Commander Revamp Preview - Changelog

#1
3 weeks ago
Andy_REAndy_RE Posts: 169 admin
edited September 4 in Updates

Complete notes as of mod version 1.2. Mod 1.3 changes to be updated shortly, see bottom of this page for latest

USF

ARMOUR COMPANY

Assault Engineers

-Veterancy 2 now bolsters squad to five men upon reinforcement

Elite Vehicle Crews

-Repair speed increased by 0.5
-Veterancy gain increased by 15%
-Cost from 90 to 70 - as of mod 1.2

M10 Tank Destroyer

-Aimed HE round ability added that will blind enemy tanks and disable weapons for enemy tanks for 6 seconds and provide decent affect against infantry. Costs 35 munitions.

Mod 1.2 changes
-HE ready aim-time from 1.75 to 1.25
-AOE Mid Distance from 1 to 1.5
-Fixed an issue where HE critcal would not apply to vehicles on deflection.
-Fixed an issue where HE shells could not be fired into the FOW.

Sherman 105mm Dozer

The intention has been to give this unit a more devastating anti infantry and emplacement profile. Stats reflect a less potent Brumbar, with the upside being that the 105mm is turreted.

-AOE damage from 1/0.35/0.0.5 to 1/0.35/0.175
--AOE distance from 0.325/0.75/5.5 to 0.425/1/6 (as of mod 1.2)
-Veterancy 2 Bonuses from +20% speed, +20% rotation, +30% Accuracy, +20% Accel/Decel to 0.8 Received Damage, -15% weapon --reload, +20% rotation
-Veterancy 3 Bonuses from 3: +35 weapon rotation, -20% Reload to +35% weapon rotation, -10% weapon reload, +30% Accel/Decel

Mod 1.2 changes
-AOE distance from 0.325/0.75/5.5 to 0.425/1/6
-Distance scatter max from 4.8 to 2.5
-Now deals 50% damage on deflection; akin to Brummbar

240mm Artillery

We have redesigned this ability to still be a strong area denial tool, while inflicting more consistent yet less devastating damage to units in the affected area.

-Number of shells from 5 to 7
-Duration between shells from 12 to 8
-Instant kill crit against infantry removed
-AOE damage from 1/0.15/0.05 to 1/0.2/0.125
-AOE from 9 to 10

MECHANIZED COMPANY

Mortar Halftrack - Removed

Mechanized Group

-WC-51 and M3 Halftrack consolidated and available from the Rifle Command. M3 requires either a Captain or Lieutenant to be deployed.

WC-51

-50cal HMG upgrade cost from 60 to 45
-Receives shared experience

Refit and Refuel

-Re-added to the game in free slot

Combined Arms

-Added in place of M21 Mortar Halftrack

76mm Sherman

-Population from 14 to 12
-Cost from 380/135 to 380/125

BRITISH

GENERAL FACTION CHANGES

-Trialing change where Sappers, and Recovery Sappers have access to HEAT Grenades (The same as BOIS Tank Hunter Sections)
-Trialing change where Infantry Section/Tommies can now plant M7 Light AT Mines; replica of the Rear Echelon Mines.

BRITISH ARTILLERY

Sexton

Changes intended to give similar performance to USF priest, with some different characteristics.

-AOE damage from 1/0.25/0.1 to 1/0.5/0.2
-AOE distance from 1.5/3/4.5 to 1.25/2.5/6
-Range from 135 to 160
-Supercharge Victor Creeping Barrage no longer shares a cooldown with the main barrage

Valentine

Changes intended to make this unit more potent in combat.

-Main gun damage from 80 to 120
-Population from 12 to 8
-Sexton Creeping Barrage no longer requires veterancy 1

Perimeter Overwatch

Now launches an off-map mortar shell every 8 seconds and 25 pdr shells every 16 seconds at enemies in friendly sector. This applies on a sector-by-sector basis.

TACTICAL SUPPORT

Air Resupply Operation

-Cost from 150 munitions to 100 manpower and 75 munitions

Artillery Cover - Removed

-Swapped out for Churchill Crocodile

Churchill Crocodile

The Crocodile has been adjusted to have its gun match other tanks. Smoke has also been added to allow the Crocodile to provide combat support.

