Can anyone tell me why the Italian Campaign now forces me to auto-resolve instead of fighting skirmish?
Edit: After reading the patch notes I realized they remove skirmish battle altogether. I think this is like removing the fun of the campaign and a really big mistake on the dev part.
Just to clarify, we did not remove skirmishes. Skirmishes will still occur when you face an enemy Company in a city. You'll also see a label next to a city or town that indicates whether it is a main story mission, or a skirmish. Company versus Company combat out on the open map is the only one that will auto-resolve, however, this is now more complex with veterancy, health, scouting and supporting elements (Navy, Air, Partisans, supporting Companies) all playing a bigger part. Additionally, company types (infantry, armor, artillery) work in a rock-paper-scissors fashion, so it will be more critical ensuring you have the right Company before engaging the enemy.
I also agree with shadow_12357 we could already auto resolve if we wanted to but who wants to coh is all about fighting battles you have literally ruined the game please give us the game back.
Totally agree with the OP. This can't be an improvement. In fact we shoudl get a new achievement which would be play the entire campaign without autoresolving a single battle
There is no excuse for this absolute downgrade. I have been defending CoH3 to my gamer friends since shortly after launch. Taking away the option to skirmish instead of auto-resolve removes half of the playtime of the campaign and it removes those hours from the funnest part - the core part - of the game. Absolutely, unacceptable. This represents a SERIOUS leadership failure Somewhere on the CoH3 team. Put it back or revert to the previous version of the game - this massive downgrade never should have been released, let alone as an “upgrade.” #verydisappointed
@John_RE has u or anyone of the devs ever played your own game and the CoH3 Italy campaign ? i dont think so...
"company types (infantry, armor, artillery) work in a rock-paper-scissors fashion, so it will be more critical ensuring you have the right Company before engaging the enemy. " u forcing us to play some company types and destroying the game and making it rly rly boring and not better because now we dont have any fexibilty !...
btw the rock-paper-scissors fashion wich u guys implemented making 0 sense ! a special forces wich is losing vs normal infantry ? idk ... and as long a company type has a counter wich i theoretically can and would win the skirmish so there is NO point to make a rock-paper-scissors fashion ! absolutely garbage ... sry but it is what it is ...
Hopefully I can clarify some points as to why the team decided to change these systems. There were a few issues with the old skirmish system that the Design team wanted to address with the changes in Steel Shepherd. Skirmishes were not removed, they were just moved so they only occur in towns and cities, and not out on the open map. The system is still there, just in a slightly different way.
Primarily, there were far too many skirmishes on the open campaign map that were either very repetitive or very grindy, or simply detracted from the overall enjoyment or momentum of the Campaign. Additionally, a player could just brute force their way through the campaign map by not making very many strategic decisions and just driving a single company right up the map with no support, should they be able to outplay the AI in every skirmish (there were also some bugs that made skirmishes easier than they should have been).
The new changes to the campaign map allow players to make more impactful decisions about scouting, supporting companies, and where and how they spend their resources and assets. The RTS segments now focus on the main missions, with skirmishes now reserved for anytime a friendly Company and enemy Company engage in a town or city (which normally wouldn't trigger a 'story' mission).At least this is my simple understanding of the design problem and the changes made to address it. (But I'm not a Designer, so don't take my word for it.)
All of the above design adjustments to the campaign map in Steel Shepherd were targeting the feedback and pain points that the majority of our campaign players were experiencing and relaying to us before December.
Hopefully I can clarify some points as to why the team decided to change these systems. There were a few issues with the old skirmish system that the Design team wanted to address with the changes in Steel Shepherd. Skirmishes were not removed, they were just moved so they only occur in towns and cities, and not out on the open map. The system is still there, just in a slightly different way.
Primarily, there were far too many skirmishes on the open campaign map that were either very repetitive or very grindy, or simply detracted from the overall enjoyment or momentum of the Campaign. Additionally, a player could just brute force their way through the campaign map by not making very many strategic decisions and just driving a single company right up the map with no support, should they be able to outplay the AI in every skirmish (there were also some bugs that made skirmishes easier than they should have been).
The new changes to the campaign map allow players to make more impactful decisions about scouting, supporting companies, and where and how they spend their resources and assets. The RTS segments now focus on the main missions, with skirmishes now reserved for anytime a friendly Company and enemy Company engage in a town or city (which normally wouldn't trigger a 'story' mission).At least this is my simple understanding of the design problem and the changes made to address it. (But I'm not a Designer, so don't take my word for it.)
All of the above design adjustments to the campaign map in Steel Shepherd were targeting the feedback and pain points that the majority of our campaign players were experiencing and relaying to us before December.
It is a good thing that you are "listening" to the players--yes there were too many skirmish battles, and to fighting all of them was tiring.
But is it too hard to have a toglle button for the optional fights? Do you have to take away a specific gameplay that I was enjoying?
I only checked campaign today because I miss clicked a button, and then I realize I have all the skill points I haven't used--and I cannot even test them because I don't know when or where I would find the next skirmish battle.
I have not touched the campaign for long, because the campaign is boring, a large part of it was because I cannot stack army, I have only 3-4 units in a big map and I have to attend to every single mission. I don't know why the devs think it is such a great idea to teach the players how to have fun.
You did not make these changes based on player feedbacks, no player with their right mind would say: I don't want an option, please force it on me.
This is ridiculously stupid, and I am saying this with all the respect and love I have for this game.
I also don't see this being seen as player feedback--because there are not enough players playing the campaign who also happened to enjoy these skirmish battles. Again, you didn't have to care about the ten of us out of thousands of players, you also didn't have to take away the option all together.
