(OKW) LeIG 18 Mortar

#1
1 month ago

It feels as if it is the weakest mortar in game for something that costs around 300 manpower I think, cant retreat, 4 man, least damage of all mortars. When I compared every other standard mortar damage dead center on a squad (after some tests), it is around 230-240 damage with normal mortar (Wehrmacht Mortar for instance) when Le.IG 18 does around 180-190 damage having the same fire rate as any other.

Should it be more than it currently is because I personally think it is the worst Mortar in game. It has no real effect, does not have the lethal power as any other mortar, it just feels too weak, I am not too sure about the accuracy but it does not seem to have any significant difference. What are the benefits of having LeIG 18 that has a little more range when it does have significant less damage , same firerate and cant retreat. If you compare USF M1 Pack Howizter which is the best mortar in game, has way superior range and damage, wipe squads easily at times better than Russian 120mm personally.

I am not saying it should be exactly that way but currently there does not seem to have a real purpose in using Le.IG 18 compared to a Wehrmacht and other factions default mortar which does better in my experiences.

I think it needs adjustments for its poor damage and consistency. It is a bad investment, I tried it many times, and it is simply terrible in comparison to every other standard issue mortar. What do you guys think?

I will emphasise more if necessary

Comments

  • #2
    1 month ago
    C3ToothC3Tooth Posts: 242
    edited March 19

    USF supportgun:
    MP: 340mp
    Pop: 8

    OKW supportgun
    MP: 270mp
    Pop: 7

  • #3
    1 month ago
    VipperVipper Posts: 3,721

    @C3Tooth said:
    USF supportgun:
    MP: 340mp
    Pop: 8

    OKW supportgun
    MP: 270mp
    Pop: 7

    now compare the barrage of the 2 units.

  • #4
    1 month ago
    mrgame2mrgame2 Posts: 483
    Usf motor carriage is a vet5 leig gun with even further range, placed ontop of stuart. I propose motor carriage to be same popcap as axis arty of panzerwarfer and stuka which is 10 to 12.
  • #5
    4 weeks ago
    Balanced_GamerBalanced_… Posts: 111

    @C3Tooth said:
    USF supportgun:
    MP: 340mp
    Pop: 8

    OKW supportgun
    MP: 270mp
    Pop: 7

    Nice comparison in terms of range, and accuracy but have you compared the insane damage differences. I do not think accuracy is everything when there is a lot of macro involved, and a mortar that does the least damage does not compensates at all for the way it is.

    I mean in game, everyone is aware that USF howizter is great and insane. It is simply devastating. LeiG 18, is a like rubber shot than a real calibre, metaphorically speaking, I mean that is how it is. It should least have the same damage as any other regular mortar. It currently has the worst damage.

    I play USF also and whenever you have direct hit on squad which happens frequently in game with Howizter, It guarantees kills. LeiG 18 just damages, even right on the model, it does not kill, every other mortar has the potential to kill but not the LeiG 18. I usually try getting 2 Howizters as USF, it dominates, wipes squads, and has phosphorous shot, very deadly. OKW mortar is somewhat puny!!! I am quite sure that everyone can agree on that fact.

  • #6
    4 weeks ago
    Patrol_OmegaPatrol_Om… Posts: 124

    I'm surprised the OKW support gun cost hasn't been increased to 300MP by now.

  • #7
    4 weeks ago
    SkysTheLimitSkysTheLi… Posts: 2,258

    It has smoke, which is a very good reason to use it since OKW has very little access to smoke abilities (excluding the self-defense versions on flak, puma, etc.)

  • #8
    4 weeks ago
    Balanced_GamerBalanced_… Posts: 111

    Every mortar has smoke, of course there is every reason to use a mortar, but that should not be the main purpose of the LeiG 18. OKW which is reasonably a strong faction with some units not functioning the way it should, Leig 18's damage being the poorest, Kubel veterancy problem too slow (only able to ever achieve max 1 to 2 vet), Luchs being a specialist does not perform as well as it should for its price compared to other specialist AI vehicles.

    Why does the Leig 18 have to do the least damage of all mortars when it can not even retreat. It should at least shoot faster than any other mortar for that compensation (that poor damage), currently it is a joke in comparison to every other mortar. Or do at least more damage than most mortars. It is 270 manpower, it should have some effect. I would rather use Wehr mortar instead since it is better and more consistent. The range difference really is about 10m which is not that great, but the great obvious difference is the damage.

    What is range worth if it does poorly against units especially when a lot of macro is involved. I would rather take my chances with damage output instead.

  • #9
    4 weeks ago
    KatitofKatitof Posts: 6,567

    It has same 80 dmg any other mortar does.

    Accuracy(scatter), rate of fire, time for projectile to hit, AoE profile all matter in the same way and you have focused exclusively on AoE profile, ignoring all other stats, which leig outperforms by a mile in comparison.

  • #10
    3 weeks ago
    SkysTheLimitSkysTheLi… Posts: 2,258

    @Balanced_Gamer said:
    Every mortar has smoke, of course there is every reason to use a mortar, but that should not be the main purpose of the LeiG 18. OKW which is reasonably a strong faction with some units not functioning the way it should, Leig 18's damage being the poorest

    It's functioning exactly the way it should. How many factions can get rocket arty in their first tech building if they choose? Two of them can't get rocket arty at all. OKWs indirect is just fine. They also have the best building clearing mainline in the game, so they dont even need early indirect as much.

    .

  • #11
    3 weeks ago
    DarjeelingMK7Darjeelin… Posts: 236
    Swap LEIG to mortar emplacement sound good to me, while i'm playing as brit.
  • #12
    3 weeks ago
    Balanced_GamerBalanced_… Posts: 111

    @DarjeelingMK7 said:
    Swap LEIG to mortar emplacement sound good to me, while i'm playing as brit.

    Personally, I would not mind that change. LeiG 18 has the poorest damage, ignore the stats because in game it is a different story. If I picked every other mortar over the OKWs, it is plain simply better. This currently does less damage, cant retreat, less AOE, same rate of fire. There is no upsides in using LeiG 18 really. Every other mortar has a punch which this does not.

    Either buff the damage or AOE, because it lacks in both areas, decrease range if you must because it does not mean a difference if it does hardly as much.

    Play it in game, you can see it for yourself. It will surprise you when you realise, how bad it can actually be!!!

  • #13
    2 weeks ago
    BloodygoodBloodygood Posts: 54

    As a Brit player, I find leigs terribly effective. Not only on emplacements, where they are more than a great investment, but they will occasionally kill 2 units dead to rights (read: they can and do squad wipe if you're working with half a tommie squad). Backed up by an okw sim city truck, they become almost invincible constant killing machines. I love stealing them (very difficult), because it almost always turns the game in my favor.

  • #14
    2 weeks ago
    BloodygoodBloodygood Posts: 54

    Also, I will add that combined with the cheap IR truck, they have the best range and site capabilities in the game. Fog of war is of least concern to the indirect fire unit that is the leig! Accuracy buff would be completely unfair.

  • #15
    2 weeks ago
    WAAAGH2000WAAAGH2000 Posts: 25

    I want mortar halftrack!

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