-Main gun damage from 80 to 160
-Can now fire smoke shells; ability similar to Comet and Cromwell’s Smoke Shot

Recovery Sapper Squad

-Cost from 450 to 230 Manpower – one squad instead of two
-Can throw smoke grenades for 15 munitions
-Repair speed from 1.6 to 1.85

Forward Observation Post

Upgrade available to the Forward Assembly which grants the FOP abilities to the Assembly

-Costs 100 manpower and 10 fuel
-Locks out Medical Stations

SOVIETS

NKVD RIFLE DISRUPTION TACTICS

Rapid Conscription – Removed

Recon Flight - Removed

Fear Propoganda – Removed

Commissar Squad (New Unit)

This new unit represents a formidable combat and utility squad in keeping with the doctrine's theme.

-5 Man Squad: Commissar Officer armed with a pistol. Commissar escorted by four Guards Riflemen wielding SVTs. This unit has three abilities.
-Costs 2 CPs and 260 Manpower
-Ability one - Stand Your Ground: Grants a targeted squad -30% received accuracy and -10% received damage. The squad cannot move unless told to retreat during its 20 second duration; shares a cooldown with Fight to the Death. Costs 20 munitions
-Ability Two- Fight to the Death: Grants targeted squad +20% weapon accuracy and 0.5 cooldown. Increases incoming weapon accuracy by 20%; shares a cooldown with Stand Your Ground. Costs 20 munitions.
-Ability Three - Interrogate: Grants the locations of all enemy forces on the mini-map when a model is interrogated. This ability is free.

Mod 1.2 changes
-New Ability: Propaganda Barrage: Calls in a small barrage of 4 shells that is similar to Fear Propoganda. 45 munitions
-'Stand Your Ground' and 'Fight to the Death' cooldown from 60 to 30.

Scorched Earth Policy (New Ability)

Allows Engineers to place a trap on points; when triggered an incendiary mortar shell will be launched that damages nearby infantry and will stop the point’s ability to generate resources for 60 seconds

-Costs 35 Munitions
-Available from 3 CPs
-Detected by minesweepers
-Capturing the point remove the trap if it does not detonate, similar to booby traps and early warning flares

KV-8

-Added to the doctrine
-Now receives 20% less damage, similar to the KV-1

URBAN DEFENSE TACTICS

Armored Vehicle detection – Removed

Shock Troops

In keeping with the Urban theme of this doctrine, Shock Troops have been added. Furthermore, Shock Troops have received moderate buffs to their mid-range capabilities. Their close-range potency remains unchanged up to 10 meters.

-PPsH-41 mid range accuracy from 0.276 to 0.35
-PPsH-41 aim-time multiplier from 1.25 to 0.85
-PPsH-41 cooldown duration multiplier from 1.25 to 0.85
-PPsH-41 mid burst duration multiplier from 0.325 to 0.65
-Mid-range from 16 to 17

45mm Anti-Tank Gun

This unit was under performing. The following changes attend to make it a more attractive choice with added utility later into the game.

-Penetration from 100/80/60 to 160/80/60
-Now has Ambush Camouflage ability by default; first-strike bonus of +20% accuracy, +20% reload and -25% reload
-Tracking veteran ability replaced; Vehicle units hit by a veteran 45mm ATG will be temporary visible, even in the FOW

Forward Headquarters

As an alternative to designating a command building, this ability now also allows the player to build a Field Base; this structure reinforces and heals nearby infantry.
-Costs 200 manpower and 25 fuel

Booby Trap

The Booby Trap is being adjusted to be deal more damage over a larger area, whilst being incapable of destroying full squads. Cost has been adjusted appropriately.

-Cost reduced from 100 to 45
-Damage from 250 to 80
-AOE distance from 1.5/3/4.5 to 0.25/3/6

ADDITIONAL SOVIET NOTES

76mm Sherman

Due to the changes to USF Mechanized Company, Soviets will also benefit from the following changes to this unit.

-Population from 14 to 12
-Cost from 380/135 to 380/125

OKW

ELITE ARMOUR

Panzer Commander

This upgrade has been adjusted to allow tanks to spot targets from further away. The Artillery Barrage has been modified to be arrive sooner and at a lower price.

-Sight bonus from 6 to 10
-Coordinated Barrage delay from 5 to 3
-Coordinated Barrage cost from 120 to 80
-Coordinated Barrage range from 35 to 40

Emergency Repair

Emergency Repairs has been altered to repair a reasonable chunk of health, allowing damaged tanks on the front to get back into the action more quickly.

-Cost reduced from 50 to 40
-Now restores 200 health over 10 seconds after a 5-second delay; previously it was 100
-No longer reduces munition income when active

Sturmtiger

We have aimed to make this unit perform more consistently. The intention is an increased ability to punish dense unit concentrations, with less ability to wipe multiple units.

