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DAK motorcycle missing reverse command after 1.7.0?

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5 months ago
Jul 17, 2024, 4:31:43 PM

Ah, my bad, thank you! Awesome work with everything, it looks like a great update!

0
5 months ago
Jul 17, 2024, 7:43:44 PM

I'm not sure how I feel about this change... I know in 1v1 that 2X Motorscycles could be pretty oppressive against someone with really good micro but balancing it by making it harder to use with pathing is pretty... original?  

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5 months ago
Jul 17, 2024, 7:46:56 PM

Why would you do that?? So dumb. It's now literally useless and DAK early game is now hopeless. If it encounters any enemy unit, the only way to escape is to expose the rear. Now can't kite either so useless for combat and just increases MP bleed on a faction you already admit has a problem with that. I mean, come on.

Updated 5 months ago.
0
5 months ago
Jul 17, 2024, 11:26:31 PM
Doc_Holliday wrote:

Why would you do that?? So dumb. It's now literally useless and DAK early game is now hopeless. If it encounters any enemy unit, the only way to escape is to expose the rear. Now can't kite either so useless for combat and just increases MP bleed on a faction you already admit has a problem with that. I mean, come on.

It is for scouting, capture and support, not for combat.

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5 months ago
Jul 18, 2024, 9:07:44 AM
Doc_Holliday wrote:

Why would you do that?? So dumb. It's now literally useless and DAK early game is now hopeless. If it encounters any enemy unit, the only way to escape is to expose the rear. Now can't kite either so useless for combat and just increases MP bleed on a faction you already admit has a problem with that. I mean, come on.

Probably because motorcycles IRL cannot reverse say a very select few. It has changed the balance of the unit but from the theme perspective it never made and sense for a motorcycle to reverse. 

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4 months ago
Jul 18, 2024, 1:16:57 PM
Sturmpanda wrote:
Doc_Holliday wrote:

Why would you do that?? So dumb. It's now literally useless and DAK early game is now hopeless. If it encounters any enemy unit, the only way to escape is to expose the rear. Now can't kite either so useless for combat and just increases MP bleed on a faction you already admit has a problem with that. I mean, come on.

It is for scouting, capture and support, not for combat.

You're saying words like they are supposed to sound like some sort of answer but they don't make sense. What was it's role before??


If it's for solely scouting, capture and support then allow it to do that and give it cap speed back and reverse so it can actually scout. How is it supposed to scout effectively now when, in order to remove itself from a situation has to advance first?


If it's not for any combat whatsover then why the hell does it have a gun?? It literally still says it's for light combat e.g. chasing snipers in it's in-game description so that's clearly jibberish. When capping now it will turn to engage an approaching unit (with that gun thing it has) thus meaning it needs to slowly turn on the spot or drive forwards under fire to (hopefully) escape the enemy unit which is such a flaw.


It's now neither one thing nor the other 1. It can't be a manpower saver and support early game combat because it literally cannot kite (can't engage then disengage as as soon as it takes any damage needs to go towards the enemy then turn away to escape so will get killed) 2. Isn't an effective scouting unit because it, again, can't kite. So it's a solely capping unit like weaker version of the ketten (which caps way faster and can reverse).



Updated 4 months ago.
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4 months ago
Jul 18, 2024, 1:57:06 PM
Jonnies wrote:
Doc_Holliday wrote:

Why would you do that?? So dumb. It's now literally useless and DAK early game is now hopeless. If it encounters any enemy unit, the only way to escape is to expose the rear. Now can't kite either so useless for combat and just increases MP bleed on a faction you already admit has a problem with that. I mean, come on.

Probably because motorcycles IRL cannot reverse say a very select few. It has changed the balance of the unit but from the theme perspective it never made and sense for a motorcycle to reverse. 

Fact is though, that the both versions of the DAK Kradschützen Motorrad, the BMW R75 and the Zündapp KS 750 both are Motorcycles which indeed have a reverse gear.


https://youtu.be/0bukofmEZp8?si=XUmHg1st7jiJ-d_w&t=1278

Admittedly the speed and accelartion is nowhere close to what we had in Game ;) 

Updated 4 months ago.
0
4 months ago
Jul 18, 2024, 2:44:00 PM

I'm still getting used to it myself, but I really don't understand the calls to realism either for or against this change. CoH is arcade-y af. 


I do agree that it is a bold move to lean more on pathing for balance. But with the buff to rear armor, maybe it works out. ?

0
4 months ago
Jul 18, 2024, 8:54:46 PM

Been playing with DAK again lately.. [Dead on Arrival Korps], bike changes .. ass.grens...smh 1v1 with them feels like brits before they got buffed... it would be great to see the win rate with them rn


0
4 months ago
Jul 18, 2024, 9:57:41 PM
CybR wrote:

Been playing with DAK again lately.. [Dead on Arrival Korps], bike changes .. ass.grens...smh 1v1 with them feels like brits before they got buffed... it would be great to see the win rate with them rn


Any self respecting mathematician/physicist would scoff and insult the population of the sample. But there is:


https://coh3stats.com/stats/games?from=2024-07-16&to=now&mode=1v1


Currently, the most balanced release of them all I think. Pretty much every update prior had either allies winning 60%+ games, or axis, right after the patch.

Again, take with the grain of salt. A huge one.


