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this patch is fking joke

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8 days ago
Nov 26, 2024, 6:02:38 PM

for example

1v1

Paratrooper

 reinforced  out of combat+Seize and Hold – Increases capture rate by +33%. When the Paratrooper unit is within 10 meters of any territory or victory point, they gain +15% damage reduction.


people can use 1  Paratrooper hold the a position for a very long time



4v4


Ammunition Storage+ bishop 


17-Pounder Anti-Tank Emplacement Manpower cost reduced from 380 to 320 + british T4 refund truck=  320manpower-240=80manpower

the 17 pounder only cost 80 manpower , are you kidding me?



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8 days ago
Nov 26, 2024, 6:40:22 PM

Ill add:

Brumbar +60 armour at vet 3, nice 432 armour with command tank. 

Wesp tracking, probably gonna be OP. 

Pgren bundle nade 50% off at vet 3. 


75mm GMC looks worst vs vehicles (Hard to tell really) but barrage cooldown buffed. Combined with ammo storage buff, which was already op in larger team games.

USF loses rearm on MSC, combined with increased MP cost of mainline I expect even more ISC...


Really dunno who will win out on this one. 


Updated 8 days ago.
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8 days ago
Nov 26, 2024, 6:54:16 PM
Jonnies wrote:

Ill add:

Brumbar +60 armour at vet 3, nice 432 armour with command tank. 

Wesp tracking, probably gonna be OP. 

Pgren bundle nade 50% off at vet 3. 


75mm GMC looks worst vs vehicles (Hard to tell really) but barrage cooldown buffed. Combined with ammo storage buff, which was already op in larger team games.

USF loses rearm on MSC, combined with increased MP cost of mainline I expect even more ISC...


Really dunno who will win out on this one. 


very happy exchange brumbar and panzer iii to 105mm sherman

Wesp tracking only track one unit , and need vision




and you dont know Ammunition Storage -40percent cooldown+ bishop  is how OP

and 80manpower 17pounder.     a at cost 270manpower and you can spam 3x17pounder instead

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8 days ago
Nov 26, 2024, 7:14:38 PM
wusadsaw wrote:

very happy exchange brumbar and panzer iii to 105mm sherman

Wesp tracking only track one unit , and need vision



and you dont know Ammunition Storage -40percent cooldown+ bishop  is how OP

and 80manpower 17pounder.     a at cost 270manpower and you can spam 3x17pounder instead

Iv said ammo was OP before, it shouldn't effect allied units would be the simplest fix. 

As much as 17 pounder is 40 mp cheaper, it wasn't spammed in my games before so I'm not sure its gonna make it spammed now. 


Aussie light seem to be OP now though. They seems to have made them even better, now its like a 0 CP elite inf. Really just needed a slight cost decrease. 

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6 days ago
Nov 27, 2024, 11:27:51 PM
Jonnies wrote:
Aussie light seem to be OP now though. They seems to have made them even better, now its like a 0 CP elite inf. Really just needed a slight cost decrease. 

When I saw that in the patch notes I was speechless. This unit was batshit insane last patch. It wipes so hard without requiring any skill or taking any risks. If you have two of these with some vet they wipe pgrens at 3/4 health on retreat ez. They are able to wipe more consistently than a tiger and they still got a buff... I just... Idk I'm at a loss for words at this point. Add onto this the fact that the reinforce cost changes were also the most positive for brits it looks like this patch will be hard dominated by them. DAK at this point is barely able to get out a functioning build if they take any losses.

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6 days ago
Nov 28, 2024, 1:26:11 PM

Assie Light were terrible and not worth the 300MP. Comparing this to a non doctrine Dak Pgren with all the crazy buffs, being within 40 of any random ass vehicle, and can fix tanks, has snare and scales better. If you dont want the better Pgren unit, just do what all the other Dak players do and spam Gustatori and fill chat with how good you are at the game with your unit that takes 25% less damage for no reason.

