commander tree as it interferes with the general pacing of unit veterancy.

    • Elite Troops ability replaced with Stormtroopers call-in

    Close Air Support Doctrine & Osttruppen Doctrine
    Removing the Redistribute ability that allows players to manipulate their resource with no counter play involved.
    Redistribute Resources ability replaced with Supply Drop Zone ability

    ABILITY CHANGES

    Stuka Close Air Support
    Ease of life changes.

    • Only targets vehicles now
    • Sight decreased to 0
    • Mini map icon added
    • Can no longer be targeted in base sectors

    **Strafing Run **
    Ease of life change.

    • Sight decreased to 0
    • Mini map icon added
    • Can no longer be targeted in base sectors

    Osttruppen Reserves
    Removing the veterancy bonus from the ability as it interfere with the general pacing of unit veterancy.

    • No longer provides a random chance to receive veterancy on spawn

    Jaeger Light Infantry Upgrade
    Allowing players to get this upgrade relatively at the same time as the LMG42.

    • Command point requirement decreased from 3 to 1

    US Forces

    COMMANDER CHANGES

    Rifle Company
    We made some adjustments to Rifle Company to address the ongoing issue of mainline infantry having such a strong anti-garrison weapon. Another thing we wanted to address was the ability to break the intended pacing of veterancy.

    • M2 Flamethrower upgrade moved from Riflemen to Rear Echelon Troops
    • M2 Flamethrower Command Point requirement decreased from 1 to 0
    • Elite Rifleman call-in replaced with Fire Up! ability
    • Fire Up! - Squad will move at maximum speed for a period of time, then after will suffer from exhaustion for a period of time

    ABILITY CHANGES

    P-47 Rocket Strafe
    * Ease of life change.
    * Sight decreased to 0
    * Mini map icon added
    * Can no longer be targeted in base sectors

    UNIT CHANGES

    Rear Echelon Troops
    We have scaled up Rear Echelon Troops slightly to reduce spam.

    • Manpower cost increased from 160 to 200
    • M1 Carbine Rifle Damage increased from 8 to 10

    Rifleman
    Increased the requirement on rifleman veterancy to reflect their new current performance at veterancy level 3.

    • Veterancy Rank 3 requirements increased from 2240 to 2576

    M1 75mm Pack Howitzer
    * Suppression removed
    * Can now autoface
    * Garrison cover damage multiplier increased from 0.25 to 0.35

    M10 “Wolverine” Tank Destroyer
    Slight cost increase to reflect the unit’s performance.

    • Manpower & Fuel cost increased from 270/80 to 300/90

    Bazooka
    Usability improvement change. Reduce infantry sniping.

    • Weapon Accuracy increased from 0.029(F)/0.043(M)/0.058(N) to 0.034(F)/0.048(M)/0.063(N)
    • Added infantry target table modifier of 0.5

    UK FORCES

    STRUCTURE CHANGES

    Field Headquarters
    * Bolster Infantry Squads Manpower & Fuel cost increased from 100/25 to 150/35

    EMPLACEMENTS
    * Can no longer be abandoned

    ABILITY CHANGES

    Strafing Support
    Ease of life change.

    • Rockets now can only target vehicles
    • Strafing runs can only target infantry
    • Sight decreased to 0
    • Mini map icon added
    • Can no longer be targeted in base sectors

    UNIT CHANGES

    Infantry Section
    Slight adjustment to Infantry section making them slightly better at fighting out of cover but slightly decreased performance in cover. Also adding the PTRS profile to the Boys AT Rifle to not make it a DPS downgrade against infantry.

    • Lee Enfield Rifle Reload penalty decreased from 1.5 to 1.4
    • Lee Enfield Rifle Cooldown penalty decreased from 1.3 to 1.2
    • Lee Enfield Rifle Target Size increased from 0.8 to 0.9
    • Veterancy Rank 2 Received Accuracy buff increased from 0.66 to 0.76
    • Veterancy Rank 3 Weapon Accuracy buff decreased from 1.4 to 1.2

