As the title says, players shouldn't be punished if they input into the game and a fault causes a negative experience. Examples would be trying to place buildings down, the player receives positive feed back and diverts attention just to find that whatever building was ordered was never built. Another one would be that I've experienced in my last 3 games that my falschrim pioneers are not being deployed within the circle area that I chose. This results in the squad landing in areas that instantly remove models from the squad. I didn't choose for my pioneers to land in the box at the edge of my circle. But, I just experienced an entire squad landing 1 by 1 onto a box because it was maybe just inside the deployment area 99.999% of the deploy circle and I'm punished because the squad gets wiped on a box that I didn't tell them to land on.


That ain't right.