You increase the cooldown of the Merge of national defense, so how can national defense play?, the basic infantry is not comparable to the British army and the American army. Mortars can't blow up British Bishop and U.S. M1 air-burst shells, and infantry stands with green shields that can forcibly kill the Wehrmacht's MG42. Merge is the last fig leaf for national defense. Only the Merge can keep the defense on the line. I might as well play the British Army with such a change。The Vickers of the British army is also on par with the MG42, you tell me, what does the defense rely on in the early stage to maintain the front?

In coh2, the GDR had a high-pressure MG42, and the British army had normal machine guns and British infantry that could stand on green shields. Soviet machine guns were not easy to use, but there were erections of infantry and groups of 6 that could be combined. West Germany had strong infantry but no machine guns. COH3's defense, however, has nothing. The suppressive power of MG42 is not as good as that of coh2.

When the Allies killed the Wehrmacht's machine guns, the Wehrmacht's paper-like infantry waited to die

The bombing skill in coh3 is a slight retreat slow, and even when retreating, the team is wiped out without paying attention to the direction. The explosion range is also large and powerful. Such an efficient bombing in the second generation is either long in effect or small in scope. The machine guns were originally used to assist the infantry, and when the opposing infantry was pressed, their own infantry attacked. Three generations of infantry kill efficiency increased. Machine gun suppression should also be increased to match infantry. And now the third-generation machine gun is not as good as the suppressive power of the second-generation machine gun.

One round of mortar shelling from COH2 could not wipe out the machine-gun squad. But it can be easily done at COH3. No matter which faction the machine team is targeted, it will not survive at all. As a result, now camps other than the Wehrmacht hardly make machine-gun squads. The efficiency and speed of the AT in coh3 are increased, but the efficiency of the AT is not matched. As a result, COH2 is based on the infantry operation and command level of high-level players, and COH3 is based on the light armor and tank operation command level of players.