    Tank Hunter Infantry Section
    * Boys AT Rifle Accuracy increased from 0.035(F)/0.048(M)/0.063(N) to 0.253(F)/0.575(M)/0.69(N)
    * Boys AT Rifle Damage decreased from 40 to 27
    * Boys AT Rifle Bonus Damage vs. Vehicles increased to 13
    * Veterancy Rank 2 Received Accuracy buff increased from 0.66 to 0.76
    * Veterancy Rank 3 Weapon Accuracy buff decreased from 1.4 to 1.2

    Royal Engineers
    * Adding appropriate cost and research time to this ability.
    * Heavy Engineers Upgrade Munitions cost increased from 0 to 70
    * Heavy Engineers Upgrade Research Time increased from 10 to 30 seconds

    .55 cal Armor-Piercing Sniper
    We are adjusting the British Sniper’s veterancy ability and weapon to allow more counter play with light recon vehicles.

    • Coordinated Fire ability requirements removed
    • Critical Shot ability Veterancy Rank 1 requirements added
    • Chance to damage engine on penetration removed

    Churchill Mk. VII Infantry Tank
    Increasing its cost to reflect the unit’s performance.

    • Fuel cost increased from 150 to 180

    Churchill Crocodile
    Bringing experience in line.

    • Flamethrower Range decreased from 32 to 25
    • Command point requirement increased from 12 to 13
    • Manpower cost decreased from 700 to 640
    • Fuel cost increased from 180 to 230
    • Veterancy Rank 1 requirements increased from 2020 to 2525
    • Veterancy Rank 2 requirements increased from 4040 to 5050
    • Veterancy Rank 3 requirements increased from 8080 to 10100

    Ordnance QF 6-Pounder Anti-Tank Gun
    Cost alignment with its performance.

    • Manpower cost increased from 280 to 320

    Valentine Mk. XI Tank
    Reducing Command Point requirement to bring the pacing in line with other light tanks.

    • Command Points requirement decreased from 8 to 6

    SOVIET

    COMMANDER CHANGES

    Soviet Industry Tactics
    Removing the Soviet Industry ability that allows players to manipulate their resource with no counter play involved.

    • Soviet Industry ability replaced with Allied Supply Drop ability

    ** ABILITY CHANGES**

    IL-2 Sturmovik Attacks (Loiter)
    Ease of life changes.

    • Mini map icon added
    • Can only target infantry
    • Can no longer be targeted in base sectors

    UNIT CHANGES

    KV-2 Heavy Assault Tank
    Bringing this unit in line with other heavy vehicles.

    • Population cost decreased from 24 to 19
    • Health increased from 800 to 1040

    MAP UPDATES

    Sturdorf
    * Minor balance Improvements from community creator
    * Tac-map art added

    Achelous River
    * Tac-map art added

    Minsk Pocket
    * Minor balance improvements
    * Tac-map art updated

    ** Road to Kharkov **
    * Major balance improvements
    * Tac-map art updated

    Faymonville Approach
    * Minor balance improvements
    * Tac-map art updated

    BUG FIXES

    GENERAL
    * "Remove" Text in Polish is now present when right-clicking on an intel bulletin in the inventory screen
    * Fixed a crash that would occur when using the Request Artillery Barrage ability in a saved game from the Elsenborn Ridge - Ardennes Assault campaign mission
    * Rounded off all infantry population cost

    OKW
    * Sturmpioneer Squad’s backpack is now replaced when a flamethrower is equipped
    * 7.5cm le.IG Infantry Support Gun now targets properly when barraging buildings
    * Volksgrenadier’s can no longer skip the Panzerschreks reload time by building sandbags
    * Fallschirmjäger’s FG42 Rifle reload animation now appears correctly
    * SdKfz 251 “Stuka zu Fuß” Half-Track’s vet 3 Weapon Range buff now properly increases with the UI
    * SdKfz 251/17 Flak Half-Track can no longer receive engine criticals from small arms
    * Flammpanzer 38 “Hetzer” side deflect VFX has been added
    * Flammpanzer 38 “Hetzer”’ now uses the proper medium tank mini map icon
    * Flammpanzer 38 “Hetzer” decals now appear right-side up
    * Jagdpanzer IV side deflect VFX has been added
    * Sturmtiger’s vet 3 Weapon Reload buff now properly takes affect

