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John_RE

John_RE

2 years ago Dec 06,2022, 00:54:18 AM

CoH3 Launch Content & Beyond

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Company Of Heroes 3 – Launch Content & Beyond 

Company of Heroes 3 will be releasing on Steam on February 23, 2023 and will be the biggest game at launch in the franchise’s history. CoH3 brings the series’ intimate, boots-on-the-ground storytelling to two brand-new theatres of war, one with branching storylines where players make difficult historical choices, and the other being a focused narrative-driven experience offering a ‘classic CoH’ approach, all with our acclaimed tactical gameplay. We plan to support CoH3 for years to come, with plenty more updates and content coming post-launch. Today we want to cover everything you’ll be able to experience on day one.


Day-1 Launch Content 


Singleplayer

Jump into two singleplayer experiences right at launch with the Dynamic Italian Campaign and the North African Operation. 

  • Dynamic Italian Campaign  
    • The new Dynamic Campaign Map delivers full ‘sandbox-style’ gameplay, allowing players to command the overall war effort and experience an unprecedented level of strategic choice. 
    • Command ground, air and naval forces, build supply lines, and develop a Partisan spy network to crush enemy advances. No two playthroughs are ever alike! 
    • Choose your forces and upgrade your veteran companies to match your playstyle. Each of the 5 starting Companies can be upgraded uniquely so that they function radically differently from one another. 
    • Players have agency to play their way with branching storylines and multiple endings, introducing a level of re-playability no CoH game has ever had before.
  • North African Operation
    • The North African Operation offers players a more traditional and linear CoH3 experience – with no shortage of action.
    • In the sprawling deserts of North Africa, players will be in full control of the overwhelming vehicular power of the Deutsches Afrikakorps as they fight against the British forces for control of North Africa in this moving narrative-driven experience.

  • Skirmish vs AI
    • Take on the enemy AI in singleplayer skirmish.
    • Play solo, or with AI teammates across 1v1, 2v2, 3v3 or 4v4 maps.
    • Victory Point win condition – Hold the victory points and deplete your enemy’s tickets to win.
    • Annihilation win condition – No holds barred. Destroy the enemy base to win. 

Multiplayer

  • Queue up as one of four factions in automatch for one-on-one or team games pitting the Axis vs the Allies.
  • Victory Point win condition 
  • Includes 1v1, 2v2, 3v3 and 4v4 maps 
  • 4x Factions 
    • US Forces 
    • Wehrmacht 
    • British Forces 
    • Deutsches Afrikakorps 
  • 12x Launch Battlegroups - Battlegroups are the evolution of the Doctrine and Commander systems from CoH1 and CoH2. This new system now offers ten choices split across two branches in each battlegroup. What's more, players will have to make exclusive choices in each branch. Battlegroups let you customize an army with unique squads, specialized units, and new abilities. 
    • US Forces: Airborne, Armored and Special Operations Battlegroups 
    • Wehrmacht: Luftwaffe, Mechanized and Breakthrough Battlegroups 
    • British Forces: Indian Artillery, Armored Support and Air & Sea Battlegroups 
    • Deutsches Afrikakorps: Armored Support, Italian Combined Arms and Italian Infantry Battlegroups 
  • Over 120 Playable Units 
  • 14x Launch Multiplayer Maps

Co-op vs AI 

  • Queue up for cooperative matches against the enemy AI with friends and other players. 
  • Modes include 1v1, 2v2, 3v3 or 4v4. 
  • Victory Point win condition 
  • All available multiplayer maps

Custom Games 

  • Create custom games for private or public lobbies/matches 
  • Use game mods from the Steam Workshop. 
  • Custom games allow you to have more granular control over your match settings. Set the number of Victory Points (250 to 1000), change the Starting Resources (Standard vs High) or apply a modding tuning pack from the Workshop. 
  • Modes: 
    • Victory Point win condition 
    • Annihilation win condition 


