Back then when all tanks/vehicles in commanders were call in, this thing is actually really great for 3 reasons:
But now all call in tanks/vehicles are locked into tier. This change the gameplay for Allied alot.
... Soviet counter attack was my favorite for its unique ability For mother Russia with all infantries, weapon teams able to sprint, with KV1 on the lead. This commander only required Tier1 & 2 to play. Today snapping KV1 in Tier4 cause Soviet has to throw away 180fuel to tech with build time. Not mention For mother Russia is nerfed down.
... Same to USF Armor company without Major required, as Sherman Bull replace Sherman, Wolverine replace Jackson, Offmap barrage replace Major barrage. Today snapping Wolverine into Major makes Wolverine pointless.
Most call in Allied tanks are medium, Sherman4C, T34-85,Sherman Bull, Wolverine. While Axis call in are Heavy, and they doesnt require Tier to call in a Tiger. Think about you need time to build & Tier4 to build a KV1, but your opponent OST doesnt have to tech Tier4 to call a Tiger. Think about you need 2 mins to build 2 T34-85 and destroy a Kingtiger, and that tank pop up on the field again immediately. Boom.
To make it fair, all tanks/vehicles should be snapped into Tier and take time to build it. Panzer command in Tier3, Tiger should be in Tier4, King/Jad/Sturmtiger/Panther command should be in PanzerHQ (this may make the lost too great if Allied able to destroy PanzerHQ)
Balancing units is a thing - Balancing utility of factions is a thing (as the last thread I said LeFH in OKW is too op compares to LeFH in OST) - And Balancing time build is also a thing
What do you think?
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