John_RE, in There is no excuse...
7 days ago
Please don't necro old threads.
John_RE, in There is no excuse...
7 days ago
Please don't necro old threads.
John_RE, in Automach cooldown - good way to kill the automach numbers
a month ago
Amonabus wrote:Instead of a surrender Relic really should have included an extra feature with BLOCK player s
You can block players from the social dropdown.
John_RE, in AM Cooldown when someone else leaves
a month ago
We're investigating some cases of false positives. Could you share your Steam ID so we can look at your server data? That would help us understand what might be happening.
John_RE, in Casemate TD's/ vehicles are unusable
a month ago
Try them in the new update and let us know what you think with the new vehicle pathfinding changes.
John_RE, in VS AI queue times when lobby is already full??
5 months ago
Could you send me the Steam ID's for yourself and your friend? We'd like to take a closer look at why this might be happening.
John_RE, in 1.4.2 Bugsplat is back!
5 months ago
This is our top issue and we hope to have a hot fix soon.
John_RE, in Crashing issues in steel shepard
5 months ago
Our team is working to resolve an issue that is causing an increase in match desynchronization. As we work on this, we will be disabling any ELO or rank changes in multiplayer. Matchmaking will still use your existing ELO to find your matches, however, you will not see any increase or decrease to your Rank until we resolve this issue.
John_RE, in Crashing issues in steel shepard
5 months ago
We are investigating an increase in de-syncs, please continue to report and submit bug splats with as much information as possible.
John_RE, in Have they stopped supporting game already
a year ago
We'll be doing a livestream tomorrow to talk about our next update. :)
John_RE, in Matchmaking Change
a year ago
With the help of everyone who shared their cases for investigation, our team has identified the issue causing long matchmaking wait times. While we work on a permanent fix, we're introducing a temporary solution today. This change will help normalize matchmaking times for all players. Normalizing matchmaking times will reduce the number of players facing long queue times, at the cost of slightly longer queue time for others. This will be reverted once a permanent fix is implemented. As we roll out this change today, if you hit an infinite queue time, please stop matchmaking and try again.
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