Overall, just by looking at the changes on the paper, I'd say it's a pretty well balanced patch. Don't see any outliers of blatant balance corruption.

0
4 months ago
Jul 19, 2024, 7:39:48 AM

tbh i would like to see a suppression effect on the DAK MOTORCYCLE just like the CoH2 OKW Opel Car had when it came out.

0
4 months ago
Jul 19, 2024, 10:13:37 PM
GamwiseSamgee wrote:
CybR wrote:

Been playing with DAK again lately.. [Dead on Arrival Korps], bike changes .. ass.grens...smh 1v1 with them feels like brits before they got buffed... it would be great to see the win rate with them rn


Any self respecting mathematician/physicist would scoff and insult the population of the sample. But there is:


https://coh3stats.com/stats/games?from=2024-07-16&to=now&mode=1v1


Currently, the most balanced release of them all I think. Pretty much every update prior had either allies winning 60%+ games, or axis, right after the patch.

Again, take with the grain of salt. A huge one.


Overall, just by looking at the changes on the paper, I'd say it's a pretty well balanced patch. Don't see any outliers of blatant balance corruption.

lil bro we talking stats here ! it is at 43 % for Silver players and at 38 %, for 1600+ but you tried to sound smart, tried indeed.


0
4 months ago
Jul 21, 2024, 2:28:44 PM
GamwiseSamgee wrote:
CybR wrote:

Been playing with DAK again lately.. [Dead on Arrival Korps], bike changes .. ass.grens...smh 1v1 with them feels like brits before they got buffed... it would be great to see the win rate with them rn


Any self respecting mathematician/physicist would scoff and insult the population of the sample. But there is:


https://coh3stats.com/stats/games?from=2024-07-16&to=now&mode=1v1


Currently, the most balanced release of them all I think. Pretty much every update prior had either allies winning 60%+ games, or axis, right after the patch.

Again, take with the grain of salt. A huge one.


Overall, just by looking at the changes on the paper, I'd say it's a pretty well balanced patch. Don't see any outliers of blatant balance corruption.

First of all this is not a sample at all - this is the population, since you are looking at the total data set for the given game mode. So NO, someone who works with mathematic modelling would not scoff at the data, but merely point out that any conclusions will be more precise once a bigger dataset is available.


Second, win rates are an extremely poor measure of balance when used in conjunction with a matchmaking algorithm which actively strives to achieve a win rate of 50%

Win rates will give you an educated guess into which factions got an overall buff/nerf in a patch (in the weeks following its release), as player ELO ratings are corrected to the levels they have in this new patch.

If you want to know the balance look to the maximum ELO rating for each faction for your chosen game mode - but again, this also needs to adjust to the new patch.

0
4 months ago
Jul 21, 2024, 10:20:18 PM
Koenig wrote:
GamwiseSamgee wrote:
CybR wrote:

Been playing with DAK again lately.. [Dead on Arrival Korps], bike changes .. ass.grens...smh 1v1 with them feels like brits before they got buffed... it would be great to see the win rate with them rn


Any self respecting mathematician/physicist would scoff and insult the population of the sample. But there is:


https://coh3stats.com/stats/games?from=2024-07-16&to=now&mode=1v1


Currently, the most balanced release of them all I think. Pretty much every update prior had either allies winning 60%+ games, or axis, right after the patch.

Again, take with the grain of salt. A huge one.


Overall, just by looking at the changes on the paper, I'd say it's a pretty well balanced patch. Don't see any outliers of blatant balance corruption.

First of all this is not a sample at all - this is the population, since you are looking at the total data set for the given game mode. So NO, someone who works with mathematic modelling would not scoff at the data, but merely point out that any conclusions will be more precise once a bigger dataset is available.


Second, win rates are an extremely poor measure of balance when used in conjunction with a matchmaking algorithm which actively strives to achieve a win rate of 50%

Win rates will give you an educated guess into which factions got an overall buff/nerf in a patch (in the weeks following its release), as player ELO ratings are corrected to the levels they have in this new patch.

If you want to know the balance look to the maximum ELO rating for each faction for your chosen game mode - but again, this also needs to adjust to the new patch.

DAK is totally unplayable rn imo, I play all factions, I have fallen with DAK for more than 100 ELO points, and lost vs guy I used to face and beat before the update, I think rn, the best faction are Wehr and USF, they are much less nerve breaking... losing 100 ELO points with them is a lot on 1v1, for team games I dont see much difference..


Twitch pros agree and want to see how low they can go... lets see how this gets fixed by relic

 



0
4 months ago
Jul 22, 2024, 11:02:27 AM

Yeah DAK is pretty trash right now, at least in 1v1.


They really went ahead and added more APM tax to the faction which already required more APM than other factions. The nerfs and added APM requirements to the Krad and Assault Grens were uncalled for and make both units a liability to use. 


It's no wonder that the DAK winrates are terrible at higher levels. I myself have also dropped over 100 ELO since the patch. I went rank 100 to >200 lol.

Updated 4 months ago.
0
4 months ago
Jul 23, 2024, 1:22:37 AM
John_RE wrote:

This is in the notes and is intended.

This change is a very bad example because it brutally castrates the player's operational advantage, as if it's telling you that even if you have worked hard to gain an advantage through practice, you are not allowed to make it play a role and win in multiplayer games.

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