Hi,
I've almost finished a Ostheer skin set I've been working on, but I've got a couple of issues with half-tracks making my life miserable.
My main problem is with the normal halftrack. When the light vehicle class is modded (even when it was only one unrelated vehicle) the canvas on the halftrack doesn't change accordingly when I upgrade to the flamethrower.
Before upgrade (correct):
After upgrade (broken):
What it should look like:
A mod that only changes the 222, and yet still breaks the half-track canvas:
Has anyone else modded skins for Ostheer and encountered/found a way around this problem?
Thanks
Comments
My second issue, which is slightly less noticeable is that the default Specular and/or Gloss maps for the Sdkfz 250 Halftrack appear to be broken. If I submit only the Diffuse as an input, the vehicle is always way too light in colour compared to the rest of my vehicles. For the rest of the vehicles, the modding tool appears to create a suitable vanilla output file without me doing anything (as far as I can tell).
If I try and save each input file manually from the respective layer groups in the provided PSD file (disabling only snow layers), the lighting over the whole vehicle just goes crazy, varying between reasonable and very dark, depending on which way it is facing, with certain patches being inverted.
Note: I actually have these massive lighting failures for any spec/gloss/norm manual input files with any vehicle, so I'm limited to modding only Diffuse textures unless someone can offer some guidance. I would love to have fun with normal file bump mapping in future.
Has anyone else modded skins for Ostheer and encountered/found a way around this problem?