_Monte Cavo (4v4)


001.West Base.

sicilian_fir_ must be removed because techs cannot be built

002.East Base.

sicilian_fir_ must be removed because techs cannot be built

003. East Bunker.

The bunker should be moved a little so that the enemy player can pass through there and have more space so as not to receive the arc

004/005 Feels strange.

This looks like you can build a tech out of your base.

Shrubs and voluminous objects must be moved to the outside of the base. in this way we eliminate "the strange"

006/007. These are the entities that must be moved or replaced by smaller entities.

008.Tiger.

The Tiger can pass, but it makes a long path. Suggestion: move rock.

009. Tiger.

010. Tiger.

011.Rocks. Remove.

There are bushes that provide cover. Because is the rock that hinders vehicles/tanks is necessary?

012.Rocks. Remove.

The rock provides cover and a brummbar cannot pass through. The harm is greater than the benefit. the rock must be removed.

013.Rocks. Add.

014.Rocks. add.

015.Rocks. add

016. Rocks. add.

017.South VP

South of the image is a straight line of "don't pass here"
-double sandbags should be eliminated to avoid feeling of no autovault
-infantry/mortar/mg can pass between checkpoint_gate_, so atguns cannot pass.

East of the imag.
-objects must be removed/moved so that an atguns or another unit can be there

VP in the image
should be remove/swap sicilian_fir_ so that it serves as cover and has visibility for the unit that the player wants to put in that place

000.Forest

South zone are hardly areas where there are no strategies,

they are transit areas that you want It passed very quickly and you are looking forward to reaching the VP (which is where the strategy is)


First of all, we must give more visibility and space. 

Also to obtain some areas where the player can defend or camp the area.

Tall and voluminous trees are used on the map. It is best to change them for smaller ones. Or even delete them.

Mapmaker should play with these trees:
sicilian_fir_lrg_01
sicilian_fir_lrg_01_large
sicilian_fir_md_01
sicilian_fir_sm_01

All points '0xx.Forest' are related to the theme in question.


Second step. When you do finish the first step, it is to add some entities with covers. 

Maybe something of nature, bags, trucks, etc. This second step, just a little bit of entities and the result looks better. 




018.Forest.

Bunker arc disconnects two paths. It is better to remove/swap sicilian_fir, which allows the enemy player to pass through and use both paths

019.Forest.

020.Forest

021.Forest

022.Forest

023.Forest.

024.Forest.

025.Forest

026.Forest.

027.Forest.

028.Forest.


In reference to _Monte Cavo (4v4) discord.-
Thanks