Hi all. After constantly bitching about how trash they are i decided to make a thread about the soviet engineer unit.
Problem: they are probably the single worst unit in the game with no redeeming factors and worse: they are 100% required to tech up and repair armour
Being a 4 man squad in a faction of 6 man squads they are a bit squishy off the cuff but also dont get any target size buffs through vet (neither do pios however they can build bunkers, lay down cover, scout in their down time and at least combat weapon teams if they can close in)
Now they can minesweep, but again, they are worse off at it than other factions because they have no defensive traits (.8 target size for sappers, .87 for sturms and sweeper removal if ambushed, los for pios, 5 man squads for sappers and RE, a weapon ontop of the sweeper for RE and sappers...)
For combat they are hands down the worst again. They are a 4 man squad with a bolt action, unable to deal damage at range and unable to deal damage uo close
Their only redeeming quality is non doc flame thrower to clear garrisons.... BUT cons have molitovs to do that (albeit slightly worse) and can finally actually fight now...
They used to have demos but they have been rendered inert and are an empty slot now.
So with all that shit, i propose a shovel:
Make them cheaper to start to reflect their absolute raw garbage power and has the bonus of allowing the soviet to increase their early map control.
Second i would increase the cost of their upgrades BUT allow them to grant a small amount of armour to give them SOMETHING unique and offset their relative weakness. I wouldnt say anything more than .5 armour, just enough to make them a little more combat capable
For price i would suggest dropping them to ~120 since they are quite literal trash with no redeeming qualities, but the upgrades could have an additional MP cost if thats necessary and a bump to 75mu to account for the armour
I also like the idea of an armour/ppsh upgrade for combat engineers to make them sort of poor mans shocks (minus nades)
I have no idea how to emhance their "engineer" side of things but as always im open to idea on how to polish this turd of a unit