2v2 Map Making Contest

3 weeks ago
Kyle_REKyle_RE Posts: 358 admin

Ever wanted the chance to get your map added to the automatch pool in COH2? Here is your chance! Relic is teaming up with members of the community to help reward the hard work COH2’s map makers put into COH2 day-in and day-out.

Introducing, COH2’s 2v2 Map Making Contest. Map makers in the community will be able to create and submit their best 2v2 map for their chance to win some fantastic prizes, including some great new hardware for their PC, plus the chance to have their map added to COH2’s 2v2 automatch map pool.

Learn more on our Blog.


  • #2
    1 week ago
    Kyle_REKyle_RE Posts: 358 admin

    Hello everyone,

    Just wanted to provide an update on some minor rule changes to the contest. To help protect map makers from popularity bias so that maps are solely judged on their quality and not on the popularity or how big of a following the map maker has in the community, the following rules are now in affect:

    1. When submitting a map for review, the map maker must remove any markings or mention that associates the map to their identity. This includes but is not limited to the map loading/splash screen and mod files. These files may be changed/added back in when the map is being submit for Final Review.
    2. Streaming* or posting the map for submission on Twitch, forums or social media is prohibited.

    If a map maker does not oblige by these rules from this point forward, their submitted map(s) will not be eligible for the Community Vote segment of the Picking the Winners process of the contest. This means, their submitted map(s) will only be eligible for a max of 40 out of 50 possible points available.

    *An exception to rule #2 above is if a map maker streams all or multiple contest maps while remaining anonymous and non-bias (judging, describing, and giving feedback on them equally) regarding which map may be theirs.

  • #3
    1 week ago
    Kyle_REKyle_RE Posts: 358 admin
    edited July 13

    I also highly recommend using only ONE building tileset per map. Not doing so causes performance issues not to mention has generally negative aesthetic appeal. Not doing so could severely limit your chances of advancing in the contest.

  • #4
    1 week ago
    ofieldofield Posts: 627

    Are there any exceptions to this recommendation? E.g. the urban tilesets don't offer any churches, This is kinda contradictng to urban settings.

  • #5
    1 day ago
    Kyle_REKyle_RE Posts: 358 admin

    Yes. If it looks natural and doesn't cause any performance issues than it is fine.

  • #6
    1 day ago
    whiteflashwhiteflash United StatesPosts: 4

    Kyle, is it true that if a map has been in the workshop, but has been incomplete, that it cant be submitted to the map contest? Thanks

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