USF new commander IDEA + some balance patch

#1
6 months ago
GoforGiantsV3GoforGian… Posts: 10
edited January 18 in Commander Feedback

Commander(Company)Name : Frontal Assualt Company (USF)

concept : This company can breakthrough deep Germans MGs,ATs, and heavy TDs with Advanced Hardwares.

Unit and ability Roster

slot 1 : 0CP passive
-Mechanized Breakthrough support team

you can build hard breakthroughable sherman tanks add new upgrades to all tanks.

Added Unit : M4A3E2 sherman 'JUMBO', SHERMAN M4A3 105(W) HVSS 'M4A3E9 at Batalion command post, and M3 Half track at barracks.
M4A3E2 sherman jumbo
380MP/135F/14 Pop cap
76mm gun
HP : 960
Armor Thickness(F/R) : 340/150
max speed : 5.1
Accelation/Break : 2.3/3.8
Iceberg speed : 85%
Hull traverse speed : 32
Turret Traverse speed : 42
Embark/Disembark : Able
main weapon : 76mm M1A1 main gun(same as Mechanized 76mm shermans)(AP/HVAP) 40 range
scatter : 4.7(jumbo is slower, but more stablized 76mm gun or 75mm gun. both scatter.)
moving shot correction : 65%
Sub weapon : hull .30 cal + coaxial .30 cal
upgrade options : .50 cal pintle mount MG(60 munitions), Sandbags(30 munitions)
if 75mm picked. penetration and firepower per single shell is same as 75mm sherman(AP/HE). but fire rate is improved to 4.2~4.8

skills(Basic) : Smoke screen shells (same as other shermans)
skills(Vet) : radio net

Vet 1 : radio net skill open, Frontal armor + 20
Vet 2 : Turret Traverse + 15%, reload accelation + 10% + range +5
Vet 3 : Reload Accelation +20%, Hull&Turret traverse +25%, Max speed, Accelation and deaccelation speed +15%

M4A3E9 105mm Hvss sherman
380MP/135F/14 Pop cap
105mm gun
HP : 800
Armor Thickness : 220/105
max speed : 6.6
Accelation/break : 2.6/4.4
Hull Traverse speed : 40
Turret Traverse speed : 44
Embark/Disembark : Able
main weapon : 105mm Sherman M4A3E9 HE Gun 40 range
reload speed : 5.9~6.5(105mm Bulldozer : 6.7~7.3)
explosion radius : 5.5
scatter : 4.0 (105mm bulldozer : 4.8)
Armor penetration (Close/Medium/Far) : 55/55/55
moving shot correction : 75%(same as Easy 8, Dozer 105mm is 50%)
Sub weapon : hull .30 cal + coaxial .30 cal
upgrade options : .50 cal pintle mount MG(60 munitions), Sandbags(30 munitions)

skills(Basic) : Smoke screen shells (same as other shermans)
skills(Vet) : radio net

Vet 1 : radio net skill open, range +3
Vet 2 : Turret Traverse + 15%, reload accelation + 10%
Vet 3 : Reload Accelation +20%, Hull&Turret traverse +25%, Max speed, Accelation and deaccelation speed +15%

Added Upgrade : sandbags (30 munition)
sandbags can be upgraded These tanks
-Stuart Light tank
-Sherman 75mm
-Dozered Sherman 75mm (If salvaged teammates mechanized company tanks)
-Sherman jumbo
-M4A3E9
-M4A3E8 'EASY EIGHT' Sherman tanks(If salvaged teammates Rifle company tanks)
-76mm sherman(If salvaged teammates mechanized company tanks)
-Sherman 105mm bulldozer(If salvaged teammates armor company tanks)
-M10 'Wolverine' tank destroyer(If salvaged teammates armor company tanks)
Sandbags give these effects to upgraded tanks
+80HP
+20 armor for front and rear
+Engine Damage immune for frontal hit by Anti tank skills(Panzerfaust, AT rifle grenades)

Slot 2 : 0CP passive
-Urban Fight Team riflemen call-in
-280MP/7Pop/5 men/28 MP per reinforce
-0 weapon slots.
-armed with 5 Thompson submachine gun

skills
-anti tank-satchel(same as Cav riflemen)
-Grenade assualt (35 munitions) : the fight team assualts charges with grenade rushs and immunes supressions, and take building with forced enemy garrisoned squad all-kill. only targetable to enemy garrisoned neutral building. while grenade assualt activated. the enemy infantry unit targeted cannot bail out from buildings (=Forced to die)

Slot 3 : 4CP active
-Combined Arms
same as Heavy Cavalry and Mechanized

Slot 4 : 8CP active
Advance (100 munitions)
While this skill used. all units Chances to being hit reduced to 70% of original (reduced 30%) and All Infantriman perfectly immunes the Supperessions of all machine guns and autocannons (like AA vehicles and OKWs Tier 4 building's AA gun). And If someone got surpressed. Release all global troops surpression immediately. all units moving speed increased by 3.

Durability : 45 sec
Cooltime : 150 Sec

Slot 5-A : 11CP active (Developer can select global or single)
Field Maintenance(global) (225 munitions)
Durability : 60 sec
Cooltime : 240 sec

If this skills Activated. All your vehicle recovers 200 Healths and recovers all Damaged module Immidiately. and if your damage Vehicle is in Alied Territory. the vehicles recovers 10HP/s and immunes module damage during 60 seconds. while skill is acting, all vehicles are movable.

Slot 5-B : 8CP active (Developer can select global or single)
Field maintenance(Single) (35 munitions)
Durability : 30 sec. Added to each single Vehicle
Cooltime per each tanks : 90 Seconds.

If this skills Activated. Your skill actavited vehicle recovers 80 Healths and recovers all Damaged module Immidiately. and if your damage Vehicle is in Alied Territory. the vehicles recovers 10HP/s and immunes module damage during 30 seconds. while skill is acting, all vehicles are movable.

this is new Idea of my USF commander.
And i want to speak some reasonable balance patch suggestion

1 : 75mm sherman reload speed buff 5.6~6.0 to 5.0 ~5.5
2 : 75mm,76mm sherman and caliope armor buff 160/80 to 180->90 (105mm Dozer 200/80 to 200/90, Easy Eight 205/95 to 210/100)
3 : Easy Eight tank max speed 6.1 to 6.5
4 : Sherman Caliope's turret traverse and Turret Coaxial Machine gun available.
5 : Sherman Caliope's HP roll backed to 640
6 : sherman 75mm HE shell penetration buffed to 40 (HE shells historical used to crush bunkers, but Bunker armor is 35 and 75mm HE shells is 25. so sometimes It cannot penetrate bunker 100%)
7 : sherman 105mm bulldozer HE shell penetration buffed to 60.(almost same grounds with 75mm shermans)

Comments

  • #2
    6 months ago
    VegnaVegna Posts: 956

    They aren't adding any new units of abilities. It needs to use things already in the game.

  • #3
    5 months ago
    Stryfe025Stryfe025 Posts: 11

    What is the obsession with proposing commanders with multiple Tiger Tanks quality call-ins?

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