mrdjjag81

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mrdjjag81
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  • It arrives pretty simulary as Panthers, tigers, kingtigers so yes, it should be pretty much heavy tanks on the field by then. Thats why it should fit good with extending its survival to 960hp. Of course, but usf late weak game dosent fall on stats a…
  • Only thing that would make sence for the pershing is make it a 960 health unit since the panthers health got buffed a while ago. it could use a bit more survival since it's cost pretty much and theres tons of axis heavy and tank destroyer already on…
  • Just a laughable price difference between Volks and Cons thinking of how effective Volks are in compare. You pretty much forced to go t2 if you go cons, not to mention that volks get free snare and molotov unlocked after one truck is setup. Would …
  • Good idea, its enough punishment that they will lose theyer veterancy if reached any
  • Well, the big problem for soviet is that you have to skip the t2 in order to get out the t70 early, which also mean you going to lack anti tank gun and be forced to upgrade your penal to ptrs and lose the effect on killing inf, which also means u yo…
  • Been pointed out this for a long time.. fixes * Should be unlocked after setting up an truck, reduce the prise to 280MP * Make the camo avalible from vet 1. Make it same speed as Soviets at-camo, no reason this unit should be able sprint ar…
  • The biggest problem with the doc ability "supply drop zone" is that the plane spawn from the shortest way to drop off the supply, NOT from the other side from the map like soviets supply drop do! Its stuped that this was change for soviet for many y…
  • Relic you gotta fix the overwatch commander, and thats pretty fast. The JLi is so stuped costeffective, once they get sniper they become even wors to deal with. Its allright to nerf soviet 2-men squad, with right to do so, but its gotta be on better…
  • Hope devs read this and do something about the Maxim at least, its a big shame it has been this pricely and bad for so long when it is a starting unit in term of balance, its crap so do something about it please.
  • Don't know how many time i pointed out how totally useless it is to spend 260MP on a maxim in everyting beyond early game.. Compare the price and effectiveness of it to an mg42 and everyone that plays the game can see why its crap. If it could freak…
  • Its pretty expensive so i been wondering a long time why you can't repear it with engineers like other forward structurs? So 2. would definitely make it less more of a gamble to land it to safety or end up loosing 540MP
  • Dont forget the Panther has the fast turrent rotation also and it actually can be manover prortly without start doing a 180 degrees all of the sudden when theres a grasstraw in its way, lol
  • ISU is fine, its one of the most annoying inf killer in the game to face, drain mp like crazy in late game for opponent. All thought i could wish they shorten the amo swap time a bit and increased the penetration a bit on the concret armor pierci…
  • Not a very commonly used commander, but pretty inf focused right now, the is2 is an "ok" tank that can take a beating, but really dosnt have so much of an impact in term of dammage in late game. KV8 is pretty much like a brummbar in term of anti-inf…
  • Watched it. I think its better rush luchs or flak half truck on this map, since his tm had radio decoding he knew what was coming so could just spam inf section. Also spaming volks to start with is more costeffective i think than those "Poping ou…
  • Why you think its no comet on the field at the moment? Because it got its advantage of the speed, armor and gun? Both those tanks you mentioned abow make you not want to go for comet to make any impact with your army in late game. Its inferior to…
  • Im well aware of its a pretty difficult tank to balance, due to its not limited to one and was'nt meant to be any tankdestroyer by it self. But fixing the pathing issue, buff its inf capacity and make it a 960 health tank (much due to the panther bu…
  • I think it is because before it had a faster projectile, the first nerf made the projectile move slower for some reason i notice, but the inf still take dammage as it would travel normal intended speed. I think a health buff would help the comet,…
  • Played a couple of matches now and used it, it needs sight to be effective, otherwise it dosent hit anything. Also most players seam smart enought to leave the small circle before it ramps up, so often you spend 200 mun to very little. Its just the …
  • My bad then, sorry. No, didnt tried it much. But it was fine as it was in the video. Is it something that needs it chells speeded up is it the arty cover, freaking hit your own tanks more if you under it. Its like a delay of a 2 second before it …
  • Its just within the circle, even a engieen damage king tiger can drive out of it without being hit by any chells as seen in this video xD from 18:10 so dont know where that "Elephant cant drive out of safe soon" come from.. Also, i would love to…
  • How can this be more effective than the zero arty? Its a copy of it but attack only tanks instead. Its like: if you stay within the sector when the zero is dropped over you, you better move out with every unit you have, yes, EVERY unit, not only tan…
  • I guess its like unlocked behind the pluton command post because u need it to build engieneer anyway, like other faction that need tech for at granades. So nothing need to be change here i think.
  • I agree that they are very strong starting unit, but on the other hand they have no mg like brit and soviet, or sniper like soviet to start with, or strong inf and mortar like usf. They also designed a bit on cetrain map to set up theyer truck in ti…
  • Is it possible for the balance team to do something about the Comet tank before the patch release? Right not it's just not an relevant tank for it's cost and how late it comes out. Since the Panther got its health buf its just not an even fight anym…
  • What causes headache for USF against OKW in early is the efficiency Volks. Lock theyer free STG upgrade package behind the battle group flak instead, OR give them the same prerequisites teching as other factions to be able to upgrade so they have to…
  • A pop reduce to 9 would be fine, 8 ok. Since the price is still high u cant afford more than 1, in worst case 2. With its huge range it cant be more effective either in term of damage or lower scatter, it still has a decent barrage rate of fire and …
  • Its camo should be removed or put at vet 1 or 2. Otherwise i think its ok, since its 4 men squad unit and have no green cover like other at guns has it´s way easyer to take out than is counterpart, also it suffer from same loopissues as maxim on ret…
  • @PrincessBubblegum said: About AT overwatch.. I don't know, is it a final version of update. If it is not, pls pay attention to this ability, it is overdominant for it's price, especially on 2v2 close maps. The problem is here: since doctri…
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