How is Wehr supposed to deal with Blobbers?
Ostwind -> Its AI-Performance is too bad, especially for the price. On a leveled map, most shots bounce of the ground or nearby objects.
Flame-Halftruck -> Good AI-Performance, very squishy to control... tends to make meaningless U-Turns. Very Bad survivablity... even against enemy MG's.
MG -> Poor setup-time, can easily be countered with smoke grenades or Infantry-Sections in Green-Cover (head-on).
Mortar -> Works, but its only really efficient against really big blobs or stationary targets.
Panzerwerfer -> T4, comes too late.
Brumbar -> T4, comes to late.
Let's compare that with the British:
Centaur -> Destroys everything that does not have any armor. Shots don't bounce on leveled ground.
Flame-Carrier -> Costs a lot less than the Flame-Halftruck, arrives a bit earlier. Has very high range and about the same DPS.
Mortar-Encampment -> Very good against infantry, high rate of fire. Has to be taken down with Flames, Grenades or Artillery.
BOFOR -> Area denial, very effective against Infantry. Hard to take down without Mortars, Artillery or Medium Vehicles.
Let's compare it with OKW:
Ostwind -> Same as above, even though this time it is doctrinal... which means its noticeably cheaper (as long as only a max of two units gets called-in).
Flack-Halftruck -> Good Against infantry, shots tend to bounce on leveled Ground. Overall good survivablity, cause it comes out early.
STUKA -> Very effective against encampments and big Blobs.
Luchs -> A true infantry sniper, can chase retreating squads and has good DPS. Its shots are precise and don't bounce on leveled ground.