    WEHRMACHT
    * Festung Armor Doctrine, the Pak 43 Emplacememt and the Command Tank call-in now appear in the correct order on the command bar
    * Jaeger Armor Doctrine, the Stuka Bombing Strike ability and the Elefant Tank Destroyer call-in now appear in the correct order on the command bar
    * German Mechanized Doctrine, the leFH 18 Artillery emplacement and the Command Tank now appear in the correct order on the command bar
    * Supply Drop Zone ability now has proper SFX when the planes fly overtop

    SOVIET
    * Guard Rifle Infantry will no longer move to cover when given an attack move order
    * Guard Rifle Infantry will now display the PPSh-41 Submachine Gun indicator when equipped with one
    * M4C Sherman’s Hull MG and Co-axle MG VFX have been added
    * KV-2 Heavy Assault Tank hatch now properly closes when it’s Firing Position Mode is active
    * Partisan Tactics, the Spy Network ability and the Partisan Tank Hunters call-in now appear in the correct order on the command bar
    * IL2-2 Sturmovik Attacks ability will no longer target infantry casualty

    US FORCES
    * Infantry units that recrew a Raktenwerfer 43 Anti-Tank Rocket Launcher now cloak when using the Camouflage ability
    * Lieutenant will no longer move to cover when given an attack move order
    * Captain will no longer move to cover when given an attack move order
    * Major will no longer move to cover when given an attack move order
    * The M3 Grease Gun and Thompson SMG have proper reload animations
    * M4A3E8 Sherman “Easy Eight” wrecked texture now appears correctly
    * M26 Pershing Heavy Tank call-in now works when your pop-cap is 84

    UK FORCES
    * Fixed an issue where shots from the Comet, Firefly, or 17 Pounder would fail to damage enemy vehicles
    * The BAR Rifle now has a proper reload animation when held by Infantry Sections
    * Air Landing Officer will no longer move to cover when given an attack move order
    * The Sten SMG now has VFX when firing
    * QF 17-Pounder Anti-Tank Gun Emplacement’s reload animation now matches it’s reload time
    * The Hold the Line ability now plays the proper speech

  • #103
    2 years ago
    Kyle_REKyle_RE Posts: 473 admin

    DECEMBER 10th HOTFIX

    BALANCE UPDATES

    OKW
    After analyzing play data from the weekend we saw an increase in early tank usage for the Oberkommando West. We are releasing a targeted change to directly reduce that usage and to bring the OKW on par with the other four factions.

    Panzer IV Ausf. J Medium Tank
    * Fuel cost increased from 135 to 150

    Panther PzKpfw V Medium Tank
    * Fuel cost increased from 175 to 200

    Panther PzKpfw V Command Tank
    * Fuel cost increased from 200 to 225

    Tiger B “Königstiger”
    * Fuel cost increased from 260 to 310

    “Jagdtiger” Panzerjäger Tiger Ausf. B
    * Fuel cost increased from 245 to 280

    BUG FIXES

    We have adjusted the squad and entity population values of infantry. This will allow all infantry to retain their previous population value pre-patch without the use of decimal values. Previously having decimal population values would cause issues with call-in units. This is now resolved. All infantry entities will now have a population of 1 with the difference added onto their squad population extension.

    GENERAL
    * Fixed an issue in the Leaderboards where sometimes players would appear as level 0
    * Updated several tool tips around the Oberkommando West rework
    * Reverted a change that caused ability speech to be spammed under certain conditions
    * Fixed an issue where chat text colours wouldn’t appear correctly
    * Fixed an issue with the ~ key no longer opening chat history
    * Fixed an issue where sometimes player names would be missing in the game setup lobby

    OKW
    * Swapped the positions of the Volksgrenadiers and Sturmpioneers in the Command Headquarters build menu
    * Volksgrenadiers’ overall population cost increased from 5 to 7
    * Population per entity unchanged at 1
    * Population per squad increased from 0 to 2
    * Obersoldaten’s overall population cost increased from 8 to 10
    * Population per entity unchanged at 2
    * Population per squad increased from 0 to 2
    * Pak 43 88mm Anti-Tank Gun population cost decreased from 13 to 10
    * Panzerfusilier’s Anti-Tank Rifle Grenade damage increased from 40 to 100
    * Fixed a rare crash when using Goliath’s Detonate ability
    * Goliaths no longer provide light cover
    * Goliaths will now camouflage in deep snow

