Soldiers who are dying on the ground do not allow other units to retreat. What causes destruction the retreating troops. Screenshot
Units located in any building, shoot the wounded soldiers (dying, but not killed) in the field. Desecration of corpses hinders the fight against enemy armor...
The biggest problem for the RW-43 «Puphen»: In addition to the above, «Puphen» being in the building does not perform command "Only fire on vehicles".
The killing of a soldier from the squad heavy weapons stops retreat of this squad. "Retreat bug".
Another bug in the retreat: after returning to the headquarters of the OKW
troops are still in in the "retreat mode" - uncontrolled. This bug is often "destroys" these units.
Heavy and medium armor coming from outside the map "City 17 - Winter"
stuck outside the map and never enters the battlefield.
Tested was: «Jagdtiger», «King Tiger», «Tiger Ace», standard «Tiger», «Sherman», etc..
Half-track «sWS» (OKW
): command "Hold the SHIFT key while issuing commands to queue them up to be executed one after another" does not work for half-track «sWS» (OKW
7) Luftwaffe Supply Doctrine
(Ostheer Commander) - ability "Supply Drop Zone
": sound of the airplanes is missing.
When using some commanding abilities, associated with air-support, airplane is only displayed on the minimap
, but not over the terrain
At present only one such ability... :
- Supply Drop Zone - Cargo planes will fly over a designated Fuel or Muinitions point, dropping off resource crates that can be recovered by infantry (Ostheer).
- Airdropped Combat Group - Two squads of Paratroopers can be paradropped into the battlefield along with an AT Gun. These Paratroopers are deployed with a random set of equipment (USF).
(I will update the list of similar abilities)
9) Lightning War Doctrine
(Ostheer Commander): To use the ability "Relief infantry
" (Command releases reserve infantry to replace losses suffered during combat. Forces will be replaced with Ostruppen Infantry
) sometimes requires the death of more than 4 soldiers.
This ability does not work properly.
10) Soviet Reserve Army
and Conscript Support Tactics
(Soviet Commander): To use the ability "Rapid Conscription
" (Any soldiers lost while Rapid Conscription is active are replaced by Conscript Infantry
) sometimes requires the death of more than 6 soldiers.
This ability does not work properly.
If in the process of reinforcing squad you order them to enter the building - the process of arrival of new soldiers in the squad will be frozen.
At the beginning of the match, one soldier from the squad Sturmpioneers (OKW
) gets stuck in sand bags. Screenshot
infantry units play no battlechatter. This feature has been gone for Wehrmacht and Soviet units since the WFA-Release-Update.
U.S. Forces and OKW infantry units play little funny comments when the player is near those Units.
14) (FIXED) USF
: Captain's ability to "On me
" if you use this ability, and then squad, which is under the influence of this the ability, to place into a vehicle - this squad will keep the effect of this ability. Link
: Mostly all U.S. Forces and OKW units (infantry and vehicles/tanks) do not give a speech reply for an "Attack Move
" (hotkey "A
") order (on open terrain) when they are under fire (in combat).
USSR: Light tank T-70 does not use camouflage "Two Color Karelian Front.
USSR: "Three color Northwestern Front
(link)" camouflage does not work for the light and heavy armor. Screenshot
: US Assault Engineers and Rear Echelon troops can't work on the same munition or fuel cache. If one of them starts building it, the other can't finish it. Screenshot
On the map "La-Gleize
" a few (1-2) soldiers, after the retreat to the headquarters, are falling under the building. This bug only works for Ostheer on all starting positions. Screenshot
20) Soviet AI:
AI soviet squads besides Conscripts will throw AT (anti-tank) grenades. That's right, something that can only be found in Conscripts, can be used by Penals and Guards...
Has been used text of posts by "comrade_daelin" because... my English is no good.
Soviet Team weapons still randomly get stuck. They can't move, can't attack, can't do anything.
This bug has been found with a AT-gun ZiS-3 and a machine gun "Maxim".
This bug is randomly
22) Wolf's Lair:
Incorrectly located waypoint on the map Wolf's Lair
prevents movement of armored vehicles. Video
Weapons/Guns/Mortars/Howitzers and etc. bugs
In the squad Assault Grenadiers (with MP-40) is 1 Panzer Grenadier. Thus, in the unit of 5 members only 4 are grenadiers. Screenshot.
Panzer Fusilier (OKW): no animation throw AT grenades.
