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John_RE

John_RE

3 months ago Sep 25,2024, 21:51:40 PM

Hot Fix 1.8.1

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General  

 

  • Fixed an issue in the Campaign where aircraft or supply ships moving off the map would count as them being killed and trigger squad death notifications. 

  • ⁠Removed debug text from the Loadout screen if running the game with specific command arguments. 

  • Fixed an issue where some players that bought the game during our Free Weekend earlier this year could not buy or use War Bonds. 

 

 

Multiplayer Balance

 

General

 

Stosstruppen and Guastatori  

 - Correctly adjusted armor to be 1 from 1.25 or 1.5  

  

US Forces  

  

M8 Greyhound  

A few issues were found when we made our changes to Greyhound’s data, and we’re making some improvements to the performance of its very important 50cal gun so that it is effective while on the move.  

- 37mm moving accuracy to 0.75 from 0.5  

- 50cal moving burst penalty removed  

- 50cal horizontal tracking speed from 35 to 60  

- 50cal firing cone increased from 5 to 10  

- 50cal ready aim time set from 0.5/0.75 to 0.25/0.375  

  

Bazooka Team  

- Build time from 40 to 25  

  

Infantry Assault  

 - Ability cooldown increased by 60 seconds  

 - Munition cost increased from 100 to 125  

  

Wehrmacht  

  

Panzergrenadiers  

This incorrect number increased what was intended to be a gentle ~5% increase in damage-per-second to be a powerful ~15% lethality buff at close ranges, which was unintended.  

- Near range corrected from 10 to 7  

  

LG40 Recoilless Team  

The new performance of the High Explosive shell is oppressive when combined with its full range. Rather than making the HE less reliable, we’re reducing the range to increase the risk and counterplay.  

- HE Range from 50 to 40  

  

Sturmpanzer IV Brummbar  

- Fuel cost from 110 to 120  

  

Support Bunkers  

We’ve noticed that certain strategies are too powerful at snowballing an early Command Bunker into dominant map control, never letting opponents catch up. This is meant to delay how early Coastal can anchor their defensive line and give opponents more time to counter a player trying to setup.  

- Command Point cost increased from 1 to 2 

  

British Forces  

  

Commando Section  

- Fixed an issue where the Commando Sten was not using the correct stats. Now properly uses the values provided in update 1.8.0. 

  

Deutsches Afrikakorps  

  

Panzergrenadier  

The original changes were meant to make Panzergrenadier builds more viable, particularly in smaller game modes. However, the impact on team games was significantly greater than expected, and we’re toning down some of the power we’ve given to them and reducing their scaling speed slightly.  

- DPS revert mid-range buff from 1.6 to 2  

- Build time from 20 to 30  

- Reinforce time increased from 3.375 to 4  

- Veterancy requirements scaling increased by 100, from 900/2700/5400 to 1000/3000/6000  

 

Kradschutzen Motorcycle Team  

We’re toning down some of its Recon and its combat endurance. While the changes have increased the build variety of Afrikakorps openers, we’ve found that the value of giving Combined Arms far exceeded expectations, making this unit too efficient early, being good at combat, support and recon.  

- Vision radius reduced from 45 to 35  

-  Self repair time changed from 15 to 30 seconds- Health reduced from 200 to 185  

  

2.5 Tonne Medical Truck  

We’re increasing the risk of bringing these to the front. It was too difficult to properly punish these builds due to the ability of the Truck to shrug off hits and retreat.  

- Health reduced to 160  

  

L6/40 Light Tank  

- Fuel cost increased from 60 to 70  

- L6 Flamer damage against production buildings reduced to 175% from 350%

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3 months ago
Sep 25, 2024, 10:04:01 PM

Yeah totally unbiased... 

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3 months ago
Sep 25, 2024, 10:05:35 PM

Remove the feature of running and using heavy weaponry(like LMGs and flamethrowers). It's cringe and breaks the gameplay.

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3 months ago
Sep 25, 2024, 10:54:32 PM

Nice hotfix, thank you for pushing the game Relic! Love it to bits, the fuel change was golden! Feels like proper CoH1 timings it's great!

Still no adjustments to a few core issues who let's be frank, are not helping gameplay & breaking immersion
- Ranger's bazookas fire on the move needs to be removed
- Rangers weapon slot capped to 4?
- Introduce flamers on the move requirement: Vet3
- Infantry Assault Ai needs minimal cover positioning (Even if it means a cple less squad because they are more potent.) + Retreat at 25%HP, it really looks too dumb they're not Ennemy at the Gates/Meatbags, it's the US army not a totalitarian regime xD
- DaK panzer grenadiers firing their mg34 on the move despite not being an elite unit (isn't it a rule?) - or vet requirement at least?

- Shatter Will forcing a retreat -- and most of all a proper ability icon!!


- Alpha stage Unit Card LOADOUT display:

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3 months ago
Sep 25, 2024, 10:56:06 PM

Also... Squad Leader Names would have been so amazing!
Praying you guys plan to re-introduce it in a major expansion! It would make such a difference!

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3 months ago
Sep 26, 2024, 2:58:48 AM

"Why should the Defense Storm Commandos take responsibility for the bugs of the North African Italian Engineers? As elite infantry with high costs, they appear late and there are only four of them. Why should their armor be removed as well?


