Still had 12 pop cap for 6 more AT bunkers and UNLIMITED MG BUNKERS ???
In all seriousness, when they get near with AT guns I pop my cheap arty ability, if they're still there I used my Arty Officer. The pop cap needs lifting so every bunker has a pop cap, not just AT ones and HQ ones. I played like this to prove a point.
My teammate went full OP Wespes (with the double tap lol) and if they thought of using indirect or AT guns they got smashed by them. If they could get by the 19 muni a pop minefield of death I also created ?
Yap and when you destroy a couple they easily just replace them or there is two more. Same relic plan as always axis have superior artillery always, brain dead strategies to make their euro third reicht rein actors feel like they are geniuses. Set and forget mgs that are still effective late game while no allied one is. Same nazi sympathizers that spam the forums. Why does no one use the whizbang? Wonder why. Why does the shit arty piece that cost 400mp in the ranger company have scatter thats abysmal even if it directly hits a bunker it does less damage than a zook its just a joke. lets give the wespe homing abilities that they know NEVER worked every time they did it in coh2. Oh just wait soon comes King Tiger that was never used in africa or italy full circle jerk.
Yap and when you destroy a couple they easily just replace them or there is two more. Same relic plan as always axis have superior artillery always, brain dead strategies to make their euro third reicht rein actors feel like they are geniuses. Set and forget mgs that are still effective late game while no allied one is. Same nazi sympathizers that spam the forums. Why does no one use the whizbang? Wonder why. Why does the shit arty piece that cost 400mp in the ranger company have scatter thats abysmal even if it directly hits a bunker it does less damage than a zook its just a joke. lets give the wespe homing abilities that they know NEVER worked every time they did it in coh2. Oh just wait soon comes King Tiger that was never used in africa or italy full circle jerk.
Could not have said it better :)
I think the problem with Bunkers is there no weakness. It takes like 3 AT guns to properly and quickly kill a bunker. That means you have to invest nearly 900 manpower to kill a 175 manpower building! If you take too long the OP arty units smash you and they get ether stolen or blown up. Its Dumb AF that there is no real weakness. Flamers have the same problem. You have to get close.
It's truly cancerous gameplay and offers too much passive power that you don't have to micro. people will legit build like 20+ bunkers and there's just nothing you can do if they're double lined, certainly not as US, they straight up do not have a viable counter that isn't just spending much more resources and then having to do far more intensive micro. You would think at least the howitzer from advance infantry would be a decent counter but they also get to build better arty with that battle group that can potentially completely out range yours so what the fuck. Then they got the bulwark ability (seriously how is this PASSIVE?) and the aoe repair from repair bunkers so you can't even wear them down without constant bombardment, then you're constantly taking attrition with their arty and mortars getting to counter fire for free. It's too good for how brain dead easy it is. I hate how this seems to just be the start for axis, just spamming emplacements because they're much better and so are their artillery units.
All bunkers should cost 3 pop. Allies and Axis ones.
Indirect weapons should do 3x extra damage to all bunkers. AT guns 1.5 extra damage. Bazookas 1.75 extra damage.
Flame should do extreme damage to all non-concrete bunkers.
Concrete bunkers should have a 1 minute build time with one set of engineers.
Non concrete bunkers 30 second build time.
Never understood why they decided to make them 0 pop. Like it's machine-AI powered MG. Not a human in sight to control it.
Right now, the gameplay is extremely stale in teamgames. Everything revolves around wespe + bunkers into late game tiger tanks/panthers
Never understood huh? watch out in, coh2 Bunkers have 0 popcap and it is fine, so they did as in coh2. Boy you overcook here. This would nerf Bunkers so badly you wont see a Bunker outside of heal ever again. and Boy those concret Bunker need an Upgrade to be an MG Bunker it needs around a minute to build with the Upgrade. besides Allies have tools to deal with it. Britisch off maps and Bishops also Us carped Bombing Airsupport center helps also.
All bunkers should cost 3 pop. Allies and Axis ones.
Indirect weapons should do 3x extra damage to all bunkers. AT guns 1.5 extra damage. Bazookas 1.75 extra damage.
Flame should do extreme damage to all non-concrete bunkers.
Concrete bunkers should have a 1 minute build time with one set of engineers.
Non concrete bunkers 30 second build time.
Never understood why they decided to make them 0 pop. Like it's machine-AI powered MG. Not a human in sight to control it.
Right now, the gameplay is extremely stale in teamgames. Everything revolves around wespe + bunkers into late game tiger tanks/panthers
Never understood huh? watch out in, coh2 Bunkers have 0 popcap and it is fine, so they did as in coh2. Boy you overcook here. This would nerf Bunkers so badly you wont see a Bunker outside of heal ever again. and Boy those concret Bunker need an Upgrade to be an MG Bunker it needs around a minute to build with the Upgrade. besides Allies have tools to deal with it. Britisch off maps and Bishops also Us carped Bombing Airsupport center helps also.
No. The only use of bunkers should be to cover some approaches. Right now, they are used offensively. Especially on maps like Gothic line, where pios can build a bunker and upgrade it fast enough to cover the whole approach on both top and bottom, right at the start of the game.
Literally every game is double MGs, pios and bunker on that map. and you're gucci. The retarded map design allows it (hence the dislike for queue).
Have yet to play a game where there are no bunker spams (1500 elo). Especially those hard to destroy Afrika Korps bunkers, which take double upgraded bazooka squads a minute to destroy.
Bunkers should be cheap, and only used defensively. Not the crap we have now.
The small size of the DAK bunker makes it really hard to kill. I tested it in Cheatcommands Mod. It takes 10 minutes to kill one with a mortar, assuming that the player doesn't repair it. All other faction's MG nests take 5 minutes to kill with a single mortar. All of these numbers are ridiculous. The TTK should be two minutes at most.
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