The Emplacement Regiment in the Balance Preview Mod is still incredibly broken.
Munitions cost and recharge on base artillery does not affect the OP commander at all. Goliath is not viable when your opponent has a bofors. Base artillery still seems able to fire into opponent's base which is incredibly over performing for a game where the idea is to keep units alive. Base = safezone.
British tanks still do not match up with axis tanks at mid/late game stages.
I personally don't feel like the balance patch will be good unless this is fixed
Comments
You need to look at the base artillery in balance mod preview is hitting and killing everything even in the base sector of the enemy, that ability can't be balanced with some munition costs it needs to go make a new ability like you did with vet infantry (USF Ostheer). Also the emplacement the brace needs to cost munitions or something not free it is to easy to spam emplacements, the game is losing players so we need to do something about it. Let's start step by step to get the game in a balanced state for all to enjoy.
There's a lot of dissatisfaction going around UKF heavy-emplacement play, and the Advanced Emplacement Regiment commander is one bridge too far.
30 munitions for a no-micro ability (Counterbarrage) is still a no-brainer. What I propose as a fix to the commander
Basically, do everything that Firesparks already proposed here:
https://community.companyofheroes.com/discussion/comment/247722
Counterbarrage:
Rationale: It takes some effort to aim Concentration Fire, and the counterplay is obvious (move out of the way). This should also fix 25pdrs, which have been dragging down non-doc Brits and the Royal Artillery Regiment since release.
Mortar Pit:
(This should also apply to OKW LeIG)
Rationale: Again, Mortar Pit should require some input to use. It will still be able to fight back vs enemy artillery due to its superior barrage range. In order to be useful vs infantry, the Mortar Pit will have to be targeted manually (barrage). Thus Pit-spam will not scale well (due to micro requirements)
Bofors:
(This should also apply to OKW T4)
Rationale: The Brit player is paying for a unit to deny a specific area. What the Brit player is getting is a unit that also denies ALL areas behind the Bofors (any retreating squad will be evaporated by this unit)
Finally, also consider that the only faction with infantry capable of taking down emplacements (OKW), is losing exactly that. (No; don't reinstate Volks blobs, but pull down emplacements a bit).
On the subject of brace:
I feel this is a great ability, but it's lacking focus. Let's think in terms of dota here, in terms of rock, paper, scissors. Real balance.
This ability should Cost a fee yes, but it should only work against reducing damage against artillery, not direct ground fire. The currently ability is akin to a free invincibility mode. It's down right ludicrous.
Knowing when to use it is what should make the ability nifty and cool, not, "I'm going to use it as an invincibility wall."
My biggest issue with emplacements is that they are mostly set and forget, turning the game from a tactical rts into tower defence (which, dont get me wrong is a great genre...but I certainly wouldnt pay what I paid for a tower defence game..)
Disagreed, the commander has been nerfed into the dirt and isn't worth it since counterbarrage was nerfed into oblivion as one IS building, as was emplacement upgrades? You basically just want to destroy the UKF faction.
That's ridiculous, brace works fine and counterbattery has been hard nerfed, like everything else the brits have, so stop complaining.
Their massively expensive infantry, their decent MG, their normally priced engineers, their normal ATG, their decent medium tank, and a mediocre AI tank? Really? You're just completely wrong. They have massively expensive infantry, a decent MG that costs more than the mg42, weak tanks, and a td that takes half a game to reload.
Things I forgot to mention is the best healing in game, the ability to have multiple FRP (only really applicable in 4s but still), weapon racks and great commanders.
The Brits function like an axis faction if you ignore emplacements - which for the record I dont want removed, just be change to require the player to have to stay in their chair while they play
5.Comet is decent for a medium tank, not go tier
#retaliatoryflag #forkingandcountry
#bangersandmash
#hecraycray
Yeah, they've been almsot always second lowest performing faction for months now across all 1v1 ranking. The numbers are clearly against you, yet you seem to keep insisting that the UKF are somehow OP.
they were up at the top when advanced cancer came out, now those same people are finding out that having to tell their units to do stuff the game is much harder?
im sure someone can dredge up the numbers (maybe not, twas a long while ago) where players were making it into the top 100 as brits but not anywhere at all as any other factions. the game is far easier when you can lock down half the map with 2 units and focus your sub par micro skills elsewhere en masse while the enemy still has the whole front to deal with
i mean advanced cancer LITERALLY had its bases countering unit at zero risk...ZERO
as in: enemy plays game
you profit
The commander has already been nerfed. In my opinion this would take it way too far. Emplacements are part of the faction and that's the way it is. I think people should stop complaining about brits defensive base building play style as it's built into the way they were designed. Yes the mortar range is high well then get a stuka, make it brace and throw a flame grenade. I have played brits extensively and I know when I play against a good axis player as they either:
If you don't like the base building then try something new.
Keep it free and make it only work against indirect fire, or give the faction with infinity billion muni an additional muni sink to start chipping away at their reserves. I like it.
Well put, people seem to have a special place in their hearts for ludicrous UKF complaints.
Yeah I'm still top 200 1 v 1 Brits, and when I went emplacement heavy I literally won a game I spent a total of 5 (non-consecutive) minutes alt tabbed. Thoughts?
Hmm, Perhaps. I'm not against that suggestion for a brainstorming...but i ask you this...
Because they get the fortifications doctrine that adds additional defenses to the structures, shouldn't a minimal cost be required for a non-doctrinal ability? Perhaps say 20-30muns for brace? After all brace would still provide near immunity against artillery.
Also as I have said in the past I would like brace to reduce MP income when activated in the way that Soviet self repair reduces muni income.
My biggest problem with emplacements is that there is no bleed, if it simulates bleed I would be happy with it going back to the way it was at launch (no cooldown)... User discretion would be required
I think advanced cancer is coming a bit closer to balanced. The benefits you get from that doctrine come with adequate costs and restrictions, or close enough to it. At this point the only things elevating emplacements in to easy mode (or rather, easy-for-cost mode) are the base elements.
The 17lb is secretly actually decent against houses/trucks. I'm entirely convinced now that the issue is the flare throw range - it really shows if you play Royal Artillery and just use the coordinated barrage ability (turns out that's not a bad doctrine. Keep an eye on Imperial Danes youtube channel for an upcoming match w/Royal Artillery)
[removed]I won't believe it without proof.
Lets make this interesting. I prove to you I'm top 200 1 v 1 with Brits, you HAVE to concede to me on every point regarding brits from now on. Deal?
Um, no, I don't care about your ranking, I'm talking about you getting up for 5 minutes during a normal game and winning. I mean, granted, even that is plausible if you just were agaisnt a terrible player, but I've played games like that as other factions.
Merged the threads since well. They were both created at the same time and more or less discuss the same topic.
Let's be honest here. None of the nerfs that Relic instituted or plans to implement on the commander really address any of the issues surrounding the use of the doctrine.
Instead, the real issues with the commander are:
By replacing counterbarrage with coordinated fire and buffing 25-pounders:
Another idea would be to reduce incoming (auto)healing while the emplacement is braced. Currently, there is an unholy synergy between brace and the autorepair commanders (Royal Engineer, Advanced Emplacements):
For all I care, Relic can revert ALL previous nerfs to the commander and implement just the ones I outlined in my original post. This is because the current nerfs are mistargeted and will be ineffective.
*Note that something can nerfed and still be overpowered after the first nerf. Recent cases in point: