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Light Vehicle Resilience

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15 days ago
Jun 10, 2024, 11:10:37 PM

I've posted this before but can light tanks on all factions please have their resilience dropped by 1 shot.  I've just played games where its greyhound and stuart blobbing and i have AT like 2 stugs + at gun or 3 stugs and these tanks just rush in and wipe all, I can't even destroy one before it reaches my line - stuart last game soaked up 3-4 shots and still have 1% health.


Or return the snare to instant engine break from first shot... else there's just no stopping light vehicle spam, you can faust once or twice to delay a bit of the spam for a few seconds and that's all...


Or give Axis some viable light vehicle so there can be light vehicle wars... I've never seen scout car used, and only ever 1 HT upgraded at a time for wehr, yet allies regularly drop in the 4 light tanks... chaffees, greyhounds, stuarts... this is after the dingos obviously...  then if you survive to late game it's the grant spam.


Wehr only have a few tanks and only ever like 1 or 2 are used.  I see the patch has some units being re-worked, god I hope it's doing something with wehr light vehicles.  Thin army as it is without having certain units never even making an appearance in game...



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12 days ago
Jun 13, 2024, 12:47:56 PM

Exactly my train of thoughts too, but my take is: tank below 10% HP suffers a critical failure, either it's immobilized (track blown off) or gunner killed , something of this nature aimed at punishing a thoughtless dive.
Oddly enough there's people fighting tooth and nail against the idea of balancing allied light tank spam, or whatever kind of spam.

Here's a full topic on that btw, if ever x)
Discord - Gameplay, Infantry Behavior & Logic in CoH3

I might do a post on the forum with it probably!

Updated 12 days ago.
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