Balanced_Gamer

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Balanced_Gamer
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  • Forgot also to mention. Since OKW will not have Rak early. Volks can have early snares or Panzerfaust.
  • I couldn't agree more!
  • Obers available after 1 HQ, but upgrade is locked. Upgrade becomes available after 2 HQ, MG34 becomes available. Sounds fair!
  • 19 min. Soviet T 34 Blob. Tiger 1 and T 34 differences and analysis!
  • 7 min will be your favourite part. T-34. Watch the whole video to understand everybody.
  • On the 5 min, Talks about "Operation Barbarossa". That is where the interesting part begins!
  • The Documentary is "The Greatest Tank Battles". There is a lot of things that can be learnt from this documentary. Watched T34 and the Soviet Union also, so it is overall interesting.
  • @Patrol_Omega said: The King Tiger was basically the main tank that could destroy the T-34, so this game is very far from historical accuracy. The T-34 needs buffs so its pathetic performance in-game can improve to match enemy tanks, even …
  • @Patrol_Omega said: If you do a research on WWII tanks, the T34 actually outclassed the Panzer and was decisive to defeat the invading forces from the Wehrmacht "The T-34 Was a War-Winning Tank" "Iconic Russian tank wasn’t revolutionary…
  • Battle Royale is the answer for COH great . More game mods. Maybe something hectic like "Free for all". Sounds ridiculous but may be a fun idea. Some idea and concepts similar to Heroes and Generals, skins , customisation. War mode. Pick fav…
    in COH 3 Comment by Balanced_Gamer May 11
  • That would be very interesting to match it with its historical aspects. This would be something to look forward to COH3 but I highly doubt that they make all these changes. Some I do think would match it better like the Sniper for instance which its…
  • @SimpleSimon said: No. OKW's heavy posture toward offense gives it a lot of the best tier units on a peer basis with opposing units in the game. If you allow OKW to build as many supply caches as it wants it can just saturate Allied players with …
  • Only no brainers would leave the Building entirely exposed or even treat it like a Bofors. The reason why it should get a refund cuz it is like teching, getting vehicle and structure all over again. I suggest 50% would be more than fair enough. For …
  • 70% discount in order words. From 130 fuel to 40 fuel for building it again!
  • @C3Tooth said: OKW HQs in the middle of battle field is to hold certain point & harass further. To me its smarter to put your PzHQ at the cut off point to prevent your resource is cut. Rather than many players put it at the middle of the map …
  • I think what could make them OKW survive better late game is a Pak40 become available after 2 Bases built. Rak really is terrible against stronger medium tanks and heavy particularly. Get wipes easily. Range limited and penetration in late game. …
  • @C3Tooth said: Puma, Stuart, AEC, Stug, SU76 are on the same class of support in AT role. While Stuart, AEC, Puma are in the same tier of AAHT, Luch, FlakHT and FlameHT, 222 that come to the field at 6min. Stug is in the same tier of Pz…
  • @SkysTheLimit said: Yeah you can't compare costs of two units without also looking at the timing, for reasons armadillo stated. Timing is determined by cost, of both tech and the unit itself. I don't disagree that the luchs could use a …
  • @thedarkarmadillo said: The importance of tech costs is shown in the Soviet lineup actually. For 20 fuel more than a T70 you get a t34. There is no reason for the luchs to be T70 levels of AI because of timing. A T70 coming earlier would…
  • I like the teching idea and not getting directly the Lieu and Cap. Separate from tech upgrade. What I would like to see however is if buffing their performance and price to around 340 manpower each both performing as well as they should for that …
  • When I say transport unit vehicles, they should not be able to shoot from on top of the vehicle. Should remain hidden inside the transport vehicle. The OKW vehicle mentioned is in Feuersturm Doctrine. Something like that for other factions would be …
  • I think it would be interesting if most factions could get transport vehicles. Maybe for OKW like the Opel Blitz truck which is harmless , that provides passive bonuses reload and decrease in ability cooldown for around 250 manpower and 10-20 fuel I…
  • @SkysTheLimit said: > @Balanced_Gamer said: > Are the devs looking into this. I hope so because it has discussed for a long period. I surely think changes are required for Luchs. > > Either buff its current accuracy,…
  • USF has a powerful mortar or Howizter which is the best in game. Very powerful and can be considered in many aspects like a small powerful arty. Damn that thing shreds infantry. Comes pretty early although costy. In team games, it is simply the bes…
  • @C3Tooth said: 3 Ober whip out all 2 retreating Paratrooper squad 3 & 4 men in my last game (both had ~40 50% of total hp), shooting in mid range. Ober is the most powerful non-doc AI infantry. I afraid to see them come much earlier (i…
  • @SomeguyfromIdaho said: This thread is here for the propose of discussing ideas for reworking OKW into a more balance and interesting faction. Feel free to add your own suggestions Sturmpioneer Sturmpioneer are the most powerful ear…
  • @thedarkarmadillo said: I'd say 2 trucks is ideal. They can then be rushed if needed and hopefully open up some fun med/mech play Just like what he said. That is a great idea. Allies often have more access to doctrine units, which are oft…
  • Are the devs looking into this. I hope so because it has discussed for a long period. I surely think changes are required for Luchs. Either buff its current accuracy, T70 can directly hit 1 to 2 man killing them instantly currently. Which is insa…
  • @thedarkarmadillo said: Hi all. Me again. Making a thread... Again.... Anyways was doing some thinking about how to liven up faction teching and ensure that everyone has a chance at a comeback should they fail to grab a fuel. An uphill battl…
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