The weakness of the National Defense Army is beyond your imagination. It seems as if the National Defense Army is cursed, no matter what patch is released, the National Defense Army always ends up being hurt. Even though the National Defense Army's role is to excel in defensive operations, it should not be entirely prevented from having the ability for mobile warfare. This is especially important in a game like the third generation where the transition between attack and defense is so rapid.


The new patch takes a different approach by strengthening the Wasp to counter the click-and-attack tactic, which is somewhat unexpected. However, this has led to a new situation where more National Defense Army players tend to use curve bombing instead of direct fire weapons to actively seek out and destroy the enemy. The inevitable result is nurturing a tiger for the time being, as curve-based output requires the support of allies. Without a team of allies protecting the flanks, it's impossible to hold ground.


The strengthening of the Wasp is better than nothing; at least it provides a means to counter the click-and-attack. But the ability to destroy the enemy is still insufficient. The 4th-tier armor is truly unusable, both for the Germanies, and can only form combat power slowly through team play. But the British coastal defense won't give you that chance.


Based on years of experience, even with the enhancement of strong personal abilities, the combat power of the National Defense Army will not be too high. If expressed in quantitative terms, it means it cannot have the power to annihilate both opponents. With insufficient surplus power, it will repeatedly be affected by new patches, restricted by mines, and its ability to turn the tide in a disadvantageous situation will not reach even the minimum standard of 30%.


The ranking in Company of Heroes 3 has completely lost its reference value, with the most fatal issue being the rampant cheating, which is so prevalent it's hard to believe. This is the greatest imbalance. If you don't want to be subjected to strange balance logic or the interference of cheating, you have to find a way to increase your combat power surplus. Clearly, the National Defense Army cannot achieve this.


Currently, the 4th-tier combat power is not improving. Only the 2nd and 3rd-tier German forces have explosive power, but the difficulty of operating armor without turrets is extremely high, becoming a stumbling block for many players. It is hoped that the combat power of the 4th tier will be strengthened in the future, at the very least, the mobility of the Panzer IV and Panther should be restored to the level of the second generation. Without sufficient armored mobility, no faction can survive in the game environment of the third generation, let alone implement blitzkrieg or deep battle strategies.


The maps in the third generation are so poorly made, with anti-tank stakes everywhere, and the movement routes are winding and cramped. The 4th-tier armor is too clumsy. How about optimizing the pathfinding AI? They move so foolishly, especially that idiotic Grizzly, leading a group of idiots. How can you fight like this? First, let's not talk about whether your national defense armor can win or not, at least start by moving, you're a 100-oil unit after all.