    WEHRMACHT
    * Pioneer’s overall population cost increased from 4 to 6
    * Population per entity unchanged at 1
    * Population per squad increased from 0 to 2
    * Grenadiers’ overall population cost decreased from 8 to 7
    * Population per entity decreased from 2 to 1
    * Population per squad increased from 0 to 3
    * Grenadiers’ Rifle Grenade ability’s weapon delay decreased from 3 to 2.125
    * Stormtroopers can now purchase the Jaeger Infantry Package
    * Stormtroopers can now acquire the Model 24 Stun Grenade ability

    SOVIET
    * Shock Troops’ overall population cost decreased from 12 to 8
    * Population per entity decreased from 2 to 1
    * Population per squad increased from 0 to 2
    * Guards Rifle Infantry’s call-in population cost now properly displayed at 8

    US FORCES
    * Rear Echelon Troops’ overall population cost increased from 4 to 5
    * Population per entity unchanged at 1
    * Population per squad increased from 0 to 1
    * Riflemen’s overall population cost unchanged at 7
    * Population per entity decreased from 1.4 to 1
    * Population per squad increased from 0 to 2
    * Lieutenant’s overall population cost unchanged at 8
    * Population per Lieutenant entity unchanged at 2
    * Population per Riflemen entity decreased from 1.5 to 1
    * Population per squad increased from 0 to 2
    * Captain’s overall population cost increased from 7 to 8
    * Population per Captain entity unchanged at 2
    * Population per Rear Echelon Troop unchanged at 1
    * Population per Riflemen entity decreased from 1.5 to 1
    * Population per squad increased from 0 to 2
    * Renamed the ZSU M17 MGMC to M16 Half-Track
    * Rear Echelon Troops’ Volley Fire ability’s munition cost decreased from 35 to 20

    UK FORCES
    * Infantry Section’s overall population cost decreased from 8 to 7
    * Population per entity decreased from 2 to 1
    * Population per squad increased from 0 to 3
    * Tank Hunter Infantry Section’s overall population cost decreased from 8 to 7
    * Population per entity decreased from 2 to 1
    * Population per squad increased from 0 to 3
    * Royal Engineers’ overall population cost decreased from 8 to 6
    * Population per entity decreased from 2 to 1
    * Population per squad increased from 0 to 2
    * Royal Engineers Recovery Squad’s overall population cost decreased from 8 to 6
    * Population per entity decreased from 2 to 1
    * Population per squad increased from 0 to 2
    * Fixed an issue with the Command Vehicle Air Support ability not providing sight

  • #104
    2 years ago
    Kyle_REKyle_RE Posts: 473 admin

    December 17th Modding Update

    MODDING UPDATES

    • Introducing the Curated Pathway for Skins in the Steam Workshop
    • Updating Company of Heroes 2 Tools Data with UKF Substance designer source files
    • Updating Company of Heroes 2 Tools Data with USF/OKW DLC unit PSD source files
    • Updating modding wiki with info on curated mod types.

    BALANCE UPDATES

    UK FORCES

    Infantry Section
    We are reverting a change from the previous update which reduced the durability of Infantry Sections. This will bring Infantry Sections in line with their cost.

    • Target size reduced from 0.9 to 0.8

    BUG FIXES

    General
    * Fixed an issue with lobby Chat not working

    OKW
    * The Tiger B “Königstiger” and the “Jagdtiger” Panzer jäger Tiger Ausf. B can no longer be called in at the same time
    * The Tiger B “Königstiger” can no longer purchase both the Pintle-mountaed MG42 Machine Gun and the Panzer Commander

    UK FORCES
    * Fixed an issue with the Assault ability’s Recon Planes not revealing fog of war
    * Universal Carrier’s Suppressing Fire ability is now a timed ability
    * Projectiles added to the QF 17-Pounder At Gun
    * Projectiles added to the Sherman Firefly

  • #105
    2 years ago
    Kyle_REKyle_RE Posts: 473 admin

    JANUARY 14th UPDATE

    BALANCE UPDATES

    UK FORCES

    AEC 75mm Gun
    Small buff to UKF intended to bring faction in line with the other four factions in 1v1.

