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9 months ago
Apr 1, 2024, 8:44:40 AM

_Gazala Landing Ground (3v3)


This map should have a 4v4 version


001.Soth.Base.

Due to the arc of the bunker it reaches far.
To avoid confusion for the enemy player and delimit the arc, the green cover should move further forward. In this case a couple of sandbags are enough

002.Soth.Base. 

Due to the arc of the bunker it reaches far.
To avoid confusion for the enemy player and delimit the arc, it is better to add a wire.

003.North Base

Due to the arc of the bunker it reaches far.
To avoid confusion for the enemy player and delimit the arc, it is better to eliminate that group of objects and move the bags in front of the objects than on the outside of the bunker arc.

004.West.

005.North

006.North

007.North

008.East

009.East

010.East

011.East

012.East

013.East

014.East

015.East.

-Tree hides the exit. And you have to move the screen. To avoid this, move tree.
-Trench is narrow

016.Planes.

They are pretty, but for SP it is very good.
In MP it is difficult to locate them on a map. They hinder a lot, dont have no cover, have a lot of volume. Remove them..

017.VP East. 

East-Players has a trench to defend itself. West-players add a crater, so that it is not so unbalanced

In reference to _Gazala Landing Ground (3v3) discord.-
Thanks

Updated 9 months ago.
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