Due to the arc of the bunker it reaches far. To avoid confusion for the enemy player and delimit the arc, the green cover should move further forward. In this case a couple of sandbags are enough
002.Soth.Base.
Due to the arc of the bunker it reaches far. To avoid confusion for the enemy player and delimit the arc, it is better to add a wire.
003.North Base
Due to the arc of the bunker it reaches far. To avoid confusion for the enemy player and delimit the arc, it is better to eliminate that group of objects and move the bags in front of the objects than on the outside of the bunker arc.
004.West.
005.North
006.North
007.North
008.East
009.East
010.East
011.East
012.East
013.East
014.East
015.East.
-Tree hides the exit. And you have to move the screen. To avoid this, move tree. -Trench is narrow
016.Planes.
They are pretty, but for SP it is very good. In MP it is difficult to locate them on a map. They hinder a lot, dont have no cover, have a lot of volume. Remove them..
017.VP East.
East-Players has a trench to defend itself. West-players add a crater, so that it is not so unbalanced
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