The Soviet lend lease tactics commander is really nice but some things in that commander I think need some tuning. Lemme start with a rundown of the commander itself and my solutions:
2 CP: DShK HMG - Very nice machine gun but lackluster vs vehicles. Now I know you might say "But its a machine gun, its meant to fight people!" True, but it is a .50 cal and has armor piercing rounds that dont really do anything. This makes it just a maxim on steroids.
My idea: Increase penetration to 6 and make its vet 1 armor piercing rounds give +25% damage along with +30% penetration and make the MG available at 0 CP at the Support Weapon Kampaneya.
4 CP: Allied Supply Drop - I rarely find myself using this. It's just unappealing and almost worthless. Sure, when its late game and we're crushing them and I have 600+ munitions I spam it as much as possible because Russians don't ever use munitions and hey, free fuel, why not? But 100 munitions for 30 fuel, not to mention the uber weakeness to AA (Schwerer, Ostwind, Scout car)? Not a good trade in my mind and I would much rather have an entirely different ability.
My idea: Replace it with a 4 CP recon loiter because it keeps the aircraft idea but it is also something that is very useful and I'll find myself using all throughout the game.
5 CP: Conscript Repair - Very nice ability, no changes necessary.
5 CP: M5 Half-Track Assault Group - It's a nice ability all around since its a call-in but the Guards troops it gives are just so awkward. I can't really classify them in a certain catagory. The rifles make them not an assault squad but with 6 PPShs then I would rather just have Shock troops.
My idea: Rename them Guards Assault Infantry and give them 6 SVTs with an upgrade for 3 PPShs for 40 mun and an RGD-33 grenade for 45 mun and tripwire flares at vet 1 and Oorah at vet 2
10 CP M4C Sherman - Amazing vehicle but has one flaw. The tech skipping. Now of course I love that I can skip tech and build time with a call-in but I feel like a tank that good against infantry and medium armor should be from a base. Also I would love the option of quick teching and getting it way before the 10 CP mark.
My idea: Make it available at 0 CP at the Mechanized Armor Kampaneya.