    • Area of Effect Radius increased from 0.5 to 2.5
    • Area of Effect Damage Far increased from 0.1 to 0.2
    • Area of Effect Damage Mid increased from 0.25 to 0.4

    BUG FIXES

    GENERAL
    * Replaced buildings “multisub_3x3x2_01” & “multisub_3x3x2_02” on Faymonville Approach, Vaux Farmlands, and Trois-Ponts
    * Fixed an issue in Ardennes Assault Railsplitters mission that prevented the AI from building additional sWS Half-Tracks

    UK FORCES
    * Fix to prevent HQ cancellation exploit to get cheap units.

  • #106
    2 years ago
    Kyle_REKyle_RE Posts: 473 admin

    FEBRUARY 25th UPDATE

    The highly anticipated February Updates is scheduled to be released on February 25th and will include two new British Commanders, a multitude of bug fixes, a variety of balance changes based on feedback from the community, updates to pathfinding and more. Check out all the changes in more detail below.

    NEW COMMANDERS

    Added two new UK Forces Commanders into the game that can be acquired via Warspoils and the in-game store

    UK FORCES

    Mobile Assault Regiment
    * M2 Flamethrowers
    * Advanced Cover Combat
    * Infiltration Commandos
    * Land Mattress
    * Vehicle Crew Repairs

    Advanced Emplacement Regiment
    * Defensive Operations
    * Improved Fortification
    * Advanced Assembly
    * Counter Battery
    * Precision Barrage

    You can read more about these commanders in our Know Your Commanders blog post.

    GENERAL UPDATES

    GRAPHICS OPTIONS
    We have added a “Historical Skins” On/Off Option to the Graphics Tab. This Option is for Users who don’t want to see non historical skins such as the blood soaked Make War not Love Skins.

    • Added Historical Skins Option to Graphics Options Tab

    ABANDON CRITICAL
    We would like to add more risk associated the abandoned function. Now in order to successfully retrieve an abandoned vehicle you will need to repair it to 100% HP.

    • Now causes engine destroy critical on abandoned

    AMBIENT BUILDINGS
    Grenades, Satchel Charges, and other Explosives can now damage buildings

    VEHICLE PATHFINDING IMPROVEMENTS
    * Preferred Reverse distance for Vehicles changed from 50 to 40
    * Forced Facing before moving when executing the following commands added: attack move, facing command, right clicking on an enemy unit, and when moving a group of vehicles.

    INTEL BULLETIN IMPROVEMENTS
    Made updates to Intel Bulletins that no longer awarded a bonus because of Design and Balance Changes

    • Wehr - Shoot For the Stars – now increases the range of the officers coordinate barrage by 8%
    • OKW - Sharpen Those Claws – now reduces the reload of the Jadgtiger by 3%
    • USF - Veteran Medic – The Ambulance now builds 10% faster
    • Wehr - Get To the Gun – Now makes the 222 Scout car cost 3% less
    • Wehr/Russian - Medium Tank Production I – Now makes the T34-85 build 10% faster instead of 10% faster recharge

    BALANCE UPDATES

    UK FORCES

    Tactical Support Regiment - Artillery Cover:
    We wanted to dial back this ability as it was over performing and created frustrating experiences to the receiving player.

    • Engine damage critical on impact removed
    • Turret jam critical replaced with Loader Injure critical. (Weapon reload increase by 2x)

    Special Weapon Regiment - Concentrated Fire Operation
    We are reducing the number of salvos by 1 to prevent the one-shot killing of OKW Base Structures.

    • Salvo reduced from 5 to 4

    AEC
    Previously we wanted to improve the AEC’s role to better combat infantry. However the way in which it was implemented resulted in the AEC over performing against its very own counters. We are reverting the main gun profile change and implementing a buff to its coaxial machine gun. This will now increase the AEC performance against infantry while maintaining its previous combat relationships.

    • Main Gun profile change reverted
    • Cost changed from 320/60 to 280/70
    • Coaxial accuracy far increased from 0.35 to 0.46
    • Coaxial accuracy medium increase 0.55 to 0.6
    • Burst increased from 1 / 0.75 to 2.25
    • Rate of Fire increased from 8 to 10

    Universal Carrier
    * Fuel cost removed

    US FORCES

    Calliope
    We are reducing the amount of rockets fired per barrage to help reduce potential squad deaths. We are also removing the Calliope’s ability to de-crew to prevent players from artificially decreasing their upkeep while their barrage is on cooldown.

