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Mass infantry sections + Brens are currently unstoppable??

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2 months ago
Sep 24, 2024, 2:47:47 PM

Is it just me, or mass infantry sections + Brens are currently unstoppable?? They laser any HMG (or any other inf), even while using merge on them as Wehr... their long range dmg & accuracy is insane right now... every game, brits just massing inf at this point. And ther is no direct counter to that.

As Wehr: Grens (even with mp40) they are way too squishy. Panzergrens don’t get even close enough. Jäger gets outscaled on distance(even with G43s), Stoßtruppen.. way too late. And any early vehicle they just go one sections with AT upgrade. So no Scoutcar or Stummel...

Gonna try Snipers now, but since Humber got 100% hit buff towards them tho, it doesn't even makes sense to try it out.

I had minor success using mass Fallschirmpioneers with grenade launchers, since the Brens have to hold to fire. But they're also quite squishy...
Is there something I'm missing?

To me infantry sections + Brens feel too strong right now!

 

 

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2 months ago
Sep 26, 2024, 1:14:56 AM

It would be better to use artillery and smoke to neutralize Brens's range Retro Bowl Unblocked and attack from close range with strong infantry units.

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2 months ago
Sep 26, 2024, 11:37:08 AM

Hello, Its Relic, Understood we will nerf DAK, thank you !

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2 months ago
Oct 17, 2024, 1:35:36 AM

Welp, still the case but that's kind of a DaK issue too with lmg upgrade... in fact, it's all lmg upgrades on mainlines that are kinda bonkers.

Bit Brits absolutely dominate in that regard, it is not a fair fight, especially coupled with Australian's sniper ability. It's a sheer wall of death whether you're in cover or not.
No idea how one could balance it really... Are we supposed to learn it? Are the Infantry Training buffs too much?

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2 months ago
Oct 17, 2024, 2:46:36 PM

I think the TTK changes need to be reverted slightly like 5 - 10%. Also, HMG's and mortars could use with a small buff again.

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2 months ago
Oct 17, 2024, 6:03:31 PM

Yeap exactly my thought on the global TTK changes, needs to be reverted by either 10% or a clear cut 30% of their increase. Because HMGs & flak30/36 crews get notoriously obliterated as well as having comparatively low damage output.

Would love more differentiation on mortar barrage vs ground attack too.
Both interchangeably could be either a very quick succession of rounds on a wide area with low accuracy vs a precise but slow attack.

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2 months ago
Oct 17, 2024, 8:35:25 PM
Haganaz wrote:
Would love more differentiation on mortar barrage vs ground attack too.
Both interchangeably could be either a very quick succession of rounds on a wide area with low accuracy vs a precise but slow attack.



I'm more annoyed by the sniper mode of all mortars. Almost 90% of mortar mines necessarily hit the target, and it is in the model of a soldier/vehicle, even in motion, it's absurd 


Updated 2 months ago.
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2 months ago
Oct 17, 2024, 11:22:26 PM

Yup, the laser guided mortar rounds are nuts, very specifically the homing of the projectile being very detectable indeed!
That's why I'd really like a huge nerf in ground target/auto fire accuracy :°

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a month ago
Oct 21, 2024, 1:13:11 AM

everyone know if nerf light tank , the base infantry  is  most important

relic even nerf dak PG  and dont buff 80hp grenadier


so you guys should know play which side



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a month ago
Nov 4, 2024, 3:57:01 PM
Sallywag wrote:

I think the TTK changes need to be reverted slightly like 5 - 10%. Also, HMG's and mortars could use with a small buff again.

Dude, the firefights are already like they're shooting rubber bullets at each other. The TTK is fine, the HMGs could use a little more HP to compensate though since they didn't get adjusted during the TTK patch.

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