OKW - New Commander Mod Official Discussion

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Comments

  • #92
    2 months ago
    PrincessBubblegumPrincessB… Posts: 110

    I just watched new general changes for panzxerfusiliers and their sprint.
    This is extremely bad descision.
    Why doctrinal elite infantry cannot have passive sprint when vetted up if usf cheap commander squads can?
    USF commander squads are pain in the ass in 2v2 late game because of their ability to passive sprint. Why axis cannot have the same? Again "only allies can have OP things" movement in action?

  • #93
    2 months ago
    Patrol_OmegaPatrol_Om… Posts: 192

    @PrincessBubblegum haven't you read all the nasty buffs that Axis units have been getting with each new version?

  • #94
    2 months ago
    Sander93Sander93 Posts: 49

    @PrincessBubblegum said:
    Why doctrinal elite infantry cannot have passive sprint when vetted up if usf cheap commander squads can?
    USF commander squads are pain in the ass in 2v2 late game because of their ability to passive sprint. Why axis cannot have the same? Again "only allies can have OP things" movement in action?

    Because the USF officer squads aren't running around with double Panzerschrecks.
    Panzerfusilier sprint was changed to ensure some down time after they've been forced to retreat to give Allied armor a bit more breathing space.

  • #95
    2 months ago
    PrincessBubblegumPrincessB… Posts: 110

    @Sander93 написал:

    Because the USF officer squads aren't running around with double Panzerschrecks.
    Panzerfusilier sprint was changed to ensure some down time after they've been forced to retreat to give Allied armor a bit more breathing space.

    USF officers can run with double zooks having amazing support vehicles in the rear. As well they are undoctrinal squad which outperforms any undoctrinal axis infantry unit except, maybe, obers by having double BARs. And cost of this running terminator is tech cost (or 200 mp if lost) +120/100 muni.
    All allied sides have great support platforms and amazing infantry to fight pfusies equipped with schrecks. All allied vehicles are fitting perfectly to each other, so they have enough "breathing space". If player is spamming arty and range 60 TDS it should be only his problem and definitely not a reason to get something from one side and leave it to other.

  • #96
    2 months ago
    PrincessBubblegumPrincessB… Posts: 110

    @Patrol_Omega написал:
    @PrincessBubblegum haven't you read all the nasty buffs that Axis units have been getting with each new version?

    Is that the reason to nerf panzerfusiliers? Btw allies still have stronger unit roaster than axis.

  • #97
    2 months ago
    Sander93Sander93 Posts: 49
    edited April 19

    @PrincessBubblegum said:
    USF officers can run with double zooks

    You're not seriously suggesting Bazookas are anywhere near the power level of Panzerschrecks?

  • #98
    2 months ago
    PrincessBubblegumPrincessB… Posts: 110

    @Sander93 написал:

    @PrincessBubblegum said:
    USF officers can run with double zooks

    You're not seriously suggesting Bazookas are anywhere near the power level of Panzerschrecks?

    Zooks are performing more than fine against axis armor, especially they are more dealy against light armor just because their accuracy and the fact that even your dog can grab one from weapon rack.

  • #99
    2 months ago
    Patrol_OmegaPatrol_Om… Posts: 192

    @PrincessBubblegum Can you still prove that with the recent buffs to infantry weapons, Panzergrenadiers, le.IG 18, Osthwind and StugII? Not to mention that either Grenadiers or the MG42 Lmg require to be toned down.

  • #100
    2 months ago
    Sander93Sander93 Posts: 49

    @PrincessBubblegum said:
    Zooks are performing more than fine against axis armor, especially they are more dealy against light armor just because their accuracy and the fact that even your dog can grab one from weapon rack.

    Bazookas have 72%/67%/61% chance to penetrate Ostheer Panzer IV, and 56%/51%/47% to penetrate OKW Panzer IV.
    Panzerschrecks meanwhile have 100%/100%/100% chance to penetrate any Allied medium tank (M4, T34-76 and Cromwell).
    Panzerschrecks deal 120 damage as opposed to Bazooka's 80 and the accuracy is the same on near and mid range, with the difference in long range being slightly (but neglictably) in favor of the Bazooka.

    There is just no way that the fact that Bazooka equiped Officer squads have passive sprint is an argument that Panzerfusiliers should have passive sprint, because their Panzerschrecks are way more powerful. Passive sprint has been removed as it offered too much synergy with these powerful weapons.

    Furthermore, Panzerfusiliers are not an elite squad. They are an alternative mainline infantry squad.

  • #101
    2 months ago
    PrincessBubblegumPrincessB… Posts: 110

    @Sander93 написал:

    @PrincessBubblegum said:
    Zooks are performing more than fine against axis armor, especially they are more dealy against light armor just because their accuracy and the fact that even your dog can grab one from weapon rack.

    Bazookas have 72%/67%/61% chance to penetrate Ostheer Panzer IV, and 56%/51%/47% to penetrate OKW Panzer IV.
    Panzerschrecks meanwhile have 100%/100%/100% chance to penetrate any Allied medium tank (M4, T34-76 and Cromwell).
    Panzerschrecks deal 120 damage as opposed to Bazooka's 80 and the accuracy is the same on near and mid range, with the difference in long range being slightly (but neglictably) in favor of the Bazooka.

    There is just no way that the fact that Bazooka equiped Officer squads have passive sprint is an argument that Panzerfusiliers should have passive sprint, because their Panzerschrecks are way more powerful. Passive sprint has been removed as it offered too much synergy with these powerful weapons.

