-Fixed an issue with Ardennes Assault, in which light vehicles could not be built from their tiers.
Balance Issues
OKW Sector Assault
-Adjusted sector assault to drop less bombs in a shorter time window.
SOVIET AT Overwatch
-Shell damage reduced to 60, previously was 120
-Added 3-second delay between smoke and first shell
-Added Penetration value of 260 to shells, so that heavy vehicles can bounce some shells.
-Deflection damage of 30 added to shells
Bugs
-Fixed issue with USF 76mm Sherman smoke launchers not working
-Made some adjustments to WC51 and Faust interaction to try and resolve Faust miss bug.
-Fixed issue with Soviet KV-2 prioritize vehicle not working properly
-Fixed issue with Wehrmacht field defenses, and certain items not being buildable
-Fixed an issue with cav rifles displaying as 3cp call in units in the menu ui
Now start on 50 second cooldown. General cooldown changed to 50 seconds
These changes will stop USF players being able to field two IRPF squads before LT/ CPT teching, unless they are willing to delay their tech for it. Cost of unit standardized with regular Pathfinders because of their high combat and utility power.
Airdropped Combat Group
Now available at 3CP. Mistakenly changed to 2CP during previous patch
Cost increased to 350 Manpower and 80 munitions. Was previously 325 manpower.
However, this ability was synergizing too well with the new 4CP Greyhound, allowing for an aggressive lieutenant opening, followed by an extremely cost efficient AT gun to support the Greyhound, without having to tech CPT. In light of this, the following change has been made.
AT gun component of Airdropped Combat Group replaced by Pack Howitzer drop
This will force USF players to tech CPT should they want AT Gun support for their Greyhound. Players will have to forgo an aggressive LT opening, or delay the rate at which they can produce multiple Greyhounds if deploying both officers. This should allow for a more balanced dynamic between the Greyhound and Axis Light Vehicles / counters.
Pack Howitzer
Reduced to five man squad maximum from six man squad. This applies to both airdropped and tech built Pack Howitzers.
Pack Howitzer will still decrew at 2 models (now after losing 3 men like most other support weapons)
This change was made in order to let the Pack Howitzer retain its strong offensive capabilities, while reducing its survivability a bit so it becomes easier for Axis to counter it.
OKW
Jaeger Light Infantry
Infiltration Spawn Removed
Sector Assault
This ability has received changes to make it perform more consistently and predictably, while removing its ability to obliterate entire armies in some instances.
Stuka Fragmentation Bombing run planes removed
Replaced by two Stuka Anti Tank strafing runs. The same planes as in Ostheer Stuka Close Air Support (3 attack runs).
One additional anti infantry strafe plane added.
Strafe timings adjusted accordingly
Mini map icon size corrected
Sturmtiger
Cost reduced to 570 manpower and 165 fuel in order to offer some compensation for projectile inconsistency. Previously cost 620 manpower and 180 fuel. Change was intended, but not implemented correctly in previous patch.
Sturmtiger friendly fire now less potent.
Bugfixing
Cavalry Rifleman UI CP requirement bug resolved
Hotkeys for OKW Infiltration Grenades and Jaeger Light Infantry G43 upgrade swapped so that the Infiltration Grenades retain their original hotkey.
Note
Minor UI icon and localization text updates will be deployed in the next major patch.
Comments
Hotfix Patch #2 - December 21st 2018
Ardennes Assault
-Fixed an issue with Ardennes Assault, in which light vehicles could not be built from their tiers.
Balance Issues
OKW Sector Assault
-Adjusted sector assault to drop less bombs in a shorter time window.
SOVIET AT Overwatch
-Shell damage reduced to 60, previously was 120
-Added 3-second delay between smoke and first shell
-Added Penetration value of 260 to shells, so that heavy vehicles can bounce some shells.
-Deflection damage of 30 added to shells
Bugs
-Fixed issue with USF 76mm Sherman smoke launchers not working
-Made some adjustments to WC51 and Faust interaction to try and resolve Faust miss bug.
-Fixed issue with Soviet KV-2 prioritize vehicle not working properly
-Fixed issue with Wehrmacht field defenses, and certain items not being buildable
-Fixed an issue with cav rifles displaying as 3cp call in units in the menu ui
Balance and Bugfix Patch – Feb 7th 2019
OKW
Jaeger Light Infantry
Sturmtiger
221
Sector Assault
USF
IR Pathfinders
Combat Group Air Drop
Greyhound
Assault Engineers
Officer Veterancy
British
Valentine
Tactical Support Weapons Drop
Soviets
KV8
Shock Troops
Bug fixes
Mini Patch - Feb 15th 2019
USF
IR Pathfinders
These changes will stop USF players being able to field two IRPF squads before LT/ CPT teching, unless they are willing to delay their tech for it. Cost of unit standardized with regular Pathfinders because of their high combat and utility power.
Airdropped Combat Group
However, this ability was synergizing too well with the new 4CP Greyhound, allowing for an aggressive lieutenant opening, followed by an extremely cost efficient AT gun to support the Greyhound, without having to tech CPT. In light of this, the following change has been made.
This will force USF players to tech CPT should they want AT Gun support for their Greyhound. Players will have to forgo an aggressive LT opening, or delay the rate at which they can produce multiple Greyhounds if deploying both officers. This should allow for a more balanced dynamic between the Greyhound and Axis Light Vehicles / counters.
Pack Howitzer
This change was made in order to let the Pack Howitzer retain its strong offensive capabilities, while reducing its survivability a bit so it becomes easier for Axis to counter it.
OKW
Jaeger Light Infantry
Sector Assault
This ability has received changes to make it perform more consistently and predictably, while removing its ability to obliterate entire armies in some instances.
Sturmtiger
Bugfixing
Note
Minor UI icon and localization text updates will be deployed in the next major patch.