Recruits (Soviet Army): Incorrect animation reloading weapons. Screenshot
- phase 1 & Screenshot
- phase 2 (by tiuq
Panzer Fusilier (OKW), Panzer Grenadiers (Osheer), Paratroopers and Rifleman (USF): Sometimes the ability cooldown is triggered without the throwing or any explosive. It charges you for the munitions and everything, just sometimes doesn't throw the grenade.
This happens sometimes
. I do not know why this happens, and under what circumstances.
: This is an important bug.
5) All Factions
: On the Lierneux (snow) map infantry uses non-winter skins. Screenshot
Support Paratroopers from "Recon Support Company" do not receive "healing
" ability on reaching the 2nd level of the veterans. Screenshot
When the "Pathfinders
" get the third veteran level, in addition they receive passive property "Camouflage". However, in the list of "veteran levels" of this unit, this property is not specified. Screenshot
Rflemen squad can not get re-upgrade with a flamethrower M2 ("Rifle Company" commander), if the last time flamethrower was destroyed
(exploded). In this case, the improvement is considered "already completed" - but there will be no flamethrower. Screenshot
If flamethrower will be lost (dropped to the ground) - upgrade can be performed again. Screenshot
9) ALL FACTIONS:
Infantry gets stuck in the dying soldiers. Screenshot
Bipod for LMG-42: Bipod of machine gun "located", hm... here
Ostheer: Incorrect painting / looks weapons STG-44. Screenshot.
This bug applies only to STG-44 for Panzer Grenadiers and
Stormtrooper (Ostheer - Encirclement Doctrine). STG-44 for the Assault Pioneers (OKW) looks correct. Screenshot.
HMG-34 has the portrait of a LMG-34. Screenshot
. (by capiqua)
Axis's HMG (MG-34: MG-42) do not have the correct symbol on the minimap. Screenshot
. (by capiqua)
Mortar GrW.34 (Ostheer): upon reaching the third veteran level firing range of the mortar is NOT increased.
and AT gun ZiS-3
uses skins for Ostheer armor. Reason: "Three Color Leningrad Front" for HEAVY vehicle. Screenshot
This bug exists a very long time.
: Incorrect increase the firing range at the third level of the veterans. Increasing the radius of "yellow circle" has no effect on the real performance of the howitzer.
Upgrade LMG-34 (for Obersoldiers) does not have require "Must be in territory
9) ALL FACTIONS:
Indicators of health / strength for "Heavy Weapons Teams" (like HMGs, mortars, howitzers, AT-guns etc.
) do not work correctly. Screenshot
Steps to reproduce:
- Get the damage to the unit of heavy weapons (for example: MG-34).
- Select any other unit / building / object.
- Re-select unit, which received damage at step №1.
- Health / strength of this unit is 100%.
This bug is running at 75%. SOMETIMES health-indicators are working properly.
: Upgrade "LMG-34" now uses the icon "LMG-42." Screenshot
MG-42 for «King Tiger»: Gun pointing in the wrong direction (fires also at an angle). Screenshot
«King Tiger» does not have the coaxial MG-34 (FX, SFX, or tracers.). In-game Screenshot
«King Tiger»; Pz.V «Panther» (OKW); «Command Panther»; Pz.IV Ausf.J: MG in the hull of this tanks has no rotation animation. (As you can see, that's all tanks OKW) Screenshot.
Panzer VI «Tiger» tank has no animation recoil of the main gun.
Tank «Panther» (Ostheer): The Wehrmacht «Panther» top mounted MG-42 moves without its metal-holder while aiming at enemy targets. Screenshot
I want to note, that problems with heavy machine guns to tanks appeared simultaneously. Perhaps the reason for this problem, "the lack of MG" on the tank turret before the upgrade. Screenshot
Tank «Panther» (OKW) uses skins for heavy tanks. Although «Panther» - medium tank...
Commander «Panther» on the map "Lierneux (2-4)" loses its "exclusive" camouflage. Screenshot.
«Jagdtiger's» MG in the hull does not fire.
The «Jagdpanzer IV» does not receive add-on armor after reaching the second level vet. Screenshot
Scout Car SdKfz.223 armed with a machine gun MG-42, but not a machine gun MG-34. Screenshot
IS-2 rear turret MG horizontal rotation is inversed. Screenshot.
Sometimes above the destroyed half-track M5 (USSR) icon appears - "Restores". Screenshot
from "Western Front Armies
" (like Jagdpanzer IV, «Jagdtiger») have no animation horizontal rotation of the barrel of the main gun.
MG on the turret of the tanks (for all tanks) now disappeared prior to the upgrade. Why...? It's not pretty... Screenshot №1
, screenshot №2
The Wehrmacht and OKW "Sd.Kfz 234 «Puma» Armored Car" has a MG-34 as coaxial MG, but when the MG-34 is firing, the gun fire sound of a MG-42 can be heard instead.
