Figured we should get a super thread going to point out everything missing in COH3 content wise to help Relic out in order to make COH3 the best it can be!
List updated as of 2023/02/24
Missing content/features/elements:
No profiles page to see stats or match history present.
No ability to view leaderboards in-game.
No ranked matchmaking in multiplayer.
Fallschirmjagers missing 3D models.
Missing surrender option.
No inventory system - you cannot change the badge, banner, title, basically anything related to your ingame profile personalization.
Only 3 Battlegroups per faction (same amount as in beta). As a result, there are units currently in the game that are unable to be accessed in multiplayer due to there not being a battlegroup made for them.
Only 2 4v4 MP maps (same amount as in beta).
Only 3 3v3 MP maps (same amount as in beta).
No earning of credits after games, meaning no way for us to earn said free credits to later buy things in the in-game store like in COH2.
Untitled Italian unit with Adrian helmet seen in Relic's official COH3 screenshots is nowhere to be seen in the game.
Unable to queue capture orders on the tactical map.
No way to view the map at the end of the game.
No chat room server support.
After the game ends, there is no way to chat with your opponents or teammates.
No ability to name your multiplayer game.
No background sounds of birds chirping, faded gunfire in the distance, etc that was present in previous entries to give off that 'COH vibe'.
No player names showing over units when hovered over them.
No player list in-game in multiplayer (can't tell if human teammate got replaced by AI)
No leaderboards for pre-made teams.
No crushing infantry with heavy vehicles.
Not being able to ram tanks into buildings to create holes anymore (building destruction physics).
Unit statistics not viewable in game, nor what their advantages are.
Not being able to rebind modifier keys like Shift, Alt, and Tab. For example, this makes this a no-buy for some who are left-handed and don’t use a traditional hand placement on a keyboard.
No scroll speed setting (edge panning speed) for those who don't use WASD or arrows as default.
Cannot multi-select control groups with Shift + Numbers, instead it assigns multiple control groups to individual units.
No ability to click on a dropped lmg or anti tank weapon to see exactly what kind of weapon it is.
'Temporary' main menu UI from beta still remaining in full release.
Tiny soundtrack compared to previous COH games.
No ability to have the camera follow a unit you double clicked on (either the unit or it portrait). This was present in COH1/2.
No Bulletin system.
No Observer mode.
Unable to see crew weapons built in post-match stats screen.
No replays (although a workaround is available).
Unable to invite friends from Steam, directly from the steam UI and steam overlay.
Disappointing state of modding tools. Many possibilities were promised by Relic pre-launch in terms of modding, but it seems that turned out to be false and in reality the options are very limited.
Only English language voice tracks.
Bugs:
Devil's Brigade DLC not unlocking for the launch edition of the game for everyone.
Global Unit Control Position keeps resetting itself after each game.
AI failing to attack you in campaign unless scripted.
Custom game server browser broken. For example, you can only see 9 games, no sorting, no searching, no paging of the list. The top 9 games are usually never launched with an AFK host.
Instances where crew served weapons (for example, a US MG Squad and a mortar squad) both got "stuck" in a green covered position (which they were not really stuck or surrounded since it was open behind them) after pressing retreat.
254 Recon Tractor has the ability to call in free offmap mortars, at vet 1 it gains the ability to lock and have an improved barrage overwriting the default one.
US Airborne troops infinite spawn glitch.
Capture point bug. For example, the enemy did not loose tickets. We had 400, they had 39. We still held one, but we tickled down until we lost.
Pings have several seconds of sound delay.
Base building flashing between textures when anti-aliasing is set to high.
Some portraits or icons may appear lower resolution or not scaling correctly to the user interface.
Infantry units having their 'engines be broken'.
Flickering walls bug.
Sound and graphics begin to stutter after certain amount of playtime. Restarting the game fixes.
Airborne models reload their carbines like they are a bolt action.
Some team weapons have their animation speed ramped up way too fast. Example, the Brit heavy mortar.
The Behind Enemy Lines ability for the US Airborne does not function as intended.
When capturing a team weapon, your units adopt previous owner/faction voice lines.
One of the US At gun voice lines is completely bugged, the voice sounds like a squeaky robot.
Howitzers do not angle their guns correctly when firing. They do not match the angle of the shells leaving the cannon.
Some units get stuck when exiting a building depending on surrounding geometry.
Sometimes abilities will overlap existing abilities instead of moving to an empty square in the HUD. This often occurs when upgrading units or unlocking new Veterancy abilities.
Not being able to click on top of the big notifications.
Unable to save skirmish settings.
Icons don’t show when an ability is in use. The only shown the cooldown after the ability end. For example, when I order an mortar to barrage a target out of its range i can’t tell if walked up to the fitting range and started barraging from its icon.
Sometimes cast ability’s are ignored. For example, like when a tank isn’t in range and I cast a Panzerschrank the grenadiers just ignore the order and keep walking somewhere else.
Unit icons inside buildings being off screen unless you can see the whole building, causing you to get suppressed without knowing from where its coming.
No autosave in campaign.
After match stats are hilariously broken and inaccurate.
Minimap has no indicator of which specific unit is selected if you are tabbing through several.
When using "walking stuka" is a circle, which doesn't fit the barrage itself which is instead an oval like shape.
Ultra texture option is locked out for no reason (although a workaround is available).
Pathfinding for vehicles is terrible.
Friends who are online and in-game don’t show up as online or inviteable many times.
Reticle/marker: when you send/direct multiple units to a spot shows only arrow, not the dots+arrow representing each group in the selection.
Things currently in COH3 needing improvement:
In-game visuals look too washed out/bland, require better lightning/contrast. As such, soldiers also tend to blend with the ground, sometimes not being able to instantly see where the model is standing.
