In the chance that the devs at Relic still remotely care about this game, I'm gonna repeat what I said on the FBP thread. USF smoke grenades should be changed somehow:
I think these are both viable solutions as it will prevent the liberal usage of smoke, and allow the ability to be used sparingly and tactically. USF already has the best access to smoke especially after getting the mortar. The only reason why so many USF players litterally howled to the moon for the mortar was for an indirect way to counter mgs. So use the smoke ability that it provides! Most Ostheer players go for at most 2 mgs. I understand the frustration of deal with a SPAM of mgs so that is why I don't want to get rid of smoke nades altogether. However, on the flip side, it's quite easy to kill isolated mgs that don't have much infantry support (due to all mp invested in mgs) and steal the mg. Then the Ost player will be in a world of hurt as they don't traditionally have garrison clearing units early in their build vs USF.
Here is my micro tax assessment. Microing a mobile mg with limited infantry support takes a lot of map awareness. Setting it up isn't simple as pushing around some riflemen. You have to sense where your enemies are located to cover which approaches that are most likely going to be attacked. If I catch a squad running roughly into the center of its arc, I EXPECT that mg to hold its position WITHOUT ANY FURTHER MICRO INVOLVED (if there are no flanking units or other support.) It means I've guessed correctly the path taken by the enemy and hence I should be rewarded for correct judgment. I don't want to see a skilless reaction of "just throw smoke" antics from the USF player every goddamn time he runs into an mg without support. Because when he does that, I have to micro my mg twice (first the initial setup then the relocation) whereas the USF player micros the riflemen just one time. In a worse case, if a gren is caught in the smoke, you'll need to reposition it too. The position you just prepared has basically collapsed due to a braindead throw of 15 munis. The USF player just caused you to micro your units far more than he does. After the USF player throws smoke all he needs to do is attack move his horde of infantry. The Ostheer player has to quickly relocate everything backwards and keep track of all enemy infantry and position the mg and get grens to focus fire units that are likely to be able to get past the arc of the mg. While Ost inf are backpedalling they cannot return fire as USF infantry can as they advance on the position. In summary, there is almost no reward to defensive play vs USF if they can spam dirt cheap smoke.
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