Modding Support 

  • The Company of Heroes 3 Essence Editor and modding will be supported on launch day. Find all the details here
  • Modding support comes with the latest that our brand-new Essence Engine 5 has to offer, and new capabilities to build more incredible Company of Heroes experiences than ever before. 
  • Once created, mods can be published to the Steam Workshop to enable an easy and familiar path to downloading and playing community content. 
  • At launch, you will be able to create: 
    • Maps & Scenarios  
    • Game Modes  
    • Tuning Packs 

Features & Systems

  • Over 40 main missions + 8 singleplayer skirmishes 
  • Full Tactical Pause – Take total control over the pacing of single-player action. Plan your attacks, then effortlessly queue up lethal precision plays that will give you the edge in battle. 
  • Tactical Map – Bring up an interactive tactical overview during a skirmish or online match to outwit your opponent. 
  • Key Remapping – Customize your inputs and keys to your preference. 
  • WASD Camera Control – Swap between default grid keys and WASD camera control presets.  
  • Ping System – The ping system provides three options for players, allowing them to indicate locations to defend, to attack, or pay attention to.  
  • Updated Social Systems – Seamlessly create your party, add new friends, report a player, or invite someone to a match. 
  • Next Generation Destructible Environments – Open up new movement paths for your units by completely collapsing structures and other obstacles, which adds a whole new strategic element to battlefield destruction. 
  • Tank Riding – Infantry can now ride tanks, allowing for new combined arms tactics and powerful rapid strike maneuvers.  
  • Towing – Large team weapons such as the German Flak 36 or British 17-pounder can be rapidly deployed and re-positioned to react to the shifting battlefield.  
  • Breaching – A new way for infantry to deal with powerful garrisoned buildings.  
  • Side Armor - Provides deeper and more strategic gameplay. In addition to frontal and rear armor values, side armor now rewards positional play and clever flanks.  
  • Verticality – Nullify your opponent’s cover advantage with height and elevation. This system provides unique benefits and buffs (or debuffs) to units, offering another strategic dimension to classic CoH combat.  
  • Enhanced Recon – Specific units and abilities allow players to detect threats just beyond the edge of the fog-of-war for a tactical advantage.  
  • Traversable Trenches - Vehicles can pass over trenches, providing more realism with vehicular combat.  
  • Pre-Order Devil’s Brigade Cosmetics – We know players love to personalize their Company of Heroes experience. The Devil's Brigade will be the first cosmetic theme for the US Forces, and we will have more coming post-launch with different looks and rarities for all factions so you can customize your armies. 
  • Company of Heroes 3 will launch with English language support, and text localization in Traditional & Simplified Chinese, Brazilian Portuguese, Czech, French, German, Italian, Japanese, Korean, Polish, Spanish, and Turkish. 


Post-Launch Content

  • Store – We want to support CoH3 for years to come while also providing players cool things to earn and unlock. An in-game Store is a critical part of that. This will be rolling out shortly after launch and it will offer players fun ways to customize their experience with cosmetics and more. Players can unlock Store items in two ways – with either a paid currency (War Bonds) or an earned currency (Merit) which is gained through Challenges. Certain cosmetics will not be available with Merit, but we will keep an eye on things and ensure the Store feels fair when players choose to engage with it.  
  • Challenges – This new system will test your skills, challenge you to use new tactics and strategies, and provide fun goals to accomplish while playing CoH3. Challenges will refresh on a regular cadence, and we’ll have more details on how they work soon. Challenges will provide players a way to earn Merit and gives players the flexibility to choose how they unlock items in the Store. 
  • Ranked Seasons – We want to ensure that CoH3 is stable and that the game balance and the ‘meta’ are on solid ground before we introduce ranked seasons. This gives us time to review match data, fine-tune balance, and roll out any major patches or fixes necessary before players start climbing the ranked ladder.  
  • Multiplayer Maps – To add more variety to the competitive and co-op landscape, we plan to introduce new maps on a regular basis. 
  • Replays v1.0 – Replays are a critical part of reviewing and sharing matches, while also supporting other forms of content creation and events. However, we knew that prioritizing Replays for launch would have risked the core game, or it would have meant releasing this feature in an incomplete state. We made the decision to continue working on the 1.0 version of Replays and to release it after launch. This first version will have parity with CoH2’s Replay functionality, and we will continue working to improve it based on your feedback. 
  • Observer Mode v1.0 – Just like Replays, we know many of our players and community event organizers rely on Observer Mode. Our intent is to roll out a solid Replay system first, and then we’ll be able to finalize our Observer mode based on the reception to the Replay system and the feedback you share with us. 
  • Expansion #1 – Our first expansion will include new additions to CoH3's singleplayer. We'll have more details on what's included in the months ahead! 
  • Game Modes – We plan to build new, exciting, and limited time modes over the coming months to add some spice to the traditional CoH formula. We want to experiment with a ton of fun ideas to see what players like. Tank Royale? Last Stand? The options are endless!  