    Furthermore, Panzerfusiliers are not an elite squad. They are an alternative mainline infantry squad.

    Alright, stats say you r right, leave bazooka alone.
    You can possibly remove sprint at all from schreckfusiliers, but their g43 brothers will suffer as well, and that's completely bad.
    Pfusies still be doctrinal, and this is anyway an argument to give them more "breathing space" and leave their sprint alone.

  • #102
    2 months ago
    PrincessBubblegumPrincessB… Posts: 110
    edited April 23

    Of course i can still prove that.
    (removed)

  • #103
    2 months ago
    RomanovRomanov Posts: 48
    edited April 23

    @PrincessBubblegum said:

    @Patrol_Omega написал:
    @PrincessBubblegum Can you still prove that with the recent buffs to infantry weapons, Panzergrenadiers, le.IG 18, Osthwind and StugII? Not to mention that either Grenadiers or the MG42 Lmg require to be toned down.

    Rock solid proof you got there.

    Back to the starting argument, i think replacing the passive sprint with an active ability is a good move. the passive sprint is just a no brainer boost that helps your units reach the front quickly again, for such potent AT troops that is too powerful in the long term, a sprint on the other hand that can also be used in combat can open up new possiblilities both to catch fleeing tanks or outflank mgs .

  • #104
    2 months ago
    PrincessBubblegumPrincessB… Posts: 110

    Rock solid proof you got there.

    Back to the starting argument, i think replacing the passive sprint with an active ability is a good move. the passive sprint is just a no brainer boost that helps your units reach the front quickly again, for such potent AT troops that is too powerful in the long term, a sprint on the other hand that can also be used in combat can open up new possiblilities both to catch fleeing tanks or outflank mgs .

    Active sprint should be avalaible for all units which have it now without change or it should be replaced from every unit except major and obers because those two are lacking or combat potential or are late and expensive.
    Removing it only from pfusies "because they got shrecks" is just allied fanboys usual noncense just like another conscripts buff or doctrinal PPSH for penals.

  • #105
    2 months ago
    RomanovRomanov Posts: 48

    As already discussed the active sprint was removed due to the potential pressure schreck quipped füsiliers would bring to allied armor. US officers(even with double bazookas, as we already talked about) and obers simply dont have the same potential of disabling armor which put both the vehicle itself and an engineering unit out of action.

  • #106
    2 months ago
    WAAAGH2000WAAAGH2000 Posts: 40

    IR.stg44 for ober is joke...although it is powerful weapon,but ober already have powerful MG34,bundle with some ability for other units PLZ....If you want ,NERF command Panther ,make it need T4 and remove CP request too

  • #107
    2 months ago
    pfcpfc Posts: 8

    Then nerf every heavy call-ins plz
    I really can't understand why only OKW tiger has tier lock
    Pershing - Major
    IS-2, KV-2, ISU-152 - Mechanized Armor Kampaneya
    Wehrmatcht Tiger - Battlephase 3 or Heavy Panzer Korps
    Crocodile - Company Command Post

  • #108
    2 months ago
    thedarkarmadillothedarkar… Posts: 5,792
    > @pfc said:
    > Then nerf every heavy call-ins plz
    > I really can't understand why only OKW tiger has tier lock
    > Pershing - Major
    > IS-2, KV-2, ISU-152 - Mechanized Armor Kampaneya
    > Wehrmatcht Tiger - Battlephase 3 or Heavy Panzer Korps
    > Crocodile - Company Command Post

    Calm your tits. It's coming. This is a test as it's in scope. Calme down and critique the COMMANDER not "but but but THEY don't need haz this! Why we need haz this!?!"
  • #109
    2 months ago

    I would rather the OKW tiger be locked only behind CP. Otherwise, if they have to spend an additional 120 fuel to get their heavy call-in, everyone else should have to pony up too. Besides that, I am happy that the tiger itself is going to be easier to vet. Sort of makes sense for a tiger whose abilties rely on veterancy.

  • #110
    2 months ago
    pfcpfc Posts: 8

    SOV IS-2+T-70+molotov+AT grenade needs 405 fuels
    Fastest OKW Tiger needs 405 fuels
    nice logic :D

  • #111
    1 month ago
    zn0207zn0207 Posts: 6
    Tiger behind Schwerer Panzer HQ is still not good.
    Back to 13CP.
    Remember this, not all the player want to built panzer HQ.
  • #112
    1 month ago
    WAAAGH2000WAAAGH2000 Posts: 40

    How about bundle IR.STG44 with camouflage?StumPioneer and Volks can upgrade same like OST,Ober bundle camouflage with IR.STG44?
    Or rework it be Special Infantry Squad?Call in a Ober Squad already upgrade IR.STG44 and got ambush ability,can lay teller mine and booby trap,can capture point very fast,limit 1 Squad in field

  • #113
    1 month ago
    WAAAGH2000WAAAGH2000 Posts: 40

    An idea for Command Panther and IR.STG44

    • Command Panther call in after SWHQ deployed, replace 55 sight by Panzer Commander without arty call-in. It would have 45 sight and a 10% extra accuracy, but no possiblity to upgrade pintle mg.
    • Rework IR STG44 to 4or5 men Ober squad pre-equipped with 2 IR STG44's, limited to 1 on the field.
  • #114
    1 month ago
    zn0207zn0207 Posts: 6
    Command Tiger should have a good sight. Let’s say 42?
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