Isn't the role of the North African motorcycle supposed to be reconnaissance and anti-sniper units? I ask you, a reconnaissance unit with a vision as limited as infantry? Is this your first time making a Company of Heroes game? To avoid the effort of balancing, you're disregarding even the basic common sense of this game! Your performance is really subpar."

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3 months ago
Sep 26, 2024, 3:05:32 AM

The 20-30 second nerf really ---- DAK.

Updated 3 months ago.
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3 months ago
Sep 26, 2024, 12:25:51 PM
Hejinxing wrote:

"Why should the Defense Storm Commandos take responsibility for the bugs of the North African Italian Engineers? As elite infantry with high costs, they appear late and there are only four of them. Why should their armor be removed as well?


Isn't the role of the North African motorcycle supposed to be reconnaissance and anti-sniper units? I ask you, a reconnaissance unit with a vision as limited as infantry? Is this your first time making a Company of Heroes game? To avoid the effort of balancing, you're disregarding even the basic common sense of this game! Your performance is really subpar."

The armour of guastatori and stosstruppen was removed because they added flat damage reduction instead, which you could argue is a significant buff since it provides them constant protection from all forms of damage rather than probabilistic protection only from low penetration rifle fire.


The krad isn't like the CoH1 motorbike - it's main role in most DAK builds is capping, recon, and fire support with mark target and it's often the first unit you make. They've nerfed it's recon but greatly improved it's fire support and build variety by enabling the combined arms bonus. It still gets bonus sight when stationary and sight bonuses with veterancy I believe so it maintains this role. I'm not sure it's the kind of unit you'd make late in a build to counter a sniper? I'd probably go with a 250 loaded with pgrens for that or just go for your own power spike light vehicle builds.


The pgren build time nerf seems more questionable to me. Might make sense in team games but feels like it's forcing you to make the krad if you want early map control in 1v1. Will need to see how it goes though

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3 months ago
Sep 26, 2024, 4:57:23 PM
JDude wrote:
Hejinxing wrote:

"Why should the Defense Storm Commandos take responsibility for the bugs of the North African Italian Engineers? As elite infantry with high costs, they appear late and there are only four of them. Why should their armor be removed as well?


Isn't the role of the North African motorcycle supposed to be reconnaissance and anti-sniper units? I ask you, a reconnaissance unit with a vision as limited as infantry? Is this your first time making a Company of Heroes game? To avoid the effort of balancing, you're disregarding even the basic common sense of this game! Your performance is really subpar."

The armour of guastatori and stosstruppen was removed because they added flat damage reduction instead, which you could argue is a significant buff since it provides them constant protection from all forms of damage rather than probabilistic protection only from low penetration rifle fire.


The krad isn't like the CoH1 motorbike - it's main role in most DAK builds is capping, recon, and fire support with mark target and it's often the first unit you make. They've nerfed it's recon but greatly improved it's fire support and build variety by enabling the combined arms bonus. It still gets bonus sight when stationary and sight bonuses with veterancy I believe so it maintains this role. I'm not sure it's the kind of unit you'd make late in a build to counter a sniper? I'd probably go with a 250 loaded with pgrens for that or just go for your own power spike light vehicle builds.


The pgren build time nerf seems more questionable to me. Might make sense in team games but feels like it's forcing you to make the krad if you want early map control in 1v1. Will need to see how it goes though

"Thank you for your patient response! As for what you said, that the motorcycle would have a greater field of vision when stationary, is that a confirmed fact or just a wishful thinking?"

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3 months ago
Sep 26, 2024, 8:25:13 PM

为什么玩家必须付费购买 DLC 才能看到这个令人作呕的错误,即在单人游戏中无法加载战斗组?

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3 months ago
Sep 27, 2024, 3:32:40 AM

Pzgreens are useless, they are dying like flies and hitting very little, they are the most expensive infantry in the game, the search for axis games is 30% against 70% of allies


-Revert the construction time or no one will play DAK or the pzgreen should cost 260


-The British infantry section is very lethal


-Return with the motorcycle stats before 1.8.0 just give a delay to activate the vision


- Make the ambulance with 220 of life, 160 penalizes too much.

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2 months ago
Oct 8, 2024, 8:58:52 PM

A true hardcore coh fan and player 

Plz read this the blob is killing the game with every function if you want to win you blob any unit from ranger and commandos to rifleman and infantry section to panzergranaders 

And spamming m3 grant is unstoppable spamming e8 is bad spamming pz3 everything is spam spam 

Spam artillery spam troops spam tanks its really bad vibes happening now 

Plz ReadTHIS solution now make the cost of every unit increase for each time you make same unit for example rifleman cost 260 let them 260 for the first unit the second one will cost 290 the 3rd will cost 340 that will make the player invest hard if he wanna spam if the pz3 cost 300mp and 70 fuel for the first one make the second cost 350and 90 the 3rd cost 400mp and 120 fuel so the player will never keep spamming and he will Diversification of combat units this will fix the spamming problem 

Plz guys read this and think about it from all of my heart as coh3 player dont let the players get bored of ranger spam and any kind of spam 

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