[MAP CONTEST] Poltawa Feedback Thread

1 month ago
Kyle_REKyle_RE Posts: 393 admin

This thread is for all feedback related to the map "Poltawa" as part of Relic's 2v2 Map Making Contest. This map has made by a member of the community and they would LOVE of your feedback to help them iterate on and improve their map before the next submission deadline of the contest.

To subscribe to this and all contest maps, check out the 2v2 Map Making Contest Collection on the Steam Workshop.


  • #2
    1 month ago

    Awesome map. Nothing really to improve. Would be so much better than the current 2on2 maps in automatch.

  • #3
    1 month ago
    ofieldofield Posts: 630

    I have a strange bug. Some of the hay stacks seem to be assigned to a certain player and allow to see through fog of war.

  • #4
    1 month ago

    1. Looks good.

    1. Fix the obvious wheat mounds that are owned by North so things are VIS when they shouldnt be.

    1. The long ditch lanes on sides appear to block VIS? They are deceiving. Maybe put some large hedgerows along fence to help players know they cannot shoot thru that area.
    2. A few points have shrubs etc that pull INF from taking points.
    3. The base bunkers could be better. You can attack buildings without being shot at. The massive size of the USF base makes this a PITA. Sometimes you need to put bunkers in the middle of a opening which creates pathing issues later :P
    4. The buildings on the side VPs may become an issue. They are setup so each side has better access to them. Cool idea but, if someone pushes your VP early game they could easily have two well protected VPs and its GG for you. This may create the annoying "Rush to the middle" footrace that ruins this game. It removes tactics and creates randomness in a game that already has way too much randomness.

    8/10 - This map will be good to go with only a couple fixes.

  • #5
    1 week ago
    Andy_REAndy_RE Posts: 48 admin

    Congratulations! This map has passed Round 3 and is approved for the final iteration in Round 4.

    The updated map has been added to the 2v2 Map Making Contest Collection

    We encourage the community to give as much feedback as possible heading into this crucial final iteration period.

  • #6
    1 week ago
    Andy_REAndy_RE Posts: 48 admin

    RELIC FEEDBACK - Please seek additional feedback/ validation from the community

    This map looks great and plays well.

    A few of the capture points on this map overlap behind fences and walls. This could potentially be annoying, as your opponent can capture and harass points from behind walls, without having to actually commit to them.

    This map has some interesting cutoff play. Both teams have access to a brutal cutoff within close distance to the central VP. This is probably intentional and may prove be a popular decision. We would recommend seeking community validation on this feature.

    A small visual point. Some of the cover assets that have been used around capture points are identical to their sister capture point on the adjacent side of the map. It might be worth swapping in new assets with the same cover bonus.

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