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6 days ago
Nov 28, 2024, 2:16:36 PM

Aussies wiped anything insanely well and it's not like they had no utility. They can give themselves the best cover in the game from which they are impossible to close with since they kill models so quickly and build a bunch of other emplacements including caches, tank traps and a bunch of other stuff and pgrens can't build anything. Aussies weren't all round great units that is for sure but with their vet 3 "randomly wipe a damaged unit with one salvo passive" There were many situations were you pulled up a unit, it got hit with a mortar shell and damaged and then it was insta wiped with a single salvo because of that stupid passive. No counterplay, no consistency. Like most brit units just absolute 0 skill rng cancer that the only way to counter it is to just not fight with inf but coincidentally the aussie doctrine gets the best td in game so you have to push with inf and then just risk your squads randomly evaporating. And sure, DAK can get lucky with the tiger in a similar way but the tiger is a late game super expensive and easy to counter tank while aussies are a 0 cp mainline unit and something like guastatori damage reduction still doesn't do anything against this dumb ass passive. Basically this is a game ending ability and I think such stuff should not be available to any 0cp mainline unit. Also pgrens are definitely not a better unit. Sure, they have AT nades, ok. That makes them different but their damage is consistent and predictable and they loose every engagement with aussies unless they are fully upgraded and with all the buffs but at that point they are a way more expensive and harder to play unit and they still can never pull this random wipe bullshit and considering they need a vehicle and upgrades for both mp and muni and at least vet 1 you end up playing 2 pgrens vs. 4 aussies with a 250 in support and that gets absolutely shredded by 4 aussies since they have all they need on their own and you don't need to keep a vehicle near or buy any upgrades to win these fights. Upgrade the aussies with inf training and scoped rifles and once again pgrens have no chance despite being much harder to play. 

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6 days ago
Nov 28, 2024, 5:48:51 PM

Relic: "Spam will stop now that we've increased the manpower cost of everything"

Allied Players: "Laugh in Manpower Cheats"


Updated 6 days ago.
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6 days ago
Nov 28, 2024, 5:51:05 PM

That was just one match so far. Every match Ive played so far in Orchid Spider has been like this. Nothing has changed except Axis have a much harder time keeping bodies on the field in the face of allied spam.

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5 days ago
Nov 28, 2024, 11:07:34 PM

Kind of wild that instead of removing the MP Cheats for Infantry they actually buffed them instead by making them apply to team weapons as well. Wouldn't it be easier to just remove that instead of increase mp cost for everything in the entire game. MP Cheats are essentially not only stronger but now even more of a necessary crutch due to reinforce cost increases across the board. Wish people could just admit their mistakes and make changes. I think the upkeep change and removing MP Cheats for infantry would have been enough honestly. 

Updated 5 days ago.
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5 days ago
Nov 29, 2024, 10:36:25 AM

Nightshade, you pictures don't really show anything other than you failed to use your fuel to bleed them? 


An early Flak HT can work wonders against an infantry heavy US build, which they had (going rangers and Paras). It takes a while for US to get a full AT gun out and by then you have the mortar to smoke before moving in. With the current 2.5 seconds for pack up and set up you can remove an AT gun from the battle quite easy with 1 mortar. Looks like you, or your Team Mate lost a few vehicles to the double AT guns.


Yes if they have manpower cheats, but only if they pick them. This also broadcasts you can use vehicles to bleed them or a good MG and Sniper combo. Fixing tanks doesn't cost manpower!

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5 days ago
Nov 29, 2024, 3:18:53 PM
HouseHarkonnen wrote:

Nightshade, you pictures don't really show anything other than you failed to use your fuel to bleed them? 


An early Flak HT can work wonders against an infantry heavy US build, which they had (going rangers and Paras). It takes a while for US to get a full AT gun out and by then you have the mortar to smoke before moving in. With the current 2.5 seconds for pack up and set up you can remove an AT gun from the battle quite easy with 1 mortar. Looks like you, or your Team Mate lost a few vehicles to the double AT guns.


Yes if they have manpower cheats, but only if they pick them. This also broadcasts you can use vehicles to bleed them or a good MG and Sniper combo. Fixing tanks doesn't cost manpower!

"build an early flak halftrak" he says to the Wehr. Dude cant even tell the difference between Wehr and DAK. Not gonna dignify that with a further response. 3 of 4 of them went manpower cheats, all of them blobbed (which was the point I was making but youre content to ignore that to try and pretend allies arent still busted).

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2 days ago
Dec 2, 2024, 6:15:24 PM

Locking this as the initial post's tone is not aligned with our Code of Conduct.

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