I would like to use this doctrine effectively but I struggle to leverage it to its full potential.
The nuke tank is still hitting obstacles like poles and piles of wood. Only fired it 3 times in my last match and twice it hit an obstacle en route.
The scout car doesnt seem to give adequate fuel return for its cost unless you place it on a fuel specific territory. Ergo if you're doing well (holding fuel) you do better, if you're not doing well it doesnt help you.
Panzer Cmdr is ok, but seems lack luster. Has the signal relay thing been removed?
HEAT shells. They seem nice when they hit, but not always sure when to power it up due to the limited duration, high price, and remaining liklihood of missing, all for not massive returns.
Self repair is always nice though.
Anybody have some thoughts on this?