We’re dedicated to building the biggest and best Company of Heroes game in the franchise’s history and we’re committed to delivering the post-launch content and features above at a quality that we can be proud of (and many are already far along in production). We know you’ll stick with us as we have a ton of fun and exciting stuff to share in the future that hasn’t been outlined here. But for now, we’ll see you at launch! 

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2 years ago
Dec 6, 2022, 1:26:58 AM

That's a lot of content for Day 1. I'm looking forward to the post-launch features like Ranked Seasons and Challenges - that will help to add even more variety to the multiplayer. However, like many others, I hope that the audio support will be expanded sometime after launch to include more languages, like german, french, italian etc. The excellent voice acting in several languages added a lot to the immersion and enjoyment of the internationally diverse player base of CoH1 and CoH2.

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2 years ago
Dec 6, 2022, 1:37:50 AM

Thank you Turkish Language Support <3

I'm pre order now Premium Edition!

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2 years ago
Dec 6, 2022, 1:51:16 AM

So no german language support at Launch? The insane quantity and quality of the german dub was by far my favorite aspect in Company of Heroes. Sorry but thats a no-buy for me until thats getting patch in later

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2 years ago
Dec 6, 2022, 2:16:27 AM

No rankings, observer mode, or replays at launch has me very worried. Everything else sounds great but these are crucial for competitive multiplayer. Also no mention to a tournament or any sort of competitive event is worrisome. 

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2 years ago
Dec 6, 2022, 3:35:05 AM

Multiplayer is my jam and I'll hold off from buying until the experience on the whole is roughly in a tolerable state. I'm one of the few who still remember all "the horrors" from CoH2 early years. Competitive balancing is always a trial & error process, made possible through dedicated players pushing the tactical and strategic limits, not by staring at the code expecting an epiphany. Or even by reading raw statistic data because that never has led astray anyone...


Looking forward to one last pre-launch demo event.

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2 years ago
Dec 6, 2022, 8:14:40 AM

Sorry folks, no German dubbing support means a no-buy for me until that's patched in or on the post-launch list. The Schwarzenegger-esque English voice overs might be a good laugh for some, but for a German native speaker they are unbearable and immersion-breaking. 


I still recall your marketing team emphasizing wanting to capture even dialects of the people represented in this game. Between the much requested faction-bound dubbing and the CoH-standard of full foreign language support, this feels like the worst option by far, and the wrong place to save money. 


Beyond that, skin-pack support needs to be added to the Mod Tools asap. You have the infrastructure, just port it over and let the community artists do their thing. 

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2 years ago
Dec 6, 2022, 8:20:17 AM

Hope you can launch basic functions such as line reconnection , observer mode,replays as soon as possible

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2 years ago
Dec 6, 2022, 8:56:41 AM

So there will be no German language or option for Armies to speak in their native languages like before? At least CoH had a mod for it and in CoH2 you could also mod it in, although imperfectly with everybody speaking German and not just the German Armies. That's a bit disappointing to say the least and breaks immersion, I loved that feature in Red Orchestra and Red Orchestra 2 and the ability to mod it in in the older CoH games.

Otherwise everything else sounds good on paper, even though a dynamic campaign for Germany would have been nice as well like it also should have been with the Ardennes Assault one in the older game in my opinion, the point of the game is to be fun and give you options so being locked in a single path isn't very in tone with that if you ask me.

