Some of you might be aware of the fact that I have posted this topic under "General Discussions", "Luchs needs a little buff" but I feel it is appropriate to bring up this issue since it under performs for its price in comparison to any other light tank vehicle.
From what I have realised it takes longer for a Luchs to kill an infantry unit while on the move in comparison to a T70 which can take up to 2 guys in one shot + an mg that is strong, having a much stronger DPS than Luchs, reload speed is faster and overall more deadlier.
T70 is a vehicle considered as a leathal threat, that attempting a single squad to Panzerfaust it, might just cost you a squad wipe. Luchs however does not have that dangerous feeling, it is something that you would not consider as dangerous as a T70, its killing power has been nerfed and lacks against infantry. I feel it is almost pointless getting a vehicle like that. It is so bad at times that I feel what is the point in getting a vehicle like this. OKW is term of vehicles, is very lacking. I you see them 1v1 each other, T70 and Luchs, it is a duel but most of the time T70 wins, even better in infantry engagements.
The Luchs relies heavily on being stationary in order to excel or become more accurate and potent against infantry than on the move. It makes it utterly vulnerable. It feels it does not live up to its expectations due to time it takes and how inconsistent its firepower is. It should be than it is, its a terrible investment.
I do not see the benefit of Luchs having "Camo Ability", it camouflages as a means to serve as a recon, but it does it really give any other benefits. T70 has something similar but no Camo, it is called "Recon Mode" which gives you extra sight and enables you to capture territory. Luchs is just terrible against AI and relies heavily on support than a T70 which can roam around, harass the enemy and capture territory. Luchs does not have a least one of those things, it can not harass, it can not roam around, even capture territory.
T70 has a better time alone protecting itself against AI and AT. Luchs can easily be countered by Stuart and AEC which are similiar in terms of prices but both does even overall better than the Luchs alone. It is just terrible, I usually a the light tank vehicle to be on the move to make it difficult for the enemy but instead it makes it difficult for me when I can not get any kills out it. It forces to either keep a distance or be stationary. I do not want it to do either of those for a vehicle that costs for its price.
It needs AI buff and accuracy because OKW lacks vehicles that can do such things, thus heavily relying them upon PanzerIV or Walking Stuka. All costy, mainly late game. You can of course get a Flakhalftrack but that can easily counter by a Stuart or AEC on the move (even better against infantry). Puma has to be its bodyguard if you want to ensure it stays alive. Puma has been lately inconsistent with its first shots on the move (when you surprise it even in mid range) resulting in a miss against vehicles. Do not know if it was due to a server maintenance or fix but I have been having real bad luck lately with it. Before it was doing fine, but I feel like there is something wrong!!!
I usually skip the Mechanized Base because it does not serve any purpose except AT, Walking Stuka is good but its cost, early to mid, repairs and everyone generally wants a mobile AI vehicle.
I can elaborate more later, but I really think that Luchs needs either a price decrease, or a buff for its poor performance.
It looks like you're new here. If you want to get involved, click one of these buttons!