Meow

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Meow
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  • If i'm not mistaken you can escape from penal satchel if you get out of range before it's thrown. AT nades will follow targeted vehicle even if it escapes from the range, Only requirement is that animation starts when vehicle is in range. Also satch…
  • @Gracchus said: It's a 5 percent difference in speed and the panther has slighty better acceleration, its a difference so small it's effectively meaningless in game terms, especially given the blitz ability. Panther has LOW DPS like c…
  • @Gracchus said: A range difference gives the ability for the panther to kite which is unbalancing, the Comet has to pay for it's anti infantry, in lower penetration and lower front armor. Panther has LOW DPS like comet vs tanks , Comet's …
  • OST , not even full teched , probably can't get panther faster than you can get comet with only tier 1 and tier 2. Comet is useful vs infantry and vehicles. Comet only loses to panther now , before it could fight it really reliebly. Comet is still …
  • Sc2 has a lot of more diversity than a COH2 , lot of builds , certain timings , lategame compositions which are influenced by your early and mid game production lineup. Having monotone progress line like OKW surly makes games boring. Only diversi…
  • @Lazarus said: I'm still not particularly keen on Riflemen having such a good mortar for support. It well and truly does exist as a smoke platform. Riflemen never needed indirect support, they needed cheaper smoke nade tech. Could you perh…
  • @Lazarus said: No. They brought an overperforming unit in line. You don't buff a unit that you have brought in line. By definition, it would then be overperforming again. Bulletins are worthless they could add some but i do not justify on…
  • M4C is really good tank , great rate of fire , can fight pz4s with ease with that high pen and rof , no tech cost since its call in and axis should rellay on other AT solutions to deal with it. Overall great change.
  • @Widerstreit said: So, simply bring back the pre-patch maxim? ^^ I still think, that a non-doc PPsh upgrade for Cons would be a much better solution for Soviets than a new Maxim. My problem with Soviets is, that I have no chance versus late Volk-…
  • @company14u2 said: @Lazarus said: An AT Gun would be better - that's kind of why it's in the captain though. Because if you go LT you're supposed to be without AT Gun support in favor of a more aggressive strategy with light vehicle…
  • @Farra13 said: @TheLeveler83 Did you ever consider the differences about what players recognise as being as Op for each side before making such an obscene statement? Relic doesn't favour either side, they primarily take a general consensus…
  • Kubels are worst light vehicle in game can be toned down with infantry in green cover without any losses i don't see that being a problem , most maps can't abuse kubel spam if you get a lot of kubels early you will be disadvantaged later and USF pla…
  • @SkysTheLimit said: @Meow said: ISU in range of pak 40 is misplay and even it's misplay it can deflect shots so people should not be complaining about isu getting penetrated by paks... Not really, sometimes you want to…
  • @SkysTheLimit said: @Meow said: I guess 10% vet is also useless you will almost never benefit from having 10% faster vet1 ability , most of the time you will use ability when it does not matter. Boost would only benefit you if you w…
  • ISU in range of pak 40 is misplay and even it's misplay it can deflect shots so people should not be complaining about isu getting penetrated by paks...
  • @SkysTheLimit said: @Meow said: Bulletins are psychological trick they add almost no benefits to your units. Very untrue in some cases. Many bulletins are miniscule, but just about all of the veterancy bonuses make a v…
  • I just hope they fix death loop and add maxim teleportation which Germans first developed on mg42. Also MG has wheels but turns the hardest of all MGs combined with small arc makes maxim painful to use. If maxim gets flanked , it does a lot cause …
  • Why brits always have best things, kappa. (Seriously , comet , sappers , firefly , cromwell ,vickers ... list goes on)
  • @Makcum said: @Katitof написал: @Makcum said: @Katitof написал: @Makcum said: @Katitof написал: …
  • @Makcum said: @thedarkarmadillo написал: @makum i dont think you understand how statistics work... i understand that this tank have chance penetrate with 61% and dont penetrate with 39%, but in real game pak penetrate …
  • I like changes a lot but still think infantry effectiveness needs to be balanced. Also 20 pop for comet seems overnerf 18 would be better.
  • @Katitof said: @thedarkarmadillo said: Being a cqb squad doesnt seem to help usf assault engineers too much... That's because Rifles already perform well in CQC and even better with BARs, so USF have these squads only …
  • @Katitof said: @Meow said: @Katitof said: @Meow said: @Katitof said: They are like that, because they are the only brit CQC unit. They have no …
  • @Katitof said: @Meow said: @Katitof said: They are like that, because they are the only brit CQC unit. They have no alternative, so their engis need to take that job. If you're losing to RE …
  • @Katitof said: They are like that, because they are the only brit CQC unit. They have no alternative, so their engis need to take that job. If you're losing to RE spam, you're doing something terribly wrong. Commandos?
  • @TheLeveler83 I like commisar idea , makes soviet realistic and different in design and still fixes cons bad scaling. Lets combine our 2 ideas and make commisar 7th man in squad.
  • I was thinking about cons upgrade which adds 2 rifle less soldiers to squad and reduces reinforcement to 14 Upgrade is unlocked when tier 3 is built and upgrade is in HQ , also both nade upgrades should be combined in 1. Giving cons 8 man squads …
  • @SNAFU said: I make some tests with cheatengine about the ISU152. ISU152 needs 12 - 18 shots to kill a MG43. Best score against a MG43 was in range of the fireing cone of the MG43 then it kills a entity every 3 shots - that means the ISU…
  • How about making each tank special in some way. SOV T-34 - cheap for medium tank ----> balanced atm T-34/85 - semi prem medium ---->balanced atm M4C - hard hitting spamable medium ----> too cheesy strat going for m4c spam , kinda ov…
  • Funny option which would make ISU-152 too versatile but i will give idea anyway. ISU-152 gets ability to upgrade 122mm at gun , 7 sec reload , 240 dmg , 350 pen for 200 munitions.
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