    • Barrage Salvo reduced from 24 to 18
    • Can no longer be de-crewed

    WEHRMACHT

    Panzerwerfer
    Reducing the damage profile slightly at far and medium range to prevent squad deaths in that area.

    • Damage profile reduced from 1 / 0.5 / 0.3 to 1 /0.4/ 0.15

    222 Scout Car
    We are increasing the HP of the 222 to allow it to better combat other light vehicles and infantry.

    • HP increased from 240 to 320

    MAP UPDATES

    COMMUNITY MAP SPOTLIGHT ROTATION
    Adding permanently previous spotlight maps:

    • (2 - 6) Achelous River
    • (6 - 8) Red Ball Express

    Rotating out previous spotlight maps:

    • (4 - 6) Montherme
    • (2) Sturzdorf
    • (2 - 4) Ecliptic Fields

    Rotating In:

    • (2) Crossroads
    • (2) Lost Glider
    • (4) Hamlet
    • (4) Chateau de Luvnest
    • (8) Hill 400

    Additional Changes:

    • Adding (6 - 8) Montargis Region - Relic remade CoH1 map coincides with the ending of the Community remade CoH1 map spotlight rotation
    • Fixing (2 - 4) Rails and Metal - Wrecking buildings in Southern base
    • Fixing (2 - 4) Minsk Pocket - Adjusting soft map edge around Northern base so bunker can be destroyed
    • Fixing (2 - 4) Road to Kharkov - Moving Fuel cut-offs slight closer to the center of the map

    BUG FIXES

    • The Stuart's "Point Blank Engine Shot" & "Shell Shock" can no longer be used at the same time.
    • Curated pathway text no longer bleeds outside of the Overlay in Russian and German
    • Added a new Icon for the IL-2 Sturmovik Attacks that Loiter
    • Engineers, Sturmpioneers, Rear Echelons, & Royal Engineers can no longer repair sandbags (Will Vault now)
    • Added Prioritize Vehicle to the Churchill Infantry Tank
    • Removed Prioritize Vehicle from Churchill AVRE
    • Mechanized Grenadier Group Ability is no longer using the Mechanized Assault Group's Icon
    • Fixed issue where Dropped Team Weapons would become unusable if the Weapon was dropped by a Stunned, Retreating Squad.
    • "Crew Defense" is now consistent on the Comet and Churchill Infantry Tank
    • Fixed issue where Sturmpioneers would build Slower after reaching Vet 3
    • Stormtrooper Veterancy requirements have been set to the correct levels
    • Rifle Company - M2 Flamethrowers - Removed the Misleading flamethrowers speech
    • Fixed issue where the Wehrmacht 234 Puma icon would appear as a 222 scout car, when re-crewed by Soviet and USF
    • Stun Grenades no longer Stop enemy Squads from Retreating
    • HMG Teams that Retreat while Stunned, no longer receive a permanent Range Penalty modifier
    • Weapon Racks now animate when the Weapon Racks Unlock is purchased
    • The UKF Sniper's Critical Shot can now cause a Turret Jam Critical on Ostwinds
    • The Scoped Lee Enfield Rifle have the correct damage setting
    • Dropped M2 Flamethrowers are now using the correct Portrait
    • Feuersturm Doctrine text now refers to incendiary abilities
    • Fixed issue where two Shock Troop Squad members would move to cover before they will start shooting.
    • German Sniper is now using the correct Camouflage Portrait Icon
    • Added the missing SFX and VFX on Defected Shots from the M-42 AT Gun
    • Fixed USF base rotation issue. Weapon racks now face towards the battlefield
    • Tweaked the Rotation & Capped the Scatter on the UKF 25 Pounder Howitzers, Air Burst Shell Damage now matches the Visual FX
    • Captured Vickers HMG's can no longer be upgraded with Ambush Camouflage
    • Soviet Intercept ability no longer shows the location of Enemy Mines
    • Stormtrooper ability renamed to Detection (from Vehicle Detection), Icon for ability changed to reflect name.
    • Sherman Firefly Tulip Rockets should no longer deflect off of Enemy Armor
    • Updated the text on the Royal Engineer’s Vet 1 Tool Tip
  • #107
    2 years ago
    Kyle_REKyle_RE Posts: 473 admin

