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Gabby_RE

Gabby_RE

2 months ago Feb 29,2024, 21:10:54 PM

[PC] Year-1 Anniversary (1.5.1) Hotfix Patch Notes

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22 Comments

 

GENERAL


  • Fixed an issue where the M4A3 Sherman Easy 8 did not benefit from the Fast Deploy ability. 
  • Fixed an issue that allowed players to get the same weapon upgrade twice on a squad. 

 

MULTIPLAYER BALANCE



US Forces 

M8 Greyhound Armored Car 

Skirts have pushed the Greyhound to be too difficult to deal with for a variety of softer counters, leading to US Forces players gaining a significant advantage when these are on the field. We are gently rolling this back to make it more vulnerable to soft counters like Anti-Tank Rifles and snares. 

  •  Armored skirts health bonus decreased from 120 to 80 

British Forces 

Royal Engineers 

We are partially removing some of the changes to the Royal Engineer squad to make them more vulnerable to non-rifle weapons. We want to maintain the increase in capture speed, but also limit how fast Royal Engineers can arrive on the field to gain both map control and field presence. 

  • Build time increased from 20 to 30 seconds 
  • Reinforce cost increased from 24 to 26 
  • Health change reverted from 95 to 85 

 
Training Center Upgrades 

The Training Center upgrades are being locked behind the Platoon Command Post to require the British Forces to tech up to gain the powerful upgrades available to the faction. With the recent changes to both the British and Axis factions, the Training Center upgrades no longer need to be available from the start. 

  • Now requires the Platoon Command Post to be constructed 


Centaur Medium Tank 

With a stronger early game available to the British Forces, some mid game call-ins have become far too powerful and can often catch Axis players at a point where they cannot field a reasonable counter. The costs on the Centaur and AA are meant to slow down the acquisition of these units and force a deeper investment into them if the player wants a powerful midgame.  

  • Fuel cost increased from 75 to 90 

Crusader AA 

  • Fuel cost increased from 70 to 80 

Deutsche Afrikakorps 

Panzerjager Squad 

This change was meant to be part of the rest of the Panzerbuchse changes as we wanted to improve the effectiveness of the Panzerjager against vehicles through its rate of fire, but not its infantry efficacy. By increasing both, the unit is far too efficient against all targets, which we are now toning down. 

  • Panzerbuchse 39 AT Rifle now has a -25% accuracy penalty against infantry. 


STABILITY


  • Fixed a crash when transitioning out of a match. 
  • Fixed a crash when completing a daily or weekly objective. 
  • Fixed 3 instability crashes. 

We are still investigating reported lag and audio issues. 

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2 months ago
Feb 29, 2024, 9:25:56 PM

yea!

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2 months ago
Feb 29, 2024, 9:36:53 PM

тоесть я правильно понял? вы сыны блядей, аппаете британских инженеров до уровня неиграбельности против них, а спустя два дня вы делаете их ещё слабее чем они были раньше?))))) да вы сука там вообще ебанутые все на голову)))

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2 months ago
Feb 29, 2024, 9:39:02 PM

продайте франшизу кому то толковому, ёбаные наркоманы!!! чтобы люди могли играть в нормальную игру!!!

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2 months ago
Feb 29, 2024, 9:52:06 PM

sooo fast this nerf.. zero time to let the players adapt or play around with a cup of tea... bleh.


Now Centaur from 75 to 90 fuel?! Just go straight for the mathilda... no point in calling it in anymore at that timing.


The AA is fair.


And why the triple nerf to the engineers? Just health revert and done.


So, again back to the same strat to go for boyos again... forced locked in again. Dingo no capping power, or no fast brit capping power or BG. 


Thanks!

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2 months ago
Feb 29, 2024, 10:31:07 PM

alright update but would be nice to see some buff for wher grenadiers

some people would say centaur is not worth to build i would say otherwise it is still tech skip and overall good option untill you get better tanks (i had games that i seen brit player spamming them before like 8 of them in match and kept killing but there was no resting for me so in my eyes good change less spam and 2 min delay so wher players can get some more proper counters)

and Royal engineers maybe to much build time nerf maybe making it 25 sec would be better like some other units are or even 26 sec (wher grends mortar) i don't fully agree on full 10 sec build time because you nerf strongest hp changes now back to 85 hp

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2 months ago
Mar 1, 2024, 12:48:40 AM
DragonLTU wrote:

and Royal engineers maybe to much build time nerf maybe making it 25 sec would be better like some other units are or even 26 sec (wher grends mortar) i don't fully agree on full 10 sec build time because you nerf strongest hp changes now back to 85 hp

Sapers comes from HQ and cost 220mp. Their main weak point was cap speed.
caps 10fuel point ~5-6 sec faster,
8mp point around 4s faster,
16 muni point around 8 sec faster
5 muni point ~4 sec faster
At ~2:25 you can cap whole side of your map on road to tunis with 3 sappers and get 50 muni, even faster with micro.

85 vs 95 hp changes nothing vs hits, which deal more than 12dmg, or in green cover or during retreat, coz of ammount of hits to kill a models are the same. They may revisit it later to buff it to 90hp, so at vet3 it is 100hp. But I quess they should not be tanky for what they are.

Updated 2 months ago.
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2 months ago
Mar 1, 2024, 6:11:33 AM

Yes, I agree, I think grenadiers are too weak and wehr does not have a reliable infantry early game. For 260 mp you are basically getting Osttruppen from coh2 without cover bonus. I think they should be upgradeable with some weapons or at least give them grenades early, now they are just stalling unit, until you get jaegers, or let them keep some exp when upgrading grenadiers to jaegers, so that you have some reason to build them. For many maps, you have to build them even though you know they are just mp trap.

DragonLTU wrote:

alright update but would be nice to see some buff for wher grenadiers

some people would say centaur is not worth to build i would say otherwise it is still tech skip and overall good option untill you get better tanks (i had games that i seen brit player spamming them before like 8 of them in match and kept killing but there was no resting for me so in my eyes good change less spam and 2 min delay so wher players can get some more proper counters)

and Royal engineers maybe to much build time nerf maybe making it 25 sec would be better like some other units are or even 26 sec (wher grends mortar) i don't fully agree on full 10 sec build time because you nerf strongest hp changes now back to 85 hp


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2 months ago
Mar 1, 2024, 6:26:15 AM

Wehrmacht is useless against dingo and jeeps in the early game. Either dingo or jeeps needs to be nerfed or Wehrmacht units needs to be buffed.

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2 months ago
Mar 1, 2024, 10:05:32 AM

DAK scavanging operations still broken (doessnt work anymore on wrecks). Plz fix it !

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2 months ago
Mar 1, 2024, 12:01:54 PM

I wont be playing till they fix the lag and audio beyond a joke.

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2 months ago
Mar 1, 2024, 2:15:20 PM

Dope hotfix! Seeing some crucial supsrising stuff, good job relic!
-- And enjoying the game without any lag or audio issues, just to taunt people who do have them xD

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2 months ago
Mar 1, 2024, 4:19:22 PM
Haganaz wrote:

Dope hotfix! Seeing some crucial supsrising stuff, good job relic!
-- And enjoying the game without any lag or audio issues, just to taunt people who do have them xD

its alright the game will be dead soon so you can enjoy it on ya own :) 

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2 months ago
Mar 1, 2024, 5:59:19 PM

Unbelievable that we still not have a ranger nerf...

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2 months ago
Mar 1, 2024, 7:48:06 PM

Not gonna risk my PC just for the lag and audio issue, needs to be fixed NOW!

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