DAK main here. DAK was dominating at 51% win-rate in the previous patch. DAK got it's ultra-light AND light vehicles buffed, which synergizes PERFECTLY with the much earlier unlock of third-row upgrades to make early-mid game armor rush playstyles very OP.
Using Italian Combined Arms, DAK can field Carro M13s after gaining only 4 CP, which after an investment of 35+40 fuel and 1200 manpower, can be upgraded for +120hp, +25% pen, +20% speed and +15% rotation rate. The same upgrades cost 35+40+100 fuel or 35+55+55 fuel in the previous patch. While it's possible to counter this, I think you'll see top-rated allied players prioritizing early AT even more so than currently. I expect a limited rollback of these DAK changes after Relic returns from holiday.
I think this is an oversight with the change as support armour unlocks tier 3 upgrades, they probably wanted you to at least build T2 before getting those upgrades. Seems like the trigger for unlocking support armour is just fire support and not that and the T2 building. Probably gonna get changed as I don't think that is what they intended.
questin 1: how to get 4cp when you cost 1200manpower on research
question 2: m13 have summon cooldown, how to spam it
question 3: you cost 1200manpower on research, how to defend your resource point?the british can build 150manpower cahce, when you have enough resource , the british have grant already, and 17pounder only cost 80 manpower
question 4: what is your elo? or post some replay or match history to prove?
DAK main here. DAK was dominating at 51% win-rate in the previous patch. DAK got it's ultra-light AND light vehicles buffed, which synergizes PERFECTLY with the much earlier unlock of third-row upgrades to make early-mid game armor rush playstyles very OP.
Using Italian Combined Arms, DAK can field Carro M13s after gaining only 4 CP, which after an investment of 35+40 fuel and 1200 manpower, can be upgraded for +120hp, +25% pen, +20% speed and +15% rotation rate. The same upgrades cost 35+40+100 fuel or 35+55+55 fuel in the previous patch. While it's possible to counter this, I think you'll see top-rated allied players prioritizing early AT even more so than currently. I expect a limited rollback of these DAK changes after Relic returns from holiday.
Your copypasta is getting old. Ive seen it here multiple times, Ive seen it on youtube, and Ive seen it on steam. The M13/40 has only a very short window where it can do well. Because by the time you get those 4cp, allies already have BOYs rifles, they already have Rangers, and AT guns, and literally ANYTHING that curb stomps a light tank like the M13, that comes at 0-1CP. Your M13s are also scrap as soon as a single allied medium hits the field even BEFORE all of Orchid Spider's buffs to allied Mediums
Also, good luck getting that 1200 Manpower with DAK being the only faction that cant discount it's manpower somehow.
The stats support your assessment. Relic and balance is... interesting
No they don't. You used a sample size of 51 1v1 games to try and "prove" your point, and that's not a large enough sample size for ANY statistical analysis. Got get more data and stop throwing about nonsense
The stats support your assessment. Relic and balance is... interesting
The stats on day one mean nothing as the new meta has yet to evolve. As predicted, with the manpower changes, DAK has the lowest win rate in 1v1 and 2v2 after one week. Light vehicles are the only thing keeping DAK afloat given that they don't get nuked by the classic double AT gun strat. I think relic should have adjusted the pack up times of AT guns as well.
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