From the steam forums:
http://steamcommunity.com/app/231430/discussions/0/144513248280832132/
Is this a common opinion? Because most people on the forums disagree.
This wasn't my post.
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Comments
More UP than OP = it's OK.
To be fair it should deal damage against vehicles like the British gammo-bomb + freez.
Thought as much. Which moves me on to my next point: is it possible for Gammon bombs to be slightly cheaper? like 50/60 muni instead of 70-75 muni? Because it just seems like they have too much for a pricetag for such a unrealible ability. Granted, paired with a Firefly's rockets, they're somewhat effective, but that's nearly 200 munitions to take out 1 tank.
Of course, the Gammon-bomb is kind of expensive, but it's not there to destroy vehicles, it is for freeze them for other AT-weapon platforms. 60 mun would be OK.
Same for Soviet AT-grenade, which is in my eyes better than the Faust for late game. Because it has much higher deflection damage. Plus the fact that Allii vehicles ( not the Churchill ) are real racers with engine damage. I would remove the engine critical effect until vehicle is under 25% of health ( not 75% which is still not true = bug ), but give them much more damage and a chance for crew freez.
No. There was a time not too long ago where they were no better than USF nade at the current price (45mun?).
But the problem with that is that it's hard to be in a situation where you will be able to use them to freeze vehicles effectively, because of the long fuse, so by the time it explodes, it's target may have moved. Which is an unfortunate waste of 75 munitions. Being cheaper would make this loss less hard-hitting, but it's still unreliable.
Though it's unlikely to be changed.
i always feel the fuse is a bit to short for its damage and ammo cost. but otherwise its fine.
It does the same to Allied 5/6 men squads as US frag granade does to OST 4 men infantry and weapon teams - wipes them, at a greater price and available only on a more expensive unit.
I do not see the issue, its fine, and counterable. Try to counter a US frag grenade with a MG 42 team...
Steam forums are filled with bad rank 2000+ 4v4 Allied players who can't win with any faction, I don't think anything posted there is relevant.
I'd say they're overall ok now, they were UP before.
I think they are:
http://plays.tv/video/587ca1d7268867d804/pgrens-bnade-forum?from=user
I think it would be best for the game to have both bnade and Gammon bomb dmg to be nerfed.
My only issue with it (and as LnK003 has pointed out, the Gammon bomb) is that both are crazy efficient at nuking the wooden buildings that show up on Eastern Front maps and tend to one shot them too easily. Correct me if I'm wrong, but I believe reducing the damage to 80 and increasing the near/mid AOE profile should fix this.
They are a 45 munitions grenade on a 340 manpower 4 man squad. Meant to work on generally larger squads. I'd say they are fine. if Panzergrenadier squads were bigger. There'd be problems.
Maybe the spacing fix in wbp will fix that we will see.
I would not complain too much, unless you want the commando's grenade to be nerfed along with the bundle grenade. However, If they nerf demos or commando grenades, then this will also have to be looked at.
It's not particularly subtle. PGrens don't have camo that sticks, and their non-stick camo is doctrinal only. On top of that, PGrens are not particularly subtle. You'll see them coming in to their very short throw range, on top of the 1.5 timer to move out of danger.
However light gammon >>> bundled nade any day.
That is true - the infil units have them but that's just a whole... infiltration unit thing, and not specific to the bundle nade.
Its more the fact the can appear from any building a lob a bundled grenade immediately, those poor yanks huddling around their major don't stand much of a chance.
Or just the fact that bnade take out 90% hp of a full hp squad when it's dmg is reduced by half because of green cover (and wipe squad in trench for wtf reason), takes out half hp of full hp house with couple models at the same time and entirely wipe wooden ones, making them obviously ridicoulous just as bundle.
Nerf them and reduce their cost if needed but i don't see what's balance about those things (last post, don't need to argue with me as i won't change my mind blablabla).
Like what are we supposed to do, blob all our units at the same place to be sure we can dodge those kind of grenades in time because otherwise if you just try to multitask at multiple areas they will overpunish you while at half dmg?