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Pathfinding is worse than before, +map design worsens it

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10 days ago
Dec 31, 2024, 2:07:39 PM

I'm pretty confident that the lst attempt to approve the pathfinding has significantly worsened it instead. Units and especially vehicles now often take weird dangerous paths instead of straightfoward ones. It seems that if the path of a tank is obstructed for one second, even from very far away, it decides to use a completely different course. Getting several vehicles to move to the same place incurs a big risk one of them will take a massive and dangerous detour. They also seem to struggle to follow a straighforwrd path several times.


The map design worsens this problem by placing a bunch of bad obstacles and paths. for example you'll have a passage between 2 sandbags that's just wide enough for a bike or jeep, but taking that passage will force the vehicle to slow ridiculously or stop to turn. Not to mention how small, puny looking trees an block halftracks or armored cars, even though they look like they'd be easy to crush, and it further confuses and worsens pathing

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3 days ago
Jan 7, 2025, 1:42:41 PM

Pathfinding is definitely worse. It's most notable when issuing commands via the tactical map where vehicles travel long distances. They tend to make long sweeping turns and prefer to initially travel in the direction that the vehicle is facing. This often tends for them to drive directly into enemy lines and expose the side or rear armor. It sucks. A pivot on point system would do much better than what's in place now.

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