WE, the players, the customers, the BUYERS, decide what is fun and what is not for each one of US (and however we may want to enjoy the game), not some avant-garde team forcing rules on our taste taking us the right to choose. A choose that was already there in the first place.
I agree with the OP. They should bring back the option to choose if you want to skip a battle. Also as an ideea, an option to replace main missions with skirmishes.
Hopefully I can clarify some points as to why the team decided to change these systems. There were a few issues with the old skirmish system that the Design team wanted to address with the changes in Steel Shepherd. Skirmishes were not removed, they were just moved so they only occur in towns and cities, and not out on the open map. The system is still there, just in a slightly different way.
Primarily, there were far too many skirmishes on the open campaign map that were either very repetitive or very grindy, or simply detracted from the overall enjoyment or momentum of the Campaign. Additionally, a player could just brute force their way through the campaign map by not making very many strategic decisions and just driving a single company right up the map with no support, should they be able to outplay the AI in every skirmish (there were also some bugs that made skirmishes easier than they should have been).
The new changes to the campaign map allow players to make more impactful decisions about scouting, supporting companies, and where and how they spend their resources and assets. The RTS segments now focus on the main missions, with skirmishes now reserved for anytime a friendly Company and enemy Company engage in a town or city (which normally wouldn't trigger a 'story' mission).At least this is my simple understanding of the design problem and the changes made to address it. (But I'm not a Designer, so don't take my word for it.)
All of the above design adjustments to the campaign map in Steel Shepherd were targeting the feedback and pain points that the majority of our campaign players were experiencing and relaying to us before December.
Please understand i mean this in no way of being an A Hole but, How could you misconstrue something so monumentally. Please explain the thought process in goin from let's give them the option to auto resolve to screw it let's force auto resolve. The option to auto is there for the ones crying about the frequency of engagements. THATS WHY THE OPTION WAS THERE, FOR "THOSE" PPL TO SKIP THE ENGAGEMENT, but instead you go and take in my opinion the best part out of the campaign. I made it a point through every turn of the campaign to try and engage the enemy combatants, i loved it so much and now i can't because some body else was crying about it and wanted to complain instead of using the auto resolve option??? I mean face it multi-player was shotty af on launch, if you woulda pulled this decision from the jump you think anyone ppl woulda wanted to keep playing? As this game stands now if I could I would get my money back. It is honestly a waste of hard drive space.
Sitting hear typing this really hurts my heart cause I have loved the COH series but you have ruined it for this guy.
Sorry,I am a little bit late on the hour, but better late than never.
I would like to say that : i am more than more and even more totally and entirely in agreement too with the author and 99% of the contributors on this forum.
I am one of the old Company of Heroes players, I started on the first opus almost at the beginning. And I can say it, I had a lot of fun playing and I was even happy to spend MY hard-earned MONEY to buy all the DLC that added a real plus to the game.
I continued on the 2 where I have more than 4000 hours of online play. (thanks to the workshop)
From this opus, I began to see the change in policy of the developers: - Less interesting DLC - Really superficial additional campaign. - Number of playable online maps rather limited. - but especially the addition of a whole bunch of mini DLC in order to modify your online profile by adding totally useless skins, but of course paid.
By the way, I want to salute and say a big thank you to all the content creators who spent thousands of hours creating all these maps as well as the multiple game mods. Without them, the game would not have been what it is.
As for COH3, at the beginning when you were promoting the game, with a lot of trailer videos, and very little gameplay, I admit I was tempted. But I still waited for the game to come out before deciding. And then, once it was out, after watching several gameplay videos, and all the comments I finally gave up spending MY MONEY.
I let myself be tempted a little over a year after its release, when the game was on sale at -75%. Mainly for the campaign, which seemed to offer a real renewal for the license.
The idea was very interesting, but in reality, the gameplay of the game itself as well as the few units offered, and the different possibilities of managing this campaign greatly tainted my enthusiasm. So much so that I took a lot of time to do this campaign. Which I never finished once (I especially took a lot of breaks between each game played) And the best was having to start it again from 0 with each new update ?. I also want to point out that I had to do some things like three online games.
So when I went back after this famous update, I admit I didn't understand. I first thought that it was an option that had been added in order to choose the battle resolution mode, and that I would not have chosen the right option. I looked in the menus to see if it was possible to change that, but it was impossible. And so I haven't touched the game since. And I never spent a single cent of MY MONEY, to buy all the totally useless skins again.
All you had to do was make the skirmishes more difficult by adding bonuses or penalties depending on the environment and the army you're facing. But that would have taken you more time and especially more MONEY.
In any case, thank you Relic or THQ. You convinced me... The only effect it had is that now I won't buy any of your games. I think you're making fun of the world. And all your justifications for improving the dynamics of the game by changing this option are totally pitiful.
You are far from having the notoriety and the attention to detail of the Rockstar studio, to be able to allow yourself to have this kind of idea. Especially when 99% of users complain about this orientation.
That said, Rockstar had the same effect on my behavior as you. They had created what could have been the game of the century with Rdr2 and Rdo. But after the total abandonment of the game to focus on the future GTA6 which would bring in much more money because it reaches a larger community. I made the same decision. I will not buy GTA6.
And releasing a whole bunch of DLC to offer skins, or internal currency at totally unreasonable prices when the game has just been released and is not even finished, is really taking consumers for milk cows.
I imagine that the other participants think like me. It would never have bothered me in the least to spend MY MONEY, to buy REAL content that would bring a real plus to the game. But spending hundreds of coins for appearance skins, that is completely unthinkable for me.
So yes, investors have money, and of course they expect a return on this investment, but they are not the ones buying the games ?
For COH4, you will just have to try to do like Rockstar, and sell new additional units separately at an exorbitant price ?
As we said in my country, don't take bladders for lanterns...
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