I would like to know whether in the future change of the Co2 of infantry and the change in the damage to the USSR?
1) Conscripts give some sort of improvement in weapons or equipment. (without commander's ability)
- Replace the "Molotov Cocktail" with a grenade "RG-42". The cost of improving 25-35 ammon.
- Improve the "Molotov Cocktail" damage. From 10 to 25 damage (because of its cost.)
- remove the cost of the ability "Hooray!" From 15 to 0.
(If you do not kill the cost, then ado give them a reload bonus of 20% and cooling of the rifles -15%)
- Improve the damage of SVT-40. From 10 to 16 (because of the cost of infantry and replenishment)
- Remove the PTRS and an explosive package.
- Add an improvement to the new weapon AVS-36 with a damage of 16. (or improve the rate of fire SVT-40, from 1.00 to 0.50-0.35)
- Replace the standard explosive package with "Many Molotov Cocktails"
- Leave a sticky explosive package "Against Technology" and not the required improvement.
3) Combat engineer squad
- Give them an improvement "assault kit"
- PPSh and body armor. with a cost of 75 ammon.
- Or combine PPSH, bulletproof vest with ROKS-3 flamethrower with a cost of 75 ammo.
- Give them a "smoke grenade"
- Since this car is not very effective in combat. I propose to give him the ability to "First Aid," for 15 ammon. (because of its cost)
"If it's a reconnaissance machine, you have to give it camouflage."
- Change firing "shelling" to "Artillery Mode" and "Santard Mode"
- Increase the area of borage fragments by 25%.
ISU-152 - The biggest problem in the game.
1) At it the gun costs 152мм (as at МЛ-20 and at КВ-2)
2) The damage must be the same and break through (combine them with KV-2 and ML-20), so that the ISU-152 had some kind of effectiveness against the technique.
3) Otherwise, why do Jagdtige deal more damage?
- ISU-152 = 240 damage - Caliber 152
- Jagdtige = 320 damage - Caliber 128
4) My suggestion and other players. We want the ISU-152 to be powerful as a Jagdtige. If you do not go to change it means you have to reduce the joint venture (from 14 to 10) and the cost of the tank
At the end of the game, the Soviet army is powerless. Because the Soviet Power is losing the advantage against the Axis.