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2 years ago
Dec 6, 2022, 9:04:16 AM

Replays and observer mode not being on launch is a big issue and is something that should be there. Not just for content creators and veterans, but also for newer players who wish to improve or just share their moments. This really is something tha should be on launch and not post launch with no real window of when we'll be getting it.

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2 years ago
Dec 6, 2022, 9:20:41 AM

Good news I would say. In terms of replay and observer mode, I think both should have the same interface while watching the game. I suggest taking some notes of the replay & observer mode systems from games like League of Legends and StarCraft 2. Those 2 have pretty good replay systems.

What I would like to see added to the replay/observer mode systems compared to Company of Heroes 2 (as you mentioned, CoH3's 1st replay system will be similar):

- being able to rewind the replay / match in observer mode (this feature is well done in League of Legends)

- being able to place yourself at whatever time you want without the need to watch the entire match (maybe I want just to check something at minute 10 of the replay)

- better & more clean UI (in StarCraft 2 for example you can toggle on&off multiple stats in the match) - picture below:


- more UI options in the future (in StarCraft 2 for example, there are multiple UIs you can choose from) - picture below:

What I would like to see added to the in game menu:

- a page with all the stats of the units like in StarCraft 2 (picture below)

- a learning page just like in Age of Empires 4 (I find that very useful because it shows the advantages of each faction) - picture below:

What I would like to see from the ranked system:

- ranked seasons 

- less placement matches (reduce them to 5 maybe, 10 is too much and it is annoying when you want to play as a team to do everytime 10 placements)

- at least decent rewards for different ranks (it can be a skin for medium, light or heavy vehicles) - just an icon or a border would be pretty useless, but that's my opinion

- being able to see the ally's and the enemy's rank in lobby / loading screen (idk, add a border rank, add the picture of the rank next to the name, something like in StarCraft 2, Age of Empires 4, League of Legends and so on) - pictures below:



Updated 2 years ago.
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2 years ago
Dec 6, 2022, 10:31:36 AM

The competitive scene may be being Boromir'd to allow for: solid modding support, four factions, two campaigns, and more units than ever before.


It really hurts, but good game health, and capture of a wider market of casual players is most important at launch, and the delay of replays and observer mode in order to help achieve that is OK with me...


As long as this the replay/ observer system is a best in class feature rich project which uses close community consultation, just like how the original observer mode for CoH2 was. However it needs to be in 2023, CoH2 didn't get observer mode until 2 years post release


Competitive CoH is a sleeping dragon with untapped potential in abundance, the sooner it can be unleashed at its fullest the better.


Great job all in all though Relic, can't wait to play in Feb.

Updated 2 years ago.
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2 years ago
Dec 6, 2022, 11:40:01 AM

Multiplayer really requires a RECON HERE ping ability. This is the hardest thing to do in team games where players do not speak the same language. If you are locked to only 3 options one should be renamed.


Attack, Defend, Recon?

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2 years ago
Dec 6, 2022, 12:43:03 PM

I'm happy for the hotkeys, but I'll just be satisfied, if I don't have the need to use Autohotkey, it doesn't need to be fully remappable, but if they mimic it like the aoe4 spring patch is enough

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2 years ago
Dec 6, 2022, 12:47:02 PM
RosboneMako wrote:

Multiplayer really requires a RECON HERE ping ability. This is the hardest thing to do in team games where players do not speak the same language. If you are locked to only 3 options one should be renamed.


Attack, Defend, Recon?

This is actually a good point. +1 on this.

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2 years ago
Dec 6, 2022, 1:48:15 PM

Very nice content I hope the ranked system like Aoe 4 will be fun for the coming seasons coh 3

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2 years ago
Dec 6, 2022, 5:25:42 PM

Great way to care about the core mp audience by crippling people of the best way to learn the game (replays) and to make it incredibly hard for multiple content creators and tournaments to even be viable! 


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2 years ago
Dec 7, 2022, 9:35:09 AM

He said Expansion? Possibly a Pacific front or Italian Campaign.... I don't think these 2 up, other people did. But we'll see.

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