-AOE radius from 8 to 14
-AOE distance from 2/6/8 to 0.25/1.5/8
-AOE damage from 1/1/0.3 to 1/0.25/0.075
-Rocket suppresses all infantry within 18 meters of the blast

OVERWATCH

Forward Receivers and Early Warning

-Both abilities have been merged into one command slot
-Renamed Early Warning Systems

Jeager Light Infantry

-Added to the doctrine.
-Reinforce from 37 to 31
-Camouflage is now available at Veterancy 0

Sector Assault - Removed

LeFH

-LeFH added to the doctrine
-Veterancy 1-3 now matches its Ostheer counterpart
-Veterancy 4 reduces Counter Barrage reload time between shots by 60%
-Veterancy 5 - Allows single fire direct shot up to 50m

WEHRMACHT

GENERAL FACTION CHANGES

234 Puma

Trialing change where Puma now requires Battlephase 2 and is deployed from the Leichte Mechanized Kompanie

DEFENSIVE DOCTRINE

Hull Down - Removed

Tank Traps

-Consolidated into Defensive Fortifications

Ostruppen

-Added to the doctrine

StuG E

This unit has been added, while receiving some moderate buffs to make it more potent and desirable in its role as an infantry support vehicle.

-Added to the doctrine
-Far AOE distance from 3 to 4
-Projectile speed from 28 to 45

Sector Artillery

-Now affects adjacent friendly sectors

GERMAN INFANTRY

Tactical Movement – Removed

Light Artillery – Removed

Veteran Squad Leaders (New Ability)

In keeping with the Infantry theme of the doctrine, the following ability has been created. This ability provides Wehrmacht line infantry with a five-man upgrade, adding increased front line durability, and in the case of grenadiers, increased potency. For Grenadiers specifically, this upgrade allows better performance than the MG42 upgrade in most situations.

-Pioneers and Grenadiers can now be upgraded with veteran squad leaders, bolstering squad size to five men
-Costs 30 munitions per squad for pioneers and 60 munitions per squad for Grenadiers
-The Grenadier squad leader has a non-transferable G43. This upgrade locks out the MG43 upgrade
-Requires 2 CPs

Stormtroopers

Stormtroopers have been added to the doctrine. Furthermore Stormtroopers have undergone a rework, to make them a more attractive choice across doctrines. This redesign intends to differentiate Stormtroopers from Panzergrenadiers, by moving them more towards a potent close-range unit, with strong disruption and ambush abilities.

-Added to the doctrine
-Now equipped with MP40s
-StG Package removed
-Panzerschreck Cost from 75 to 60
-Decapture rate from 1 to 1.33

Mod 1.2 changes

-MP40 reload frequency from 4/5 to 6
-MP40 reload from 2.8/3.5 to 2.8
-MP40 near cooldown from 0.325 to 0.15

-Can now place Booby Traps; similar to Jaegar Light Infantry
-Tactical Assault avaliable; on cooldown upon being deployed.
-G43 Package now grants 4 Panzergrenadier G43s; cost from 40 to 60. Disables Tactical Assault and locks out Panzerschreck.

Comments

  • #2
    3 weeks ago
    Andy_REAndy_RE Posts: 169 admin
    edited August 28

    Mini Update: August 28th

    USF

    Sherman Dozer

    -AOE distance from 0.325/0.75/5.5 to 0.425/1/6
    -Distance scatter max from 4.8 to 2.5
    -Now deals 50% damage on deflection; akin to Brummbar

    M10

    -HE ready aim-time from 1.75 to 1.25
    -AOE Mid Distance from 1 to 1.5
    -Fixed an issue where HE critcal would not apply to vehicles on deflection.
    -Fixed an issue where HE shells could not be fired into the FOW.

    Elite Vehicle Training

    -Cost from 90 to 70

    Soviet

    Commissar Squad

    -New Ability: Propaganda Barrage: Calls in a small barrage of 4 shells that is similar to Fear Propoganda. 45 munitions
    -'Stand Your Ground' and 'Fight to the Death' cooldown from 60 to 30.

    Wehrmacht

    Stormtroopers

    -MP40 reload frequency from 4/5 to 6
    -MP40 reload from 2.8/3.5 to 2.8
    -MP40 near cooldown from 0.325 to 0.15

    -Can now place Booby Traps; similar to Jaegar Light Infantry
    -Tactical Assault avaliable; on cooldown upon being deployed.
    -G43 Package now grants 4 Panzergrenadier G43s; cost from 40 to 60. Disables Tactical Assault and locks out Panzerschreck.

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