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need more visial clearance for unit

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a month ago
Oct 15, 2024, 5:45:57 PM

DAK

dak vehicle can get upgrade by tech, get buff and additional health, but none of these making a visio difference.

a 250 ht maybe 240/280/320/360/400/440 health, it is often confusing.

and so as vehicle sight/mobility/penetration/capture

it would be better if remove the health bonus and reduce the cost of tech upgrade, and move all health bonus to vet1, light vehicle get 40 and midium get 80.

and give other ability a visio icon so other player will know what they are dealing with.

USF

upgrades in isc and asc lack visial clearance too. the 20% more amor dont make a visio difference.

the veteran system for usf is very hard to use and make me annoying.

every unit can get a skill form vet1, but you have to choise, and you never know which unit have what ability.

it is hard to organize them so the only choice is blob. which make the game boring.

it would be better for them to get first ability from vet1 and second from vet2,or get first from vet1 and get second from tech upgrading.

then you can say USF is adaptable 


and the older buff icon for unit is better i think.

Updated a month ago.
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a month ago
Oct 17, 2024, 1:30:28 AM

The only thing I agree on here (except if I misunderstood a bunch of what you said) is:
- Improvised Armour: should add improvised armour pieces to the vehicles. (skins go against the grain in that sadly, but gameplay takes precedence over cosmetics, of course)
- DaK has too many HP upgrades to make visual changes practical perhaps, but it could be done:
> Smoke & armour upgrade: at least smoke canisters modules poping up.
> Self repair & health upgrade: Side Skirts on Tanks, bunch of accessories & tracks add-ons on halftracks?


The less icons the better, visual changes have to be read on the vehicles. There's already near-too much icons floating around taking loads of space as is it.

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a month ago
Oct 23, 2024, 8:06:26 AM

I agree with Haganaz. Spamming too many distinctions would also be bad and would make more work for the team, that they can otherwise spend doing much more important stuff.

For universal upgrades a visual distinction doesn't even make all that much sense since you see it used once or notice the health diff once and you know every unit has that upgrade.


Visual distinctions make sense for specific unit upgrades. For example sprint on rifles. It would be good to know if they have it or not because you would then know which rifles you need to be more careful around. Most specific unit upgrades have some sort of distinction so it isn't too bad in that regard though.

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a month ago
Oct 24, 2024, 8:15:58 AM

so the better idea is to combine the ability with veteran, you will know what you are dealing with by veteran, it is more clear.

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