Wonky, at times brain dead in-game AI.
Pings are still barely noticeable. COH2 it was too loud and spammy, now it makes barely any sound and hard / impossible to find.
Tank explosions need work. For example, an exploding tank will only become static and give off a tame explosion VFX, unlike in COH2 where it would physically shake, create larger more dynamic explosion, and you would see parts and bodies flying off.
Poor sound mixing. Extremely muffled and needs revamp.
When upgrading some units, such as pios with flamethrower, can’t see a countdown for how long until they’re upgraded.
Zoom level adjustments needed.
Twitchy camera. Camera movement with the WASD keys seems a little 'jumpy'.
Poor response of units when clicking on team weapons and weapons on the ground.
Small unit icons. Need to be bigger, they are even smaller than COH2.
Some of the unit icons need work. For example, the US M3 75mm halftrack still has the CoH2 Soviet SU-76 silhouette.
Clicking on a unit should tell you how many kills it has without having to hover over a certain spot on the UI.
Unique team colours needs fixing. For example, sometimes you can be playing as orange, and a red axis tank will be in the middle of your troops without knowing.
original link https://www.reddit.com/r/CompanyOfHeroes/comments/11avsrw/everything_missing_in_coh3/
While it is quite the shame that the game released in the current state, I'm sure that Relic will improve the game as much as possible in the upcoming days, weeks, months, ...
Fair play to the OP, he's definitely a details person!
Probably also fair to say that most of the suggestions are "nice to haves" rather than "must haves". When developers develop a game/software, they list these out and decide what is going into the game based on this. If they had to implement ALL of these, we probably wouldn't have the game until 2025 or something.
The Steam integration does seem a bit of a backwards step though. They clearly missed a trick here. If we could invite Steam friends, it would also indirectly promote the game in many cases. (especially if the person being invited doesn't already have the game) Quite a few of my friends bought CoH2 because I kept sending them invites!
A player ranking system is probably another must have. This encourages player engagement & progression by giving a sense of reward & achievement. Definitely needs to improve in this area.
- maybe its only me but recently my Keybind-Profile and some settings kept resetting from game to game. (Profile switched away and went to default with arrow keys + game settings like team color to unique colors or showing exp went back to default setting for no reason)
Improvement;
- removing team - colors -/- player - colors from vehicles in general
(blue stripes on tanks for example -/- you have your team colored icon above your units anyway, the blue stripes on tanks make them look childish in my opinion and with the help of the icons you still know which units belongs to who)
I'll add that pings which you can use to notify your allies about something are just can easily be missed. No sound, too small circles on the map which also could use some more contrast.
And, it is mentioned of course, but unique colors... please, just take this feature from previous game. Currently it is a mess.
For some reason shift+command not working sometimes. For example, I'm asking engineeres to recrew AT-gun and shift-retreating them, so they should retreat after recrewing. But that's not happening.
- In the overview "Infantrymen killed" are counted as whole Squads, in the single Units stats they are counted as Models (which is the expected behaviour).
- So single units have often more kills than the total match kills.
- Many units are missing in the unit stats. I guess recrewed weapons are not included or only units that survived are in the List?
- (EXP?) Points earned seem to be higher for the loosing faction than for the winning. This was an issue in Coh2 as well, especially for short matches. So the EXP value of units is not balanced. I guess units surviving is in reality more important than how many you had at a time before the match ended. This is fixable easily by a small modifier for the winning team or based on how many units/squads survived.
- The value of starting units is not balanced. This reminds me of Coh2 too. Adjusting them should also improve the overall match statistics accuracy
- Match statistics crash very often prematurely and you are thrown back to the Multiplayer screen.
Another thing that i want to add as a useability Bug: - Blue Enemy Units on a the blue coulored map should absolutely be forbidden! They are hardly visible on friendly territory.
- Team colors are not grouped but mixed up of opposing colors, making your mate look like and enemy and vice versa. Example If you are Red or Orange, your mate might be green while the Enemy is purple. Team colors should be grouped based in Ittens color wheel please!
The reason why stuff like this is missing every game is that Relic staff turns over, and over, with most of their experienced RTS UI/UX people leaving. So they make the same mistakes again, and again.
Nice collection of missing things on release day. I am positive that Relic will reimplement these features into the game over time, but it would be great to hear some confirmation like "ok, guys, we know about these, working on it."
-Vehicle blue prints do not match the appropriate vehicle and seem to be placeholders (e.g. Kradshutzen blueprint uses the Kettenkrad model, Tiger tanks have Churchill blueprints, etc).
Was thinking all the same stuff. Spot on. Please pay attention and fix it all lads <3
Ranked and social playlists are a must for separating playing with friends and competitively alone.
Can't understand how basics were left out of the game like stats after the game, leveling up, colours for different players in mutliplayer basically everything listed by OP
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GunGrave
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Enjoying games but so far CoH3 has been terrible feels like an alpha game!
Excellent summary. A couple extra things that bug me - if you queue a unit, you can't cancel that queue. Very irritating if I mis click or double click by accident.
It would be great if the loadout screen had more than just the units. How about a description, with strengths and weaknesses, so you can read up and understand them. And the battlegroups are totally missing from that section. Tough to read up on it mid battle. Should be able to read about it when not in game.
Where's the damn Load button when in campaign? You need to dip out for a few hours - want to come back to your saved game - no Load button. WTF.
You really don't need a confirmation on the Quit to Desktop. It already needs two clicks to get to.
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Enjoying games but so far CoH3 has been terrible feels like an alpha game!
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Enjoying games but so far CoH3 has been terrible feels like an alpha game!
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