Sander93

About

Username
Sander93
Joined
Visits
789
Last Active
Roles
Registered Users
Points
35
Badges
5
Posts
49

Comments

  • @thedarkarmadillo said: @Sander93 it's sure is a good thing the Soviet don't need blob control in team games I guess. 25%extra Supression on the vet 1 will certainly help against the volks that simply crawl up to it and flame nade it frontally an…
  • @Patrol_Omega said: Same goes for the Wehrmacht faster and overly more efficient capability of spamming Mgs from the T0 HQ in team games, but I don't see you complaining or suggesting changes to reduce those chances, any reason for that? …
  • @Patrol_Omega said: Now it cost 30MP less than the best AT-gun on the game, the Raketenwerfer so is illogical. The Raketten is - by far - not the best ATG in the game. The majority of the community despises it and its performance. It seve…
  • @Patrol_Omega said: 240 MP cost for an overall Nerfed AT-gun, 30 MP less than the Raketen that comes with so much more abilities, range and damage to offer, that really shows how balance works around here. The Raketten has literally one a…
  • @PanzerFutz said: If they were serious about improving Conscripts for late game play, they would make their veteran ability an extra weapon slot and give them a single DP-27 upgrade once T4 was reached. That would just make Ostheer-Soviet…
  • The total sum of changes for the SU-76 is a buff, for its intended role. Better accuracy, better mobility while still retaining solid base penetration (and vet 2 penetration increase) means it will be able to fight Panzer IVs at max range with ease.…
  • @PrincessBubblegum said: Zooks are performing more than fine against axis armor, especially they are more dealy against light armor just because their accuracy and the fact that even your dog can grab one from weapon rack. Bazookas have 7…
  • @PrincessBubblegum said: USF officers can run with double zooks You're not seriously suggesting Bazookas are anywhere near the power level of Panzerschrecks?
  • @PrincessBubblegum said: Why doctrinal elite infantry cannot have passive sprint when vetted up if usf cheap commander squads can? USF commander squads are pain in the ass in 2v2 late game because of their ability to passive sprint. Why axis c…
  • @pfc said: Tiger behind Schwerer Panzer HQ is still bad and If HQ is destroyed Tiger can't be call in This is completely backward compatibility of Soviet IS-2 Delete lock and back to 13CP or only requires any 2 trucks It is very lik…
  • @USFzaBESTno1 said: Clearly relic dislikes the idea of rangers being a cost effective combat unit when they removed their damage reduction. Did you miss the part where their base target size was reduced from 0.8 to 0.73? Rangers befo…
  • @Patrol_Omega said: Version 4.0 feedback Observation Bunker Bunker slight nerf: Allowing units garrisoned inside to only fire forward and not in all 360° directions. I don't think it can be edited or accomplished but I had to propos…
  • @Kaizhur262 said: The removal of the radio intercept to use Forward Supply Station was in my opinion pretty meh. Radio Intercept gave a unique part to the doctrine, giving me information about what the enemy was doing. I would remove the forward …
  • @Vipper said: @thedarkarmadillo said: Total DPS for ST44 Ober is 58.6/51.1/29/19.4 at ranges 0/10/20/30 For comparison Shock troops have 85.3/85.3/9.9/0.7 Raw DPS is only half the story, as IR STG44…
  • @Slayer said: The guards are not paratroopers at all, they suddenly pop up in the middle of some smoke, a sorry excuse for a paradrop. So pls make a nice parachute animation, if that's too much work I'll ignore your condescending tone b…
  • @freejones12 said: Infrared STGs is an awful trade-off. Obers are already scarcely used, and I can't see much reason to use the STG over the already powerful LMG 42. I was excited we finally were getting a unit that can match soviet shock troops …
  • @Aleksi134 said: Infrared obersoldaten This ability is not very useful due to the heavy cost of it in the munitions and obersoldate arriving so late game. I felt that this could be replaced by something more useful or even reverse back to the …
  • @thedarkarmadillo said: balance -the "vet1" strike is bat shit OP. i was able to wipe mgs with ease by using it. yea its 60mu and on a global cool down but....damn... too strong The damage that it does is unintentionally high. It shoul…
  • @PanzerFutz said: On a pedantic note, the M-10 with the M7 3" gun was called "Wolverine" by the British (who coined all the names for American vehicles); the "Achilles" was the version equipped with the 17 pdr. Either change the name or make it p…
  • @thedarkarmadillo said: 235mp single Shrek volks was too strong and needed removed but 15mp more is good enough for another Shrek. Do keep in mind that in regards to / as opposed to old Volksgrenadier Panzerschrecks: * Volks back th…
  • @freejones12 said: My only question is if the changes to units are only for these commanders, or for any commander with the abilities? Thank You Relic. Glad you like the new commanders so far. Yes, all abilities and units that are in o…
  • Some feedback to improve your suggestions: * Uncounterable resource conversions aren't very popular, that's why all the other ones were removed or changed. I would suggest to replace your first slot with "supply drops" that would work the same…
  • @Bogeyfox said: The logic is that units with burst still deal a lot more damage in mid and far range. This makes no logic. They are wielding automatic assault rifles, not submachine guns. It does make sense that they still perform quite w…
  • Jackson vet 3 with AP shells has 390/364/325 penetration.
  • Are you just going to conveniently ignore that Allied TDs have 210-325 penetration at 60 range with an 80-125% chance to penetrate a Panther? The Panzershreck's penetration and damage is balanced by the fact it has the mid-long range accuracy of …
  • Your second issue about game speed seems to be an FPS issue on your side. If the game feels like slow motion in late game when there's more stuff happening on your screen, it probably indicates that your hardware isn't capable of running the game sm…
  • It doesn't self spot, but it 'tracks' like all other loiter abilities. So if there is a unit within the circle that gets tracked by the plane, the unit can retreat out of the circle and it will still be targeted. This happens to all loiter abilities…
  • I'd much rather have the Command Panther put in T4 and have its high cost brought down. It's performance is arguably on par with a regular Panther because it doesn't get any combat veterancy for itself, but costs so much more. It should be ~550MP/20…
  • Also also, the USF doesn't HAVE to tech for grenades and they can build caches while OKW can't.
Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Badges

First Anniversary10 Comments5 LikesName DropperFirst Comment
  • © SEGA. SEGA, the SEGA logo, Relic Entertainment, the Relic Entertainment logo, Company of Heroes and the Company of Heroes logo are either trademarks or registered trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the US Patent and Trademark Office. All other trademarks are the property of their respective owners.