    FEBRUARY 19th HOTFIX

    • Matchmaking improvements have been made to help ensure match-ups between players of similar skill are made on a more regular and consistent basis. As a result of these changes, automatch wait times may slightly increase.
    • Fixed issue where Loitering Stuka and IL-2 Planes could attack long after the ability had ended.
    • Fixed issue that was not allowing Users to update their Mod.
    • Fixed issue where User could use an exploit to detect Enemy Mines
    • Fixed an issue with the Panzerwerfer having incorrect cover table against garrison type
  • #108
    2 years ago
    Kyle_REKyle_RE Posts: 473 admin

    FEBRUARY 25th HOTFIX

    • Fixed issue that was causing some Reinforcement to not come in with Proper Veterancy Modifiers (REVERTED)
  • #109
    2 years ago
    Kyle_REKyle_RE Posts: 473 admin

    FEBRUARY 26th HOTFIX

    • Reverted fix for Reinforcements not coming in with Proper Veterancy Modifier as this was causing multiple undesired behaviours when reinforcing upgraded units as well as various other related bugs
    • Fixed an issue with the Land Mattress being able to reinforce to 6 members when recrewed
    • Fixed an issue with the Advance Assembly repair engineers costing population
    • Added a target table modifier that reduces damage against buildings on the land mattress
    • Reduced the medium and far AOE profile on the land mattress main barrage slightly
    • Updated various icons on call in units that can spawn from buildings
  • #110
    2 years ago
    Kyle_REKyle_RE Posts: 473 admin

    MARCH 9th HOTFIX

    • Fixed the issue where veterency modifiers were not applied correctly to newly re-enforced units in an infantry squad
    • Fixed several small issues in Automatch search
  • #111
    2 years ago
    Kyle_REKyle_RE Posts: 473 admin

    MARCH 10th HOTFIX

    • Fixed an issue where ISG crew members were given excessive doses of D-IX.
  • #112
    2 years ago
    Kyle_REKyle_RE Posts: 473 admin

    MARCH 11th HOTFIX

    • Addressed several minor bugs and did some housecleaning regarding data related to veterancy (including fixing the community highlighted issues with AT guns and the MG34).
  • #113
    2 years ago
    Kyle_REKyle_RE Posts: 473 admin

    April 6th – Bug Fix Patch

    This patch was implemented to address some major bugs in Ardennes Assault as well as some issues in matchmaking. A larger update is scheduled for later this month.

    • Fixed issue in Ardennes Assault with several upgrades not functioning correctly.
    • Fixed issue with Automatch to reduce wait times in certain circumstances.
    • Fixed exploit that allowed players to equip items that weren’t for their faction.
  • #115
    2 years ago
    Kyle_REKyle_RE Posts: 473 admin

    April 27th Patch

    A minor update has been applied to fix an issue in Ardennes Assault and provide support for the upcoming balance preview mod.

    • AA rewards are now granted correctly in all situations.
    • Support for several icons to be used by future balance mods.
  • #116
    2 years ago
    Kyle_REKyle_RE Posts: 473 admin

    April 28th Minor Patch

    • Additional support for the Relic Balance Preview Mod
  • #117
    2 years ago
    Kyle_REKyle_RE Posts: 473 admin

    May 17th Update

    New Content

    Two new Valkyria Chronicles-themed skins sets for the Soviet and the OKW factions will be given to everyone who logs in on May 17th (and to anyone who logs in the 30 days after) for free, to celebrate the release of Valkyria Chronicles Remastered on PS4.

    • Gallian Squad 7 Skin (Soviet)
    • Eastern European Alliance Skin (OKW)

    Modding

    Bugs

    • Fixed a bug that blocked any race being chosen as an AI opponent (previously, if you didn't own the race you couldn't play against it in matches against AI).
  • #118
    2 years ago
    Kyle_REKyle_RE Posts: 473 admin

    May 18th Hotfix

    Bug Fix

    • Fixed a bug that was causing some players to crash at launch
  • #119
    2 years ago
    Kyle_REKyle_RE Posts: 473 admin

    May 24th Hotfix

    Bug Fix

    • Fixed a bug that was causing a small portion of players to crash at launch
This discussion has been closed.

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