There are some bugs from what I realised on my tests and things which requires certain changes.
Please do take the time to read this as you can see the effort I have placed into writing this discussion.
Greandiers Mg42 takes huge breaks from shooting, it should be more consistent as other factions. Do not know why it is a thing but it is there if you look closely. takes brakes sometimes 2-4 seconds between bursts (it should not be thing). Does not require a buff but a fix or adjustment.
How long has it been since Panzergrenadiers got a buff. It lacks the ability to perform at its current price. Sturmpiooners in comparison is 300, and has the ability to perform many things at once compared to a single bundle grenade. The fact that Panzergreandiers costs 340 and the fact it lacks the ability to engage head on against infantry due to being a too fragile unit makes it the least cost effective unit. I have done tests and Panzergreandiers overall are ineffective against infantry, but good against vehicles which in addition costs extra 100 munitions in order to make it effective thus making Pak40 a more reasonable cost effective option. Due to recent changes made in the game with mortar, sniper and vehicles currently demoted the OH overall effectiveness.
This game is fantastic and the most fun RTS game in my opinion but the fact that there is some things that are unbalanced, I believe it requires a few changes. Reasons why...
1. Drop like flies, has worse received accuracy than Grenadiers & Piooners
2. Cost and Effectiveness do not match, should decrease price around 300
3. Lacks abilities for its price, should maybe have a repair kit or tactical advancement to make more interesting and effective option or something else
4. Reload animation takes longer than Shock Troops and Sturmpiooner (creating DPS gap) which is wierd considering its price and its purpose.
Stug, yes it has been nerfed and I disagree with the change as it is always now flanked due to it not being a threat as it used to be. T34 was meant to flank by surprise and now it can just go head against it like as if it were nothing because of the fact it has lower health than T34 and has a slow firerate. It is not even good against Infantry and in my opinion, useless.
I believe Ostheer requires some changes and buffs especially to squad size. Why not have by default like what the British Faction has to upgrade from a 4 man squad to a 5 man squad to make it more durable without the need of a General. If changes are not to be made, at least tweak the price around 300 to make it a choice for a more diverse gameplay and a viable option.
Ostwinds, main gun currently sucks and appears to be worse than OKWs Ostwind which perform more consistently with its shots. Change that plz to the way OKW Ostwind performs. Who uses that anyway?
Squad size making it the lowest Squads HP faction in game, and the fact that the DPS does not make up to its lacking health. Should be more consistent in damage and accuracy.
I suggest a "bolster squad package" like the British faction where you can upgrade the squad size to 5 men would simply make it a more flexible unit and prevent it from being killed from 1 grenade easily or from a tank shot.
Ostruppen should increase damage from 8 to 10. To match Panzerfusiliers K98 damage wise. After all Ostruppen are only good in cover, so it would not be a big deal having this change. If this seems too OP, then change price to 220 and resupply from 16 to 18 to come along with the change. The Damage should not be that low for a K98. It is not a necessary change but it would be a good one.
Aftermath of Patch Release.
Currently now after the Patch in accordance to the changes made with vehicles, mortar and sniper has totally decreased Wehrmachts overall survivability. Not that I disagree with the changes, but it has unfortunately decreased Wehrmacts overall performance. I believe these changes can improve OH state and its current condition. Should be decent against Infantry and not only against vehicles. It feels so much harder to play as they lack the units to perform the way they should against Infantry.
Lists of Units that are useless and under-performing in Wehrmacht.
Evidence for Survivability and difficulties to counter the enemy from Pro Player VonIvan playing as Wehrmacht
Starts 01:40:40 Ends around 02:09:25
He gives his reasons why he cant counter and the difficulties as playing Wehrmacht. He only, and relies mostly upon Grenadiers during this gameplay since it is the best option to go for. Due to lack of Units to counter due to the lacking performance. You will see why!
Got to around 02:09:30
Most of his streams as Axis, he plays OKW since it has units that are more consistent and more durable. You can see in the video, that he retreats his units most of the time and some of them just do not last long. They lack firepower, consistency and durability. Check for Grenadier MG42 pauses.
In Conclusion, I believe that prices tagged on certain units should live up to their expectations and should not be considered or rendered as useless. Units that are Hardly used such as those mentioned above is due to the lack of performance and expectations. I believe that the all base units especially in other factions should live up to it also and I feel these changes (mostly Pzgrens and Ostwind since are the leaset used) are the utmost necessary to make it a more balanced and smoother, diverse gameplay for the Ostheer without only relying upon Grenadiers. To make and have more choices for a more diverse Gameplay.
Also, Wehrmacht lacks many things in many ways. It lacks Firepower and lacks durability. I do not know why on earth they are garbage only until you get Panthers (which is only useful against tanks and having great armour) but that is only when until if you survive end game. Every time in the beginning of the game when playing OH, once your squad lost 2 infantry often the best option is to retreat because if you retreat with one guy left, there is high chance you will lose the squad. This the faction that I believe retreats the most, Early and Mid Game. I usually play OKW since they actually work. No problems, just fine challenging but not as exhausting as playing Wehrmacht when you do not have many choices to pick from. They should add StugE it is the only anti infantry vehicle that actually works and is durable, for 2nd tier base or 2nd Battle Phase. Only available to only two Generals.
After all the soviets have 6 man squads and others with 4/ mostly 5 man squads.
A bit off topic. I do not believe Wehrmacht to be the only faction that needs fixes or adjustments. It just lacks the capacity to engage Infantry Combat which requires certain buffs and adjustments. Allied Factions I believe for Anti-Tank capabilities to be improved especially among USF and British Forces as they lack the ability to counter Medium/Strong Tanks. Soviets are perfectly versatile in Both Anti- Infantry and Tank. Soviets do not need that much change, maybe something to deal with (nerf some received accuracy since they are six man squad for Shock Troops ) Shocks Troops and Guard Rifles Blobs mostly Guard Rifles since their PTRD does 27 damage on an Infantry unit which is crazy and surprisingly accurate. Shreds both vehicles and infantry.
Tell me what you guys think? Thank you for your time