The «Puma's» coaxial MG-34 should sound like a actual MG-34.
Machine gunner in the turret of the tank M4C «Sherman» ("Lend Liese
" Soviet commander) leaves outside without opening the door. Screenshot
Howitzer M8A1: while firing smoke bombs the trajectory of shells does not match the slope of the main gun. Screenshot
The bug works not for every shot.
While firing 128mm. shells (ability "128mm. supporting fire"), these shells are flying in an arc, while the main weapon remains stationary. Screenshot
It is likely, that this bug associated with bug №13
USSR & Ostheer: the Ostheer «Puma» and Lend-Lease «Sherman» M4C can't have any camo.
20) (FIXED) Ostheer
: the Hull Down ability has some problems with the updated Panzer IV
, Panzer IV Ausf.F1
and Command Panzer IV
. They don't get any sandbags when hulled down. Screenshot
... and screenshot
All tanks Panzer IV have this problem:
- Panzer IV Ausf.J
- Panzer IV Ausf.F1
- Command Panzer IV Ausf.F1
: M7B1 «Priest»:After the shooting, if the first or second shot kills any unit - «Priest» stop fire.
This bug does NOT happen every time.
M36 «Jackson» ability to "Shot Only Armour" sometimes do not work if you start to click manually to select targets
M8 «Greyhound» sometimes do not use
canister shot, but uses
The tank Pz.Kpfw. V «Panther» (Ostheer
) uses skins for heavy
tanks. Although «Panther» - medium
Same bug there was for «Panther» from OKW.
Skins for Panther from OKW now working properly. Screenshot
«Sturmtiger» uses skins for medium
armored vehicles, although «Sturmtiger» - heavy
self-propelled guns (SPG). Screenshot
Info from Wiki: Click!
1) Some upgrades are incorrect display in the interface of unit. For example, for a unit of Soviet Guards after the upgrade LMG DP-28 reads as follows: Already upgraded with DP-28 Light Machineguns. At present this problem concerns:
- LMG DP-28 for the squad of Soviet Guards; Screenshot.
- All flamethrowers for Field Engineers, Pioneers and Penal battalion. Screenshot.
Cause of the problem is contained in the following:
In the editor, "Mod Toolse
" in the category "upgrade
" in the properties of all flame-throwers and LMG DP-28 has an additional option: "upgrade_remove" (upgrade_bag
To solve this problem you need to find line "apply_to_entities_in_squad
" and opposite this write "True". That solved the problem: Screenshot
But I really do not know why this option has been set.
OKW can not extract the fuel from the Soviet howitzer B4
and from Soviet tank «Sherman» M4C
("Lend Lease" commander).
3) All faction:
" ability: Sometimes the ability cooldown is triggered without the throwing or any explosive.
take a look at the bug №7 - Infantry bugs
Some units ignore "Shoot armor only
" command and start to shoot at any targets
, if you activate any abilities associated with the attack/fire. For exemple: ...
- "Armor piercing shells" for Jagdtiger;
- "Armor-piercing shells" for M36 «Jackson»;
- "Artillery fire" for the AT gun ZiS-3
...activation of these abilities makes an order to "Shoot armor only" null and void.
1) Achievement "M.10 - Zero-Risk Market"...
- M.10 - Zero-Risk Market - Capture the Lublin market squad without losing a soldier or vehicle.
...is broken now.
2) The Soviet Advanced Warfare commander's single call-in T34/85s don't count towards the two achievements where you need to build T34/85s:
- Medium Tank Production I - Build 50 Panther PzKpfw Vs and 40 T-34/85s
- Deadly Purpose - Build 50 T-34/85s and destroy 10 heavy tanks with T-34/85s
3) Description of achievement "In the Noose"...
- In the Noose - Destroy all the vehicles in the Soviet breakout convoy during the Encirclement at Smolensk.
...is incorrect. To get the achievement you have to destroy the retreating INFANTRY.
1) Command ability "Vehicle Crew Repair" (available for 3 commanders): if you use this ability with any vehicle while troops are garrisoned inside it - the game crashes every time. Below you can see the list of "any" vehicle (including a screenshot of error)...:
...as you can see - above listed vehicles, that can transport infantry. If you play against the AI, the screen shows the text: "Critical error. Execution terminated." (after pressing "Pause" the game continues). If you play with/against the people and use this ability - the game crash.
Sorry, my English is no good.
I want faceplate "Alpha".
I want faceplate